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Not a bug but the ai dosn't seem to change range at all.also they sometimes use stale moves i.e. repeatdly use the same move like healing strike.
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Bug - Vanessa with gem of souls killed Tafari but the innate ability stayed up on the board on the opponent's side, it didn't come over to Vanessa.
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Just started playing the game. Ranks as one of the best flash Card Game out there IMO. Hope to see more cards. Definitely 5/5
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only thing i can see after about three minutes of playing: mute button. could do with one, really. other than that, looks good. people will be expecting big things after the wait, though, so it'll have to be perfect.
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Hmmm, a teleport move, that changes the proximity, should change proximity regardless of whether it hits or not IMHO.
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i have a glitch where we both have waiting for other player. i think its because there was a session conflict. I was gonna win too!
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I'll echo KillSmiley and say this was a wonderful update. Lots of nice new features although plenty of new bugs seem to have cropped up. But, overall the game plays and, more imporantly, feels much faster.
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@all the new testers
Welcome aboard, it's nice to have some new face s around here. And even nicer to have some games going on finally. I'd just like to pass on a link to the semi-unofficial boards over at Sirlin's site where you might go if you want to talk more about Kongai than these small comments allow:
http://www.sirlin.net/forums/forumdisplay.php?f=16
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@gamemastertips re: rumiko
It's not a bug. Skills without a special ability to proc don't tend to list a proc rate. There are some exceptions - mostly from skills that have had abilities in the past but lost them along the way - but, for the most part unless it's going to do something like cause bleeding or stun or whatever then there's no point in listing it since it doesn't matter.
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It would be interesting if a person with Gem of Souls that kills Zina would actually take over the tiger. As it stands, my character has the Tiger's blood frenzy buff but there's no tiger to use it...
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very nice updates i really like them. they add another level to playing and you wouldnt really notice any of them unless you have been playing and i have noticed them so keep at it till its done
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Bug alert - My Marquis's Vampiric Touch vs. Cain Solomon's Tackle - they drained both down to 0, Marquis healed for 17, but then his picture disappeared and tho I could exchange him, he shows up as Dead with 17hp in my deck...
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I've not played much, but I like it! I've only played one practice game, but I noticed sometimes when the AI switched out opponents, even after the new name appeared the opponent itself took a few seconds, then suddenly popped into existence. That's not a very smooth entrance. I'm guessing it has to load the graphic, but that should be done ahead of time, no?
Just a little cosmetic bug, so I don't mind if it takes a while to fix.
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Every once in a while when you access the deck builder menu the options to choose deck size will be grayed out and you can't build a deck
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Bug: On the help page under "Reading Character Cards" and "Buffs and Debuffs" it says "Some abilities apply a positive effect (buff) on your or a..." a positive effect on your what? Your character? Or is this just supposed to say 'you'?
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Love the changes, guys. One thing about earning cards from a win: I might suggest that, rather than a static 2% chance to earn a card, you adjust the chances based on the player's current card total. In other words, someone just starting out with the starters would have a better chance to get a card than someone like me.
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i like few updates but wtf... no matter what i always get parallelized and i never get to do it... i have lost half my matches due to somone getting lucky and using paralyze like 5times in a row
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this is more of a question....what lvl do u have to be to join the beta testing cause my m8, gimmy777 really wants to join. ive let him have a go and he says it is superb and wished he could play it.so please, can some1 twell me the necessary lvl to join beta testing so i can tell my m8 so then he could reach it?
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Rumiko just landed 11 poison dart hits in a row. Every hit landed (90%chance) and every poison missed (25%chance). I think there is only a 1.3% chance of both those happening. You sure the RNG is working?
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Please no music at the startpage. I like to AFK there. So annoying.
Always against music at the startpage.
At least put a mute button there and have it standard off.
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Death Mask seems overpowered. I'm not sure what the chance to perform the phylactery type move is, but it seems to be ridiculously high. This should be fixed, since it makes killing a character way, way harder than it should be.
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I think one reason there are less games is because there are a lot of bugs that have been known for weeks, but not fixed. So there's not much incentive to find new ones.
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I'm going to go pound nails into my eyelids to keep them open now. Because, every time I close them, I see AlienKitty's comment. I must stay awake, must not slip into unconsciousness, must not allow myself to sleep ever again. Because it will only warp my dreams and haunt the nightmares they will surely become.
In other words, good god, people, are some of you even playing the same game I am? Someone really needs to clean out this comment thread. With napalm.
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Re: Death Mask
Yeah, I had it wrong before - jumped to the wrong conclusion or jumped the gun on the proposed new functionality. As far as I can tell, at the moment it's got an absurdly high chance to proc a Phlactery-like last minute 1hp save. I have no idea what that chance is nor do I really feel like sitting down and beating up on the AI long enough to figure it out. It's been corrected now (Whole list has been updated and should be accurate now but, you know, the more eyes looking for mistakes the better.) but I should probably put up a big disclaimer on the list that everything I say might be only tangentially connected to reality.
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there is a glitch with ashi "power wing" if you use that on last card it will kick your enemy's card out and put it back and if it goes first enemy cant do anything
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You should be able to switch with the active player, effectively preforming a dodge. This would make last stands more fun and playable.