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I choose 1 player game and before i start i only have the unknown card then when i TRY to start a window pops up for an unlimited time, If this was supposed to happen i'm even rating this game to save my bacon
>:(
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really too much luck element for a card game. If there's an attack, it should be 100% when no buffs present. If there's a buff... well, a buff with an attack is too strong for a 100% chance. Hum.
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I am working on a tool to keep track of hits and misses and their percentage rates. If you are interested in seeing the progress, or helping with the project, check out techtater.com/kongai
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Urbuntu's Tiger Claws doent work !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I used him 4 times in a row but it didnt crit, it didnt even increased crit rate ;!!!!!!!!!!!!!!!!!!!!!111
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I like this game except for those noobs who take up the whole minute an a half to have thier go and have thier go, right at the LAST second which makes you want to forfiet and give them a win ;@!!!
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Vice123: While many of the moves are luck dependent (stuns, interrupts, etc.) the attack/intercept choices which determine the bulk of the game are not based on luck but on reasoning. One must determine what an opponent is going to do even as the opponent does the same. There is no luck inherent to this process.
@ Kamikazoo, grandpaegg, and others: The hit percentages are correct. If you play enough and stop focusing on the times you miss rather than the times you hit you will come to realize this. There are still going to be games where you miss 3 times in a row, these are just a part of a normal statistical deviation.
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the chances are all messed up. i have been stunned 4/6 times in a match before. couple times 2-3 times in a row by yoshiro.
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I really like the game, but there just seems to be something off about hit %. A lot of the moves are 90% and I just seem to miss a lot, even without the opponent having any dodge items, abilities, etc. Anyone else notice that?
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I love the idea, and the drawings are great. However, it could use more content, IE, more classes, cards... and easier ways to get them, like, some sort of story mode or perhaps trading Badge points? Overall, it's fun. 4/5
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I agree, no trading. You can only play three or five cards at a time, and any hand can be a winner if you play it right.
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I'm not against earning the cards. In fact, I think it's funner that way. The only reason I want to trade is because if players have a card that they don't want or really want a card, I think they should be able to trade for them.