Under rating threshold (hideshow)
Boneless: the card i think you're talking about is ubuntu.
Yes, that ability seems kinda overpowered at first, but look at the card again. Almost all of its attacks suck.
Under rating threshold (hideshow)
The innate ability of adding 10 to the cost of all enemy powers might be a little overpowered. If I had the card I'd use it every single game, which is a bad sign.
Under rating threshold (hideshow)
Sorry I am too lazy to speak to feedback. If I attempt to flip over a card while switching into the field, it is stuck there and blocks my second attack button.
Under rating threshold (hideshow)
Kongai randomly makes my chat break. Everything I type gets sent (letter by letter) and the site keeps complaining about how I post too much.
Under rating threshold (hideshow)
phylactery is far too high percentage...
4-5 times in a row means they can kill 2 and a half of your players (if they do it right..) with only 1 hp. Over..and over.. and over..
Under rating threshold (hideshow)
Sorry Kasha for the timer but for me so do you .Then I think it must be a server pb (or our connection are both weak)
Under rating threshold (hideshow)
Perhaps let us rate other players...and when one's ranking reaches a certain level, allowing the timer to be half empty results in an auto loss.
Under rating threshold (hideshow)
I think we need some system to FORCE enemies to act. Phobos 76 likes to wait for the timer to be nearly empty before acting with the hopes that he can get a surrender.
Under rating threshold (hideshow)
The Girdle was stopping my Spiked Boots earlier.
Thought: since they take longer, 5-card games should have a slightly higher chance to win a card. That way if you won the same percent of your games, you'd average the same number of cards over the same amount of time as 3-card.
Under rating threshold (hideshow)
Girdle of Iron Will seems to be having some problems. It only works against interrupts, but seem to hold no effect against stuns/paralysis.
Under rating threshold (hideshow)
Against some of the characters, Shield Bash doesn't do that much damage. Depending on who you're playing as, the proper counter to Shield Bash is to rest.
Under rating threshold (hideshow)
Shield Bash with that stupid speed booster needs to cost more energy. I just get hit twice in a row by it if I am on my last guy and will always lose. Make it cost more so you can't do it twice in a row.
Under rating threshold (hideshow)
maybe would it be REALLY useful to see our stats and make this possibility to earn card better defined, I mean establishing a quota of victory which make earn a card
Under rating threshold (hideshow)
Is it a bug that Enchant Blade is not cumulative? I don´t think so. But who knows? Most of buffs/debuffs seem to be cumulative. It would be much better if in case of non-cumulative buffs/debuffs only the last casted would appear. That way it would be quite obvious which one isn´t cumulative. Because there are buffs/debuffs we couldn´t really know (such as Deafening Crack).
Under rating threshold (hideshow)
PlayerZ: The designer has come up with a "stalemate rule" that makes range-changing free after a certain number of turns with no action, it's just not programmed in yet.
Ericzorz: In the situation Z described, no one will ever go close because it's a stupid thing to do. Whoever goes close will have 50 energy against the other's 100, so it's in both characters' best interest to just stay at far and not do any damage. =/
Under rating threshold (hideshow)
Well, yes, if one moves closer and the other moves farther away all the time then that'd be probably a draw. I think these scenarios won't come up that often but when they do come up, it's going to be a battle of patience. Plus, you can also rest while the other player used up all their energy moving either closer or farther away which means that you'll end up getting more energy than the other and you'll probably be able to win because of that.
Under rating threshold (hideshow)
There really should be a draw button. imagine this situation:
Ashi v Helene, full health and energy, but both are far away. Whoever moves closer loses because in the end, they're not going to have enough energy.
Under rating threshold (hideshow)
um the clock works...after it runs out..it takes a while to get ot a 50 second countdown leading to the opponents loss(won one game like that//\0)
Under rating threshold (hideshow)
@evilsdouble:
Switching out does have a cost- switch cooldown time.
@yosarin
I agree strongly
@powerfrog
levels and your stats seem to be the objective right now, and I think it is working. Skill ranks will be added in by release, and they sound like they will function much like a point system.
@armo havoc
I'm having the same problem. Maybe it's just lag?
Under rating threshold (hideshow)
there should be a steadfast ruling on running out the clock. A lot of matches I find myself waiting about 3-4 minutes (after the clock's been run up on screen)
Under rating threshold (hideshow)
i think there should be a "goal" or an "objective" something for the player to play for such as 1 point per loss 4 points per draw ... is a draw even possible ? ... and 10 points per win and then maybe could buy new cards with points as this will make people WANT to play and give them a reason to play as it gets pretty boring pretty quick
Under rating threshold (hideshow)
kept re-connecting in one match i had which got annoying for both of us but we waited it out and after dis-connecting and re-connecting 4 times it stopped and let me win the match :D lol
Under rating threshold (hideshow)
how about some way to mute? i like to listen to heavy metal as i play games, and hearing heavy metal with kongai background music makes the metal less enjoyabel -_-
Under rating threshold (hideshow)
Actually, if we were going to change anything about the switching system, I'd say make it so you can still "switch" when you're the last guy on your team; say call it "dodge" instead, you switch out and come right back in if not intercepted. As it is now, 1 guy vs. 2 guys is at a huge disadvantage becuase of the limited options, even if you've got much more life then they do.
Under rating threshold (hideshow)
@ROWKEM: Switching out has an energy cost (free) and has a speed (11). :P
But seriously, it's fine as it is. Knowing when to switch and having to work with switch cooldown is enough.
Under rating threshold (hideshow)
Ok guys look they have taken all of this into consideration. From what i know some of this maybe put into place as time comes. For now just let them get it done.
Under rating threshold (hideshow)
maybe card win will get better when ist full game also agree thet you need a 2nd change to repick 1e card now many ppl know the game better and know which cards they want
Under rating threshold (hideshow)
i agree i tyhink we should be able to view games as it would help lesser layers like myself find better tatics and decks