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herbal remedy is messed up cause in game it says it heals 3 then if you look at the boost thing (under it) it says it heals 4
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Fantastic game! I love the simple complexity. I would love to see the characters from it in other games here at Kongraigate.
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I experience a lot of lag, but I don't know whose side it is on. It is more lag than should happen in a turn-based game with only a few options each turn.
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one thing i'd like to see is closer to real time updating of the health and energy (you're already doing it for the bar just not the number) rather than updating the numbers at the end of the round
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i would suggess a story mode... maybe with bosses where you can win new cards or something like that and maybe rare cards you can't win that often...that would give the game a great feature
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i have two different Higashi cards now because i picked him as a starter and i just won the card... i dont think that is supposed to be.
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quicker turns would be a good thing. Maybe some more animations? I can't honestly see myself playing the game for more than a few matches before getting bored. I think with some new cards and new abilities that could change, but for now thats how I feel. Its a great concept and game so far. But I think its outclassed by some of the other games on this site. This should the flagship of this site and so far its kinda.....not.
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is there going to be a rewards system for victories, or just rankings? I'm still kinda new to this but i love the game-play and the user friendly deck builder; it seems like this is going to be a really great game.
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I know when you're stunned your only option is to rest, however, i'd still like the time to think through my next couple of moves even though i must wait for the stun to pass, so give it a rest guys.
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Great game, however I think that it really needs to have the turn time shortened. If you cant decide in 30 seconds or so, you have a problem. 1 minute is WAY too long.
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Is there any chance of resizing the playing field so that it fits in a 1024x768 screen? Currently it's just slightly too big and the next resolution up (1152x864) causes me a bit too much eyestrain for long playing sessions.
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THIS IS AWESOME!!! lol i couldnt wait for my invite, i just want to thank all the people who made this game for making such an awesome game. it was worth the wait
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@Hawkian: Teleport will move him close but there is a chance it will "miss".
@vrall: Some of the cards had their stats changed without the words on the cards being changed.
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Herbal remedy card says +3 health during battle but it actually is adding 4 (message when it hits + the icon on the screen for the special)
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As of right now the only way to earn cards is to do the weekly challenges when they are available. However, the inclusion of the "Earn Cards" button in Kongai seems to point towards some other way to earn cards in the future.
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when some of the heros can only attack close range and the other hero just wants to get to ranged it can cause a really long boring battle where no one takes any hits.
i dont know if there is any way to fix this without hurting the game
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never even saw that before :P anyway i saw everyone else posting em here so i figured that's where they go >.> oh well
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@Skarn
Read the Directions People!
"If you encounter a bug please click the green bug icon in the upper right corner of chat and send us a detailed report. Your report will be submitted along with info on your match. Taking screenshots of bugs is also really helpful to us (email them to feedback@kongregate.com)."
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hmm. It seems both of those things were changed just then. that must've been the cause. But was the healing salve intentional? i See no mention in the patch notes.
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There a place to post bugs? I kinda doubt the developer has time to sift through all these comments :P
anyway. I was using Higashi with healing salve as my first, I pulled him out of combat, when i pulled him back in for some reason his innate and item ability got a "stack" but it wasn't exactly the same. Either way the details on the copies were 60 to intercept and 3 to healing per turn. I was going to win because of it so I quit.
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you probably wont find out just how mind bending this game can be until you've played an intense game where you make a well played comeback. there's also some joy in losing a good match to some tricky opponent manuvers. i also like the matches where i get the best of my enemy at every turn and flatten him >:)
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It may not be all its cracked up to be at first, duffman. i didnt think much of it either at first glance. it took some getting used to in order to pick apart some of the finer points of the game before i could enjoy it more. take some more time to learn it a bit and dont get discouraged, it really is a good game. still needs work, but you cant really please everyone on everything about this game or any game for that matter.
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Suggestion 1: Need a way to see our own stats. 2: Alternate color graphics if your opponent is using the same card as you.
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Slight graphical glitch. I killed a character (Tafari) and a new character switched in (Andromeda), but the new character didn't move all the way into position. The incoming character is cut off by the edge of the screen.