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that good because enimies may switch out but you dont attack them but increasing your own defence against next enimies attack
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dang i beat alot of people these day they just use character that has alot of damage and i alway have a stragety for it
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Hmm... this game wont load on either my firefox or my internet explorer. T_T oh well.
how is this game stolen? i thought its the game of kongregate.
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dang, I always lose because they keep on advoiding my attacks. :( Just imagin what it would be like if you had mind reading powers and you know when to intercept. it'll be so easy for me too win >:)
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Follow this link for a Kongai petition that relates to every player that plays frequently http://www.petitionspot.com/petitions/KongaiCards
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No system to trade in cards you already have, but you can't use the same card multiple times in a deck either.
-1 Star for that.
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I for one think that great improvement would be ability to choose close range attacks on long range and vice versa, that would add strategic depth playing against chars like Rumiko, Marquis and Amaya.
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Kongai should always have a new challenge every week..."new"...could you please change the current one, its been there for ages!
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that is the point of crane, to null debuffs and it has workd like that before...i'm sure i dodged a crane once with a feather but i wasn't able to repeat it versus the kongbot (i'm not 100% the crane wasn't disabled)
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so, after beating on kong-bot all morning I can say that either I'm lucky (on the order of about 1 in 100,000) or origami crane has been changed for the better. Your attacks can't miss even with multiple hit rate debuffs. I'm also pretty sure (I have less data than with debuffs) that the crane prevents your attacks from being dodged as well. I'd really like it if there were someway I could have learned all this without having to do the research myself.
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Also people, no the both comments are contradictionary. You cannot have the game decide when entering a match, the winner (according to the doc regardless who) will get a card, while on the other hand have different winning chances depending on you number of cards. One of the two must be wrong.
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Great One. Take this from the FAQ: The animations suck! Please animate all the attacks.
Drawings, like, cost money, dude. If you think this game sucks because the animations are bad, you probably don't have the brains to be the target audience. That is pretty impressive considering the IQ of the average Kongregate user.
------- http://kongregate.wikia.com/wiki/Kongai_FAQ ------- So take this insult as the idiot under the idiots from the creators of this game .....
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although wouldn't it be several times more awesome if they'd used animated models rather than static drawings? i mean, they took a really long time to produce the game, and the attacks have fixed/set properties anyway... wouldn't animating the game have made it more awesome visually? (although the lag would have been tremendous)
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Sorry for double commenting: The reason they have the chalice is because it is to teach the new people the concept of the intercept ability.