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i sayd: "I dont understand why they removed all the comments."
if the people who plays a game want to say to the devs that the new fixes made it slow and bugged i think we can.. is not about knowing my enemy or such. just dont like who shut me up. and no is not the end of the world so i stop this and bb
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However, everyone is making a big deal out of it. It's not the end of the world if you don't know how many wins your opponent has. If you want to know the strength of the opponent before fighting them, use their Level and Skill Rank as a guide. A high level means they've won a great number of wins. A high Skill Rank means they win more often, though a low Skill Rank doesn't necessarily indicate anything, other than they play too many unranked games, or just kinda suck. While these problems are probably connected to the new chat, it does not mean it's the biggest issue.
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in fact my game chat run everywhere in the screen, no opponent name or rank or kills shown and lag can be (maybe.. JUST maybe) connected with the new chat.. no ?
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Uhm. . . .what? I can barely understand that.
What I can make out:
- The game was slow before, and now it's even slower.
- Disconnection/Lag/Graphic issues.
I thought the update was directed towards the chat. Not necessarily Kongai itself.
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is not a problem of changes.. if before was slow now is the death. disconnections every 3 games, lag and graphic problems. we're just pointing out that this fix isnt well made
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It's really funny how people don't like change. I personally think the chat is an improvement.
It organizes the options/info/etc. nicely, and it looks neat.
Give it time, and you'll get used to it.
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rabbit ur right a lot of comments have been removed and on a lot of other games ive seen several comments that were removed... O.o
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Those comments were a spammy petition to bring the old chat back. Now let us forget about it and keep talking about Kongai. I, for one don't like that you can't report someone from match chat any more.
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Perfect, got all 5 opponents souls with cain and soul gem. So no critical hits, 5 less to change range, 25% dodge, extra 10 dodge, and 25% chance to disable item all with double attack :)
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Um, someone explain to me how I'm missing 100% attacks when I have no debuff and the opponent has no item, buff or innate related to hits?
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TO FIND THE BADGES LOOK AT THE CHAT BOX ON THE RIGHT AND CLICK THE ACHEIVMENTS TAB! and yes, I hate how they remade it like that to. but we have to live with it.
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Just curious: When you play against Kongbot, are the hit rates skewed or altered? I've tested a deck several times, and Touch of Doom (99% accuracy) missed 3 out of maybe six times. Nothing reducing hit rates either, such as Amaya's curse.
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devs if u really need to do fixes to the game, dont make it more laggy and just add a kick countdown if the opponent is afk... im in a 5 cards with an idiot who is afk from the first round