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The game was well thought out. I liked the multiplayer feature, because without it it would get boring. I think you could improve on the ranking system, because the loser spent just as much time in the match as the victor, but the winner gets a card but the loser gets nothing. Maybe more match bonuses would help.
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LOL!!!!!!!!!!!!!!!!! i just won playing with some one with 100% the same deck, same items and same order of cards has me!!! LOL EPIC!!!
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@anthelion, please explain how you can possibly lose to someone who only clicks the intercept button. I don't see how people can abuse it and get into the "big leagues". I also don't see how this awful "technique" can annoy the opponent. If anything the opponent will find your pathetic repeated interceptions humorous, and defeat your party in 5 turns.
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I know this the opinion of one man, but i have deduced quite easily that this game needs a Intercept cooldown period, like the switch ability. The reason why i say this is because some people use this advantage to cheat their way into the big leagues. They do this by repedeately milking the intercept ability to anger and annoy the other player, or just to win. I hope you consider that there should be AI-based moderators to prevent cheating, or a cooldown for the intercept ability.
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This is actually pretty boring, I can't even do the Easy badge, that is how boring it can get. Is there any tips on how to defeat Kong-bot in Practice mode because every-time I attack the health replenishes itself.
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@Fluflam: There's no strategy in luck. I'm sure the game has plenty of "depth" to it, but at the end of the day there's no real strategy since at any second a 30% proc can come along and screw you over. Mix that with a very slow pace, and the fact that I came here looking for a card game, and Kongai is really a disappointment.
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People, don't judge this game before you get used to the controls, there is actually a surprisingly large amount of strategy
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Wait... so THIS is the Kongai game that the site keeps hyping up? All that talk about it being the premiere "CCG" on Kongregate, and it's just a souped-up Rock-Paper-Scissors with a slow pace and a lot of lag.