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H1000

Mar. 22, 2008

Under rating threshold (show) need a 2 vs 2

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deleteduser

Mar. 22, 2008

Under rating threshold (show) I got one suggestion: negative "elemental" resitance - dark and light resistance could be dropped below 0, making multiple attacks better...

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deleteduser

Mar. 22, 2008

Under rating threshold (show) when a user don' t have energy to change its range, it should pass automatically.

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deleteduser

Mar. 22, 2008

Under rating threshold (show) Also, when you chose 'Host Game' in the menu, you're given the option of 3-Card of 5-Card. Would it be that hard to add a 'Cancel' button?

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deleteduser

Mar. 22, 2008

Under rating threshold (show) Being able to flip the cards over on the Deck Builder screen once they've been put into your deck would save a lot of hassle.

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deleteduser

Mar. 22, 2008

Under rating threshold (show) I feel as if ambush is unnecessarily fast. It's already probably one of the strongest if not the strongest with 65 or so damage but 10 speed?

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The_Chosen_One

Mar. 22, 2008

Under rating threshold (show) No spectator mode or at the very least optional.

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Spindax

Mar. 22, 2008

Under rating threshold (show) In the help guide's list of buffs and debuffs, the Energy Decrease should be an Energy Increase.

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deleteduser

Mar. 21, 2008

Under rating threshold (show) one thing i wanna see done, is when someone is attacked, i noticed the number on the life meter doesnt change until the tur n is over. can u make it so it goes down during the turns?

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deleteduser

Mar. 21, 2008

Under rating threshold (show) The deck save function has an error message that duplicate *cards* are not allowed. That's not 100% true as duplicate item cards are perfectly fine. It should say that duplicate character cards are not allowed.

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AioriaRox

Mar. 21, 2008

Under rating threshold (show) I have a few suggestions so far: 1. Spectator mode to watch other people’s games. 2. Better, more in depth, descriptions for some of the innate character abilities and moves. For example, some characters have “a chance” to do something, like poison another character, but the card itself doesn’t let the player know how much of a chance until that character is actually used in a deck. 3. Selectable AI skill (Easy, Medium, Hard, Impossible). 4. 3-Card single player games. 5. Separate win/loss stats for single player games. 6. “Total games played” multiplayer and single player stats. Flag this comment as inappropriate

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deleteduser

Mar. 21, 2008

Under rating threshold (show) I found the learning curve to be quite easy, but I was a TCG-whore when I was smaller. At first glance I find some characters to be somewhat unbalanced, but I'm going to experiment a bit more before I comment on that. There seems to be a mountain of possibilities with this game and I look forward with anticipation!

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patrickmanx

Mar. 21, 2008

Under rating threshold (show) YEEEEEEEEEEEES i got the invitation!

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Thok

Mar. 21, 2008

Under rating threshold (show) More comments: speed feels counterintuitive (it feels like a lower speed should lead to a faster attack, since that number feels like how long an attack should take.) Obviously, this is the reverse of what's actually true.

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AioriaRox

Mar. 21, 2008

Under rating threshold (show) WEEEEEEEEE I CAN PLAY KONGAAAAAAAY WHAT A NICE DAY ^^

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deleteduser

Mar. 21, 2008

Under rating threshold (show) Love it. It's definitely a tricky game at first. Mastering the items, and most importantly character moves is a must.

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momoman

Mar. 21, 2008

Under rating threshold (show) now iget it! this is a fun game!!

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momoman

Mar. 21, 2008

Under rating threshold (show) i dont get how to play this game????

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Spindax

Mar. 21, 2008

Under rating threshold (show) And one more thing. The Delete Deck button is really slow. Please make it a bit faster.

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Spindax

Mar. 21, 2008

Under rating threshold (show) When I'm starting a singleplayer game, I can only choose 3 or 5 card decks, according to my last played online gamemode. And I would like some better sound effects/music. The game system works well and I didn't get any errors. An ingame tutorial with cutscenes and stuff would be great for the newbie/young gamers.

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deleteduser

Mar. 21, 2008

Under rating threshold (show) I have a few suggestions so far: 1. Spectator mode to watch other people's games. 2. Better, more in depth, descriptions for some of the innate character abilities and moves. For example, some characters have "a chance" to do something, like poison another character, but the card itself doesn't let the player know how much of a chance until that character is actually used in a deck. 3. Selectable AI skill (Easy, Medium, Hard, Impossible). 4. 3-Card single player games. 5. Separate win/loss stats for single player games. 6. "Total games played" multiplayer and single player stats.

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deleteduser

Mar. 21, 2008

Under rating threshold (show) @Blaze, the learning curve seems to be medium, not too easy to pick up but not too complicated either. The fact that there is an encyclopedia avaialble is pretty helpful. Plus in the chat most people don't seem to mind helping.

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deleteduser

Mar. 21, 2008

Under rating threshold (show) seems like the AI for single player is kind of broken; they never changed distance even with the Andromeda or some of the other long range fighters.

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Thok

Mar. 21, 2008

Under rating threshold (show) This might be hard to do, but is there anyway right now to watch an ongoing game as a spectator?

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deleteduser

Mar. 21, 2008

Under rating threshold (show) Ack. Got intercepts and interrupts mixed up. Still, the comment is /mostly/ valid--you've got an anti-"interrupt" ability that counters "cancels".

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deleteduser

Mar. 21, 2008

Under rating threshold (show) Can we get a rewrite on the text describing Ashi's special power? Something like "Ashi's attacks cannot be cancelled by opponents"? A Kongai "Interrupt" is already defined as something very, very different than preventing an attack.

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Blazinice

Mar. 21, 2008

Under rating threshold (show) This game is really good so far but the game itself is confusing. Try to get a program in that eases the player into the game instead of dropping him/her into the game from the start.

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hero1996

Mar. 21, 2008

Under rating threshold (show) great game

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Sooty

Mar. 21, 2008

Under rating threshold (show) A latency display or ping function would be nice. If that's even possible.

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Sooty

Mar. 21, 2008

Under rating threshold (show) Offer Draw button would be really useful, especially when the game starts to lag big time.

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Alison

Mar. 21, 2008

Under rating threshold (show) Vanilla, what's even sillier is when you log a bug in the comment section when it says right in the game description (see underneath game) what to do when you encounter a bug. Comments (such as reviews, suggestions) are perfect for the comment section.

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arcaneCoder

Mar. 21, 2008

Under rating threshold (show) The first time I played it was very difficult to determine where I should click and what I was supposed to do. I thought about going back to the tutorial but didn't feel like it. After I knew what to do it was a lot easier, but there seems to be a little bit of information overload & clutter while at the same time not enough information. The eye is not always completely drawn to the important part of the UI when it needs to be. This may deter some new players and may cause them to give up due to an initially steep learning curve.

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deleteduser

Mar. 21, 2008

Under rating threshold (show) Okay, here's my review (and yes, I'm more or less back): Overall, the game needs a lot of work. Revamped animations would do better. A less clutter area would also be good. That's all I have to complain about. Other than that, the game plays well and multiplayer is a great feature. Currently, 3.5/5. Work on it some more, give the people what they've been waiting 1.5 years for.

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deleteduser

Mar. 21, 2008

Under rating threshold (show) use the bug button to report bugs ..not the comments

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Trotim

Mar. 21, 2008

Under rating threshold (show) Gem of Souls only copies the descriptions of the innate abilities, which is a problem when the gender of the one who gained the ability differs from the one he defeated. Cornelius Constantine with Gem of Souls defeats Rumiko - has innate ability "...when she switches out."

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Sp3000

Mar. 21, 2008

Under rating threshold (show) Okay. I submitted 2 screenshots. Check your email, staff.

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Slipstream

Mar. 21, 2008

Under rating threshold (show) Me and my opponent's characters died at the same time, and it was his last character and my second last. My last replaced my old dead one but his character stayed and lost her graphic and somehow gained health.

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deleteduser

Mar. 20, 2008

Under rating threshold (show) Here's a small problem that I had just as I started a multiplayer match; Firefox stalled for a second when the match was loading, and when it finished there was no match chat and the other player seemed to stop responding. Just thought I'd throw that out there.

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ItsaMeeeeeMario

Mar. 20, 2008

Under rating threshold (show) Vanilla, I read all the comments!!

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deleteduser

Mar. 20, 2008

Under rating threshold (show) Re: i19000 First, a critical attack does only 50% extra damage. Second, there's a number of attacks that, when buffed up properly, can one-hit kill to certain opponents without needing a critical hit.

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deleteduser

Mar. 20, 2008

Under rating threshold (show) so alison. these comments arent even read? thats silly

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Sp3000

Mar. 20, 2008

Under rating threshold (show) Yeah, the AI seems to be at a really early stage right now. Healing Touch at max HP...o_O

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crazycruiser

Mar. 20, 2008

Under rating threshold (show) Heres a good example, it just tried to intercept me while I still had switch cooldown -_-

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crazycruiser

Mar. 20, 2008

Under rating threshold (show) The Single Player needs to be nerfed some, its a bit easy. Perhaps a difficulty level?

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i9000

Mar. 20, 2008

Under rating threshold (show) I hate how you can be beating somebody very badly, then out of nowhere they get a critical hit and your best guy dies at full health.

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tiger33511

Mar. 20, 2008

Under rating threshold (show) the game rocks andI havent seen any bugs but ive only been testing for a day though

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deleteduser

Mar. 20, 2008

Under rating threshold (show) really good, like it a lot. it's really all about reading the oponnent's mind. but it runs slowly in older computers (using all the poor cpu I have - xp1800+ 512MBram ff2

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Swish27

Mar. 20, 2008

Under rating threshold (show) this game is gret but i think in the lobby there should eb a thing saying how many wins and losses you have

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deleteduser

Mar. 20, 2008

Under rating threshold (show) the game is great.. we've waited a long time but it worth it... i haven't noticed any bugs but i'm sure they are still there xD so keep up the good work...

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Alison

Mar. 20, 2008

Under rating threshold (show) The best, most super-awesome thing you can do if you have a bug to report is to click the little green bug icon up at the top of the chat box and explain what the defect is (and linking to screenshots is good). If you have a suggestion, sending to feedback@kongregate.com is good. I would highly recommend it over posting it in the comments section.

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