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shebn: If an attack is absorbed, no items, buffs, or innates will proc - only the attack proc itself will have a chance to happen. There is definitely a yomi element to Teleporting in and then having to go far again, but with Darts doing such low damage against MLM and his ability to heal once he does guess correctly gives MLM the edge. |||| Rambo: There is no 'mess up once and get KOed'; it's a very very simple matter of leaving yourself enough energy to go far when you need to. As above, attack procs will happen but not items. I only said Deadly Poison was disabled, not the attack's proc. However, 2 BBs nets 13 less damage PER SHOT, which is huge. |||| spainard1993: ...What? It wouldn't be a very good measure of skill if you could only go up in rank! It has flaws (mostly that it doesn't properly account for the moderate level of luck in this game; a SR 40 playing SR 25 must win 3 games for every loss just to break even), but going down in rank is par for the course :P
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shebn: If an attack is absorbed, no items, buffs, or innates will proc - only the attack proc itself will have a chance to happen. There is definitely a yomi element to Teleporting in and then having to go far again, but with Darts doing such low damage against MLM and his ability to heal once he does guess correctly gives MLM the edge. |||| Rambo: There is no 'mess up once and get KOed'; it's a very very simple matter of leaving yourself enough energy to go far when you need to. As above, attack procs will happen but not items. I only said Deadly Poison was disabled, not the attack's proc. However, 2 BBs nets 13 less damage PER SHOT, which is huge. |||| spainard1993: ...What? It wouldn't be a very good measure of skill if you could only go up in rank! It has flaws (mostly that it doesn't properly account for the moderate level of luck in this game; a SR 40 playing SR 25 must win 3 games for every loss just to break even), but going down in rank is par for the course :P
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shebn: If an attack is absorbed, no items, buffs, or innates will proc - only the attack proc itself will have a chance to happen. There is definitely a yomi element to Teleporting in and then having to go far again, but with Darts doing such low damage against MLM and his ability to heal once he does guess correctly gives MLM the edge. |||| Rambo: There is no 'mess up once and get KOed'; it's a very very simple matter of leaving yourself enough energy to go far when you need to. As above, attack procs will happen but not items. I only said Deadly Poison was disabled, not the attack's proc. However, 2 BBs nets 13 less damage PER SHOT, which is huge. |||| spainard1993: ...What? It wouldn't be a very good measure of skill if you could only go up in rank! It has flaws (mostly that it doesn't properly account for the moderate level of luck in this game; a SR 40 playing SR 25 must win 3 games for every loss just to break even), but going down in rank is par for the course :P
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shebn: If an attack is absorbed, no items, buffs, or innates will proc - only the attack proc itself will have a chance to happen. There is definitely a yomi element to Teleporting in and then having to go far again, but with Darts doing such low damage against MLM and his ability to heal once he does guess correctly gives MLM the edge. |||| Rambo: There is no 'mess up once and get KOed'; it's a very very simple matter of leaving yourself enough energy to go far when you need to. As above, attack procs will happen but not items. I only said Deadly Poison was disabled, not the attack's proc. However, 2 BBs nets 13 less damage PER SHOT, which is huge. |||| spainard1993: ...What? It wouldn't be a very good measure of skill if you could only go up in rank! It has flaws (mostly that it doesn't properly account for the moderate level of luck in this game; a SR 40 playing SR 25 must win 3 games for every loss just to break even), but going down in rank is par for the course :P
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shebn: If an attack is absorbed, no items, buffs, or innates will proc - only the attack proc itself will have a chance to happen. There is definitely a yomi element to Teleporting in and then having to go far again, but with Darts doing such low damage against MLM and his ability to heal once he does guess correctly gives MLM the edge. |||| Rambo: There is no 'mess up once and get KOed'; it's a very very simple matter of leaving yourself enough energy to go far when you need to. As above, attack procs will happen but not items. I only said Deadly Poison was disabled, not the attack's proc. However, 2 BBs nets 13 less damage PER SHOT, which is huge. |||| spainard1993: ...What? It wouldn't be a very good measure of skill if you could only go up in rank! It has flaws (mostly that it doesn't properly account for the moderate level of luck in this game; a SR 40 playing SR 25 must win 3 games for every loss just to break even), but going down in rank is par for the course :P
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shebn: If an attack is absorbed, no items, buffs, or innates will proc - only the attack proc itself will have a chance to happen. There is definitely a yomi element to Teleporting in and then having to go far again, but with Darts doing such low damage against MLM and his ability to heal once he does guess correctly gives MLM the edge. |||| Rambo: There is no 'mess up once and get KOed'; it's a very very simple matter of leaving yourself enough energy to go far when you need to. As above, attack procs will happen but not items. I only said Deadly Poison was disabled, not the attack's proc. However, 2 BBs nets 13 less damage PER SHOT, which is huge. |||| spainard1993: ...What? It wouldn't be a very good measure of skill if you could only go up in rank! It has flaws (mostly that it doesn't properly account for the moderate level of luck in this game; a SR 40 playing SR 25 must win 3 games for every loss just to break even), but going down in rank is par for the course :P
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shebn: If an attack is absorbed, no items, buffs, or innates will proc - only the attack proc itself will have a chance to happen. There is definitely a yomi element to Teleporting in and then having to go far again, but with Darts doing such low damage against MLM and his ability to heal once he does guess correctly gives MLM the edge. |||| Rambo: There is no 'mess up once and get KOed'; it's a very very simple matter of leaving yourself enough energy to go far when you need to. As above, attack procs will happen but not items. I only said Deadly Poison was disabled, not the attack's proc. However, 2 BBs nets 13 less damage PER SHOT, which is huge. |||| spainard1993: ...What? It wouldn't be a very good measure of skill if you could only go up in rank! It has flaws (mostly that it doesn't properly account for the moderate level of luck in this game; a SR 40 playing SR 25 must win 3 games for every loss just to break even), but going down in rank is par for the course :P
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shebn: If an attack is absorbed, no items, buffs, or innates will proc - only the attack proc itself will have a chance to happen. There is definitely a yomi element to Teleporting in and then having to go far again, but with Darts doing such low damage against MLM and his ability to heal once he does guess correctly gives MLM the edge. |||| Rambo: There is no 'mess up once and get KOed'; it's a very very simple matter of leaving yourself enough energy to go far when you need to. As above, attack procs will happen but not items. I only said Deadly Poison was disabled, not the attack's proc. However, 2 BBs nets 13 less damage PER SHOT, which is huge. |||| spainard1993: ...What? It wouldn't be a very good measure of skill if you could only go up in rank! It has flaws (mostly that it doesn't properly account for the moderate level of luck in this game; a SR 40 playing SR 25 must win 3 games for every loss just to break even), but going down in rank is par for the course :P
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shebn: If an attack is absorbed, no items, buffs, or innates will proc - only the attack proc itself will have a chance to happen. There is definitely a yomi element to Teleporting in and then having to go far again, but with Darts doing such low damage against MLM and his ability to heal once he does guess correctly gives MLM the edge. |||| Rambo: There is no 'mess up once and get KOed'; it's a very very simple matter of leaving yourself enough energy to go far when you need to. As above, attack procs will happen but not items. I only said Deadly Poison was disabled, not the attack's proc. However, 2 BBs nets 13 less damage PER SHOT, which is huge. |||| spainard1993: ...What? It wouldn't be a very good measure of skill if you could only go up in rank! It has flaws (mostly that it doesn't properly account for the moderate level of luck in this game; a SR 40 playing SR 25 must win 3 games for every loss just to break even), but going down in rank is par for the course :P
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shebn: If an attack is absorbed, no items, buffs, or innates will proc - only the attack proc itself will have a chance to happen. There is definitely a yomi element to Teleporting in and then having to go far again, but with Darts doing such low damage against MLM and his ability to heal once he does guess correctly gives MLM the edge. |||| Rambo: There is no 'mess up once and get KOed'; it's a very very simple matter of leaving yourself enough energy to go far when you need to. As above, attack procs will happen but not items. I only said Deadly Poison was disabled, not the attack's proc. However, 2 BBs nets 13 less damage PER SHOT, which is huge. |||| spainard1993: ...What? It wouldn't be a very good measure of skill if you could only go up in rank! It has flaws (mostly that it doesn't properly account for the moderate level of luck in this game; a SR 40 playing SR 25 must win 3 games for every loss just to break even), but going down in rank is par for the course :P
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shebn: If an attack is absorbed, no items, buffs, or innates will proc - only the attack proc itself will have a chance to happen. There is definitely a yomi element to Teleporting in and then having to go far again, but with Darts doing such low damage against MLM and his ability to heal once he does guess correctly gives MLM the edge. |||| Rambo: There is no 'mess up once and get KOed'; it's a very very simple matter of leaving yourself enough energy to go far when you need to. As above, attack procs will happen but not items. I only said Deadly Poison was disabled, not the attack's proc. However, 2 BBs nets 13 less damage PER SHOT, which is huge. |||| spainard1993: ...What? It wouldn't be a very good measure of skill if you could only go up in rank! It has flaws (mostly that it doesn't properly account for the moderate level of luck in this game; a SR 40 playing SR 25 must win 3 games for every loss just to break even), but going down in rank is par for the course :P
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Thaago: With my OniScroll against Tafari, I'm generally happy to see them use Leafy Trap, since it barely done any more total damage than Poison Dart (assuming TafPoison) and costs him a lot more energy. It's not like LT prevents me from attacking, though some people treat it like it does. Likewise, at close, I can easily choose to eat an Ambush -- Hide gives a definite chance I'll miss a Double Slash, but I still have almost 50-50 odds to hit 2 in a row, and I'll still quite possible have a chance for a 3rd. Another option is using Curse (probably at far) then bringing it close and Sword Flurrying, which will remove Hide if it's used and SF connects. Not that I'm not saying Taf sucks against tanks or something - just that they DO still have decent odds.
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i didnt mind the ranking system, until i found out u can level down, that is dumb it took like 3 matches for me to get from rank 14 to rank 15, then i lose 1 and im back down to rank 14
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@Thaago "Ah, let me rephrase properly played Tafari speaking as an sr33: NEVER ambush. EVER"
Speaking as SR 40 you are wrong
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True; saying never ambush ever is very silly. But the biggest mistake tafari players make is trying to ambush; most of the time its a horrible move. In regards to the range game: if you are playing tafari, THEY should be the ones making mistakes and wasting energy. They have to worry about switching and if they play fancy you can right back. Meanwhile, the poison clock ticks down and your move only costs 20.
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Here's the thing, you're assuming you're always going to make the right move in the range game and, if you're playing against a good opponent, you're not. Sometimes your opponent is going to make you waste your move. And saying "NEVER ambush. EVER." is silly. yes, Tafari is basically a dart on stick but, he has hide and ambush for a reason. If your opponent is close-only and ambush can kill them why wouldn't you ambush them?
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Ah, let me rephrase properly played Tafari speaking as an sr33: NEVER ambush. EVER. It is the right move maybe 1 in 100 plays; mostly its a newb trap. Like you said, a tank can eat an ambush, but it can't eat poison and the range game. Use poison dart once or twice, then play the range game while poison takes effect (and your other chars heal). When the poison is done, do another dart. Play it slow, range game well try and draw a false intercept if you can.
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Alright, so I just went and let Kong-bot's Tafari throw darts at me while I blood burned him and I got poisoned while absorbing. He wasn't using deadly poison which I suppose could be different (although I don't know why it would be). Regardless, I'm reverting back to my original position, Tafari vs MLM heavily favors Tafari.
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Thaago, Tanks vs. Tafari is okay because they can usually survive ambush. Oni can just double slash, double slash. He eats the ambush but Tafari is dead. If Oni is at 20 energy, he can rest, DS, DS. Ashi has similar options with BS and SS.
I realize that these matchups are more complicated since Tafari has more options than Hide/Ambush, but none of them really lead to the tank losing decisively as long as the tank is willing to take an ambush.
And this is assuming that the tank has only 20 energy. If he has 40 or 50, things are even better.
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Twinge: I was assuming that deadly poison could proc even when the dart was absorbed, if I'm wrong then I agree that MLM can win. Personally, I've never seen it and, as always seems to be the case, the match is MLMs to lose, you mess up one move and hes KOd. I consider both Cain and MLM to be in the bottom 5 characters. Thaago: while I also frequently wreck Oni with Tafari its mostly because my opponents don't know how to intelligently play Oni (and tbf, Oni is more difficult than people think) Against a good Oni you're going to need a dodge (or 2) in order to avoid damage and probably death. And, when considering character matchups, assuming you're opponent will be at low energy to make your point is a straw man arguement.
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Twinge, I agree that MlM can win, but I have seen Tafari win, too. And I am pretty sure that I have seen deadly poison proc even when the attack does no damage.
There are several issues that make it an interesting matchup. There is a little luck from poison procs and dart misses. But the other key issue is can Tafari predict when MlM will teleport. If he hides the same turn, MlM has to go far again and then rest while eating poison.
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Twinge: I agree that MLM is more dangerous than people give credit for, but I disagree with you earlier comment about tanks being ok against Tafari. Properly played, Tafari will take out a tank without taking any damage (this assumes that Tafari is switched in when the tank has full hitpoints, but low energy). When I play Tafari I consistently take out Oni without a scratch (granted I end at low energy).
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RamboBatman: No I'm serious, we've even specifically tested this - a good MLM wins (we even tried 2 different people - one running Insignia and one with Ring; I'm sure Tome works fine too). There's 3 important factors here: 1) Two Blood Burns will disable Deadly Poison. 2) Ambush is a 2-part move. 3) Hide costs 30 energy, not 20. Now I'm not saying MLM will usually come out of it sitting in happy land at full health and high energy or anything, but he should outlive Tafari probably 80% of the time if MLM knows what he's doing. | You trying him out reminds me of when I last used Cain, though. When he missed Rush of Bats 3 times in a row it was clear his heart wasn't in the game, so I cut him from my team. (Overall I consider MLM Tier 2 and Cain Tier 3.)