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it was tafari vs juju, IT WAS SO FUNNY!!! this juju dude he did touch of doom which is a 99% hit rate he missed! im like roflmfao...
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There really is no need to put in a chance to miss at all, it lowers the skill cap of this game. Popo's 60% to hit on slingshot? fine, any move that can really hurt another character for low energy deserves a miss chance. The only argument for random missing is that it could become then a choreograph of the same moves over and over, yet this cannot happen for one simple reason, the ability to switch cards. Get rid of the misses, it makes this game a joke.
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zeo, a buff is every beneficial enchantment, as where debuff is a negative. example; Herbal Preparation of Popo is a 3 turn buff. when a character is poisoned/burned/bleed/cursed or his stats are reduced by something,it's a debuff.
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megam i run this game on a computer that has a windows 2000 sticker on it. runs fine. but then again im not using microsoft.
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Eye of the Tiger has 95% hit rate, but it seems like its hit rate is 50% to me: I miss so many times (without any debuff, opponent's buff that can dodge it, or enemy switching out) Feel so bad and unfair...
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haha.... i've seen doom miss twice in a row (i din have hide or any evasion ability)... thats 1% x 1% which is 0.01% chance of happening!!!
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getting Popo 2 crit and 2 doged is nothing. I have been stuned 4 time IN A ROW by spike boot, and out of the 4 times neronomic Tome active 3 time.
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It would be cool there is something you could do if you had multiple editions of a card. Don't know like trade, or use twice or something. BTW I missed twice with Popo one was a 90% hit and then he died. IT doesn't need fixing.
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The reason the Mindreader's Chalice challenge is still up is because the item is an extremely basic card that has value on almost any character and rewords skill/thought more than probably any other item. It's a basic item that everyone should have and thus it makes sense to give it away to everyone.
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its not intended to be challenging. mindreaders challice sucks and is only meant to encourage noobs to learn the game before getting slaughtered in multi-player online.
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Whining* Also i would like to add that when you win a match and win a card you should have the choice between say 3 cards? I have 1 green char and 3 items for them. Wheras i have 3 ninja's and only 2 items. This would also help people build a deck thats good to them.
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Trading would work. You would have to trade only battle won cards. Items for items, chars for chars. No trading 1 card for nothing. That way you still have to earn cards to get the full deks. Im not wining ether. Im rather happy with my cards. All though i wouldnt mind having an anex, anyone wana trade for my helen, romiko or popo?
See! That would work like a charm.
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A trading tecnique would have to be highly ineffient to prevent 6 card from getting you an deck in the game. Also a "shop" type trading system would prevant donor files
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Well, the game won't load and hasn't for over a month so i guess i'll have to wait until new year for them to fix it to see if I can kick ass with my new cards.
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It's an interesting effect. If one person misspells a word then everyone else misspells it. (Official kongregate motto: Baaa)
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Thank you, Puma. First of all, if you're going to waste your time with a petition at least care enough to use the right word. Nobody is building a wall. Second, the possibly of abuse still exists even when trading cards earned through battle. If you're unhappy with the cards you have, earn more the same way the rest of us did - through challenges and lots and lots of Kongai.
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Can you guys stop spamming the comments with useless posts such as starting petitions and what not. Kongregate is 100% aware that the players want trading.
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wasteroftime: pay no attention the apparent speed of moves with quickening powder. The item works as it says it does but you (and your opponent) won't know whether it is going to trigger before it actually does.
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We're starting a partition for trading cards earnd through battle. Copy and paste this comment, add your name, post comment. black_mist3 hynzie39 Stev0 Berthulamew
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can someone confirm Popo with the quick powder
ive had 10 speed kneebashes and 10 speed slingshot go at the same time as 7 speed attacks (shuris and popo poison dart)
ive had 7 speed poison dart go before a 7 speed tafari dart
or is quickening powder so misdesigned that it has a 50% chance of telling you an attack will go faster. and a 50% chance that it actually will go faster. if so, this item is well and truly broken and useless.... yet so perfect on popo i guess.
please confirm if u can
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We're starting a partition for trading cards earnd through battle. Copy and paste this comment, add your name, post comment. black_mist39
hynzie39
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Im starting a partition for trading cards earnd through battle. Copy and paste this comment, add your name, post comment.
black_mist39
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I think that "achievements" would be
cool for this game. Look at Hannah and her chopper for an example. Have some achievements like beat someone X levels above you, total wins, beating someone and still having all your guys alive, etc.
Maybe a badge if you get a certain number of them.
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um trade function can work quite well only if cards earned through wins (marked K) were allowed to be traded. if there are lots of cards... then a trade function becomes pretty mandatory i reckon. could you imagine 100+ cards and having access to only a few and occassionally getting doubles. then card collection just becomes a grind. i suppose more cards could be offset with a much higher card earing rate
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trade function would work (and be pretty good) only if there were alot more cards and im talking like 200. with varying degrees of rarity and difficulty to obtain
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lets think about why there is no trade function... if there was one everyone would have every card... make a new account to get more cards over and over again... so please dont waste any more time thinking about a dumb trade function... ty