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OMFG
NEW CHALLENGE PLEASE!!!!
Man Versus Machine Challenge
Prove your mastery of Kongai and mind reading by shredding Kong-bot three times!
* Kong-bot thrice slain – You can face Kong-bot in "practice" mode. He's more machine now than man: twisted and evil.
You completed this challenge Jul. 25, 2008.
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I like my new Deck. I started this account specifically because I found these starter cards as being more powerful. Check out HERE http://www.kongregate.com/forums/2/topics/22461 and tell me what you guys think.
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Man vs. Machine challenge ends in 30 days, ok maybe 45, maybe an extra 11 days? OK, we get it, this "challenge" will never go away. Atleast make it a different challenge within the same game for a card that hasn't been the same for the last 2 months..
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Why do people keep saying disconnects happen? Most I have ever seen is it disconnect for half a second and autofix itself. And it has only happened once to me.
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"you know I missed a ToD once, quite amusing that was =),.. so I veto upgrading ToD to 100%"
...do you mean "veto" or "vote"...they ain't quite the same thing.
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Well I mean most people don't understand probability and think the RNG is broken. They want to always feel in control and miss/crit/procs make them fee less in control. So these disconnects just worsen the feeling of not being in control, leading to much frustration.
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i'm done with this game...i refuse playing a game where 90% of the games people disconnect, where 90% hit abilities miss in 50% of the time and where 5% crits happen in bunches -_-
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But seriously you should play Kongia because you like the game, not because you want to win a card or to have a good W/L ratio
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something needs to be done about the server, it often goes down midgame and is very frustrating, so much more often then it used to
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There's still Oni's double slash, Vampiric touch, power toss (all 98%), touch of doom (99%). And power lash should probably be 100% imo
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@garcia I think most of the 96%+ hit moves already became 100. True shot is the only one I can think of that was lower for a long time, but that's 100 now so...
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Load screen please? Because it just shows a black screen, and suddenly is playing. I'm just trying to guess when it's going to come online.
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Well there is no edit function here. What I meant was like a 98% miss really sucks. But a 95% miss is no big deal and to be expected.
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By the way I support all 96%+ hit moves going to 100%.
There is a big difference between 90%, 95%, and 100%, but you'd have to be a good player to know how to use that information.
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RamboBatman speaks the truth ;) http://www.kongregate.com/users/352396/posts and http://www.kongregate.com/forums/1/topics/12593?page=1
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yeungx: You, and everyone else should know that the chances for slingshot are not about even for crit/hit/miss. I recently found out that the "roll" for hit and crit are the same. This means that a number is generated from 1-100. If the number is from 1-50 slingshot hits and crits. If the number is 51-60 slingshot hits and doesn't crit. If the number is 61-100 slingshot misses. For a while I was wondering why I didn't see more regular hits with slingshot and learning this helped me understand why. However, this certainly doesn't make people who think the move is overpowered very happy.
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and what i mean by that, is that chance should only exist, i believe, on moves can be used often enough in ONE game that the crit/miss/hit chances averages out over many moves. For example, i have no problem with the chance on sling shot, the odds on that move is aprox 1/3, 1/3, 1/3 for hit/crit/miss. Therefore, the chance can easily be averaged out over a single game. What i do have a problem with is move such as ray of light and other BIG finish move having a miss chance of 5%. This is problematic in two ways. First it is very hard to set up these moves. it often takes many turns, and good switchs to set one up. therefore the miss, even know it is one out of 20 is heart breaking, and often that means a win turns in to a loss. Secondly, there is no way this odds can be reflected in a single game. no way it can be put into the calculations. All it means is one out of 20 games, you loss in a stupid manner. This does not help the game.
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I have to say that the luck factor is too big in this game. This game is more like chess when it come to the ability to get more favourable positions. however there are too many moves that has a crit or miss chance. This chance does nothing for the game other then making the out come more random. The more random it is, the less strategic it is.
I do believe chance has a element in this game, and i am not those that say this game is pure chance. it is far from it. But i do believe the chance factor needs to be more managed and more focused
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yeah, they can stop at evolution....once they are released, they are, then after that the only real changes are bug fixes in general in flash games. you honestly don't see any major changes in ANY flash game(except for multiplayers of course) after their release. if there were any, they'd be release in the sequel to the game. also, getting back to kongai, new cards have to be tested like all other cards. it took a long time to test the first cards and it'll take a while to establish and start testing for the second group of new cards.
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why is every one so obsoised with this game? its not that fun. infact its like "pokemon" cards.i dont find it fun at all.this is just my view so dont go screaming at me.
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I was a beta tester. I saw constant improving. And now, evolution stopped. There are no changes at all, no improvements at all, no new cards at all, no new ideas at all! And the rating is falling and falling! In the world of flash games, no game can stop in evolution... without getting extinct... I always rated it as 5/5, but now I change it to a 4.
I made this comment on September 19th. Now I downgrade Kongai to 2/5.