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Why shouldn't they get the win if you forfeit? You just wasted their time and I don't doubt there are plenty of people who will forfeit right before they lose just to spite their opponent.
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insanemembrane: Marquis le Morte is not too powerful. He can be easily killed by Characters with strong light or physical Attacks.
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You probably clicked save twice, you only need to click it one time. Look for the blue text telling you that it saved
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Bug: when i want to create a deck, it allways appears "Error:deck name taken, must enter a unique deck name" and i tried with different names, and it happens allways.
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i don't know if its a bug or something but sometimes i press a action he says waiting for opponent and my game is gone and i have another loose he says i'm disconnected but theres nothing wrong with my internet.
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my main criticism is that marquis le morte is too powerful, because his innate ability and attacks mean he regenerates too fast, and his attacks are also very powerful
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Great game! I had such an adrenaline rush after my first few games that I couldn't sleep until morning :). I had to come back to the computer twice cause I was too excited to sleep.
There could be some improvements though. I agree with Pahvimato's and Gwynbleidd's ideas posted below. For example having 10 energy cost for an intercept could be fine. Multiple attacks (e.g. double slash 17x2) could cause 0, 17 or 34 damage (minus defence).
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another bug: sometimes enemys charachter doesnt appear on the screen, just half of it, and his attackj are done in front of me.
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Some quick thoughts, now that I played my first 3 matches:
First of all, I really like it! It's really fun and challenging, good job!
Second (something pretty silly): sometimes, the on-screen tips and messages can cover some relevant info... in addition to closing them, maybe we should be able to move them...
Third, maybe trying to intercept should have some kind of "penalization"? I'm saying this because sometimes one of the players has no option but to swtich or rest, and so the other will go and try to intercept, just in case, and with no risk. If there was this "penalization", even in this situation there could be a risk to take, and so new strategies cold appear...
Anyway, good job! Looking forward to playing some more!
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the kong-bot is stupid. i cannot switch out, and still he (the trap guy) is trying to intercept...
great game though, although the animations could be better
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you may delete miss. In a game like this where you build up a strategy an da miss destroys it all. bad realy bad.i got 5 miss in a row. fair play.
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this game is weird a card that had 30% change reviving revivied my oppent 6 times and when i got that card i didnt do anything at all you can better say WARNING this card is pretty usseles unless you oppent has it
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maybe attacks like double slash should strike two times. it says it's damage is 17x2, but it really strikes one 34 worth strike. so if it misses, both strikes miss. it can't be like one miss and one hit. hope you understand what i mean.
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Here are some ideas: 1 add colors to damage indicators. Purple(Dark) Light Teal(Light) Red(mellee) 2 Reduce turn time (makes harder the game) 3 maybe moving close should cost less than moving far - maybe 4 Mode with 2 items per character for advanced tactics 5 trade room (i dont like some of my cards) 6 card bets - if its legal :P 7 a bit better attack animations if possible(poison dart,sword flurry and other moves need visual improvement). 8 Onimaru's Buff and debuff arent really usefull... The game is awesome,cool,fun,etc .im just humbly suggesting things u can improve^^
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agree with auri. needs better AI. but this is beta version, right? hope it will be better when this is published... the practice enemy trys to intercept me all the time, even if i have only one cardleft.....
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the trapper guy is kinda too strong... all range attacks , big hp pool , imba ability... even if hes weak against something i dont have it so anyone using his has high chance to beat me...
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I think that there should be 2 difficulty levels in practice. Now probably Kong-bot uses moves at random becouse sometimes they are just pointless ( Long ranged enemies should try to change distance to far and close ranged to close, but now as I noticed they only pass over this action ). Maybe second level with improved AI would better prepare to fight with real opponents.
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yer the only problem i have found so far is the game screen is just a bit too big hightwise, so when im in a battle and i look at my opponents add on card thing i cant see the details in the bottem left slot at the same time as putting my mouse over the circle to see it
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reselecting your starter cards would give us more options to try new things out in beta i think
Game is great, perhaps the only thing I would add would be a healing of 5hp per turn for characters who have been swapped out, but that may make the games last much too long (just speculating)
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"Teleport" issues: When I used teleport with the Marquis De Mort against Ambrosia Thorn who was using Bleeding Ritual, the teleport proc'd and then the ritual went off, but the blood graphic was displayed in-between the characters instead of over my character. Teleport seems to mess temporarily with the placement of the enemy character and displays them in a kind of half zone until the end of the turn/beginning of next turn. Also, sometimes a character has their energy refunded from a long range skill that is slower than teleport and sometimes they lose the energy. It should be consistent one way or another.
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I like the way cards i have had for a long time look old/damaged. Also It would be cool if when the game is released there were weekly/fornightly/monthly tournaments where you could win cards.