Games Achievements My Kong Sign In

Comments for Kongai

« Back to Kongai

masterKeule

Jun. 08, 2008

Under rating threshold (show) yai.i ´ve been invited.

+ - !

(0)

Dunkelnebel

Jun. 08, 2008

Under rating threshold (show) hahaha!! My reinforced breastplate has sunglasses... I agree with some ppl, needs: Better chance to get cards Trading cards!

+ - !

(0)

pyro4040

Jun. 08, 2008

Under rating threshold (show) third-party, Thats a good idea. ut If you were getting cards every twentty wins or so, you wouldnt say that.

+ - !

(0)

hot12345

Jun. 08, 2008

Under rating threshold (show) Good I love that game

+ - !

(0)

PlatypusMan

Jun. 08, 2008

Under rating threshold (show) Drake029 Jun. 08, 2008 Glitch (i belive) i hit helene down to 7 hp and she died ______________________________ Same with me.

+ - !

(0)

comet31

Jun. 08, 2008

Under rating threshold (show) The game is great, but if there is some more function that would be interesting: viewing others game while they are playing. Just like the observers in war3.

+ - !

(0)

deleteduser

Jun. 08, 2008

Under rating threshold (show) There's a typo at Void Stream's definition for benched characters. Still good job at game :)

+ - !

(0)

Drake029

Jun. 08, 2008

Under rating threshold (show) the time for you to take your turn should be shorter because i have had the problem of an idiot waiting until like the last second to make his move, EVERY TURN

+ - !

(0)

Dunkelnebel

Jun. 08, 2008

Under rating threshold (show) "Banning" an user that is trying to get in the game u r hosting would be great... Specially when u r lvl 1 and he is lvl 1000000!! ------------------------------------------------- Again, excuse my english

+ - !

(0)

churchskiz

Jun. 08, 2008

Under rating threshold (show) I like the valkyrie charm and all but when used on Helene she becomes a goddess. 10 speed to all the attacks? you basically can't do anything even with fast characters. I think increasing speed +1 would be comparable to the other items.

+ - !

(0)

Zelvuska

Jun. 08, 2008

Under rating threshold (show) Died when I had 9 lives left. Not happened for the first time...

+ - !

(0)

deleteduser

Jun. 08, 2008

Under rating threshold (show) I do feel that there needs to be an increase in the obtaining cards department also. I also think that the stacking of the ring of curses ability is overpowered. I think it should do its effect, but not stack repeatedly just restart the timer on the effect.

+ - !

(0)

987456321

Jun. 08, 2008

Under rating threshold (show) To wrap up what i think people are trying to say 1) We should be able to trade cards that we won (i like idea) 2) We might lose a card if we forfeit(also a good idea) 3) Better chance to get a card (would really help) 4) Stop people from making more than one account (BEST IDEA)

+ - !

(0)

deleteduser

Jun. 08, 2008

Under rating threshold (show) Can I just point out, this trading and points system is all good, but there is a game already a game, almost identical to what you are suggesting- urban rivals.

+ - !

(0)

sandwich_eater

Jun. 08, 2008

Under rating threshold (show) no 0 points for a loss not tie

+ - !

(0)

sandwich_eater

Jun. 08, 2008

Under rating threshold (show) i thnk u shouild be able to trade and buy card packs like 3 points for a win and 0 for a tie and u can buy cards

+ - !

(0)

RichieRich80

Jun. 08, 2008

Under rating threshold (show) Kadin: I thought your initial idea was fine. It was somebody else who pointed out that people would make forfeit accounts in that case. Now we are talking here about forfeiting right when the game starts, which would only be used to give the opponent a free win. There's nothing wrong with forfeiting when you are in a desperate situation when the game has gone on for some time. I wouldn't forfeit after losing one character. It's far from a done deal and I get greater satisfaction for dealing with that kind of difficult situation once I succeed.

+ - !

(0)

deleteduser

Jun. 08, 2008

Under rating threshold (show) I like the idea of a points system. You could used your points to buy cards. That would be a very spiffy idea.

+ - !

(0)

Drake029

Jun. 08, 2008

Under rating threshold (show) Glitch (i belive) i hit helene down to 7 hp and she died

+ - !

(0)

ihatethiswebsite

Jun. 08, 2008

Under rating threshold (show) if you forfeight you lose a card: i dont like that idea, what if you accidently chose the wrong deck, and why would you want that rule you can get a win and maybe a card

+ - !

(0)

garcia1000

Jun. 08, 2008

Under rating threshold (show) I made a FAQ for the new batch of beta testers. You can read it here: http://www.sirlin.net/forums/showpost.php?p=3317&postcount=5

+ - !

(0)

deleteduser

Jun. 08, 2008

Under rating threshold (show) i agree with you kadin that its good to loose a card if you forfeit but can the system tell if you forfeit or you lost connection with the server.

+ - !

(0)

Deficit

Jun. 08, 2008

Under rating threshold (show) I think they should add a trading system, and a point system. Points should be awarded depending on the type of duel, for example a three-card duel would be maybe 5 points. and a 5-card duel 10 points, and a ranked one 15.

+ - !

(0)

PlatypusMan

Jun. 08, 2008

Under rating threshold (show) A future update is to make it so that this doesn't so much depend on luck.

+ - !

(0)

deleteduser

Jun. 08, 2008

Under rating threshold (show) Kadin, it's not so bad to forfeit. i press it, because i just don't want to lose my time, when i loosed already(

+ - !

(0)

deleteduser

Jun. 08, 2008

Under rating threshold (show) Well. 1) it would be better to increase chance of getting a card.. i won 16 games, and still it's hard for me to get any card. But another way. it would be better to make shaman no so IMBA with his closecombat killing trick.

+ - !

(0)

deleteduser

Jun. 08, 2008

Under rating threshold (show) To clarify: The posts in question here are earning 'forfeit counters' that are worked off by completing matches (win or lose) without forfeiting--players with existing forfeit counters cannot earn cards--but Richie's point was that players can make accounts that exist only to forfeit matches, in order to give their friends (or their own, primary accounts) free cards.

+ - !

(0)

deleteduser

Jun. 08, 2008

Under rating threshold (show) RichieRich80's comment about the forfeit counters suggestion raises a good point. Addressing it directly as raised would bring up a whole new issue of policing "forfeit accounts," which would be a huge headache in and of itself. I could see introducing a 1% chance to LOSE a card if you forfeit, but that widens an existing window for griefing. Anyone else have thoughts on this?

+ - !

(0)

RichieRich80

Jun. 08, 2008

Under rating threshold (show) I agree with STRONGCOCK's idea about card trading. If you only could trade "K" cards which you've earned by winning, it wouldn't encourage people to create multiple accounts.

+ - !

(0)

deleteduser

Jun. 08, 2008

Under rating threshold (show) kibo, when everyone starts playing they probably will give us another chance. I certainly hope so, I wanted to test them out, didn't know I couldn't just change it :(

+ - !

(0)

garcia1000

Jun. 08, 2008

Under rating threshold (show) I am still getting lag. These fixes are just like not working for me, dude

+ - !

(0)

deleteduser

Jun. 08, 2008

Under rating threshold (show) there should be a cancal button for if you chose the wrong move or something

+ - !

(0)

deleteduser

Jun. 08, 2008

Under rating threshold (show) there seems to be a bit of a problem with the get close/get far mechanic - i'm sure lots of people will disagree but all too frequently with a ranged and a close range character I find myself in never ending getclose/getfar exchanges especially when each player has only a card left each

+ - !

(0)

deleteduser

Jun. 08, 2008

Under rating threshold (show) FiX*

+ - !

(0)

deleteduser

Jun. 08, 2008

Under rating threshold (show) frix the tooltips Hypnotic stare says it redirects attacks not buffs!!! And why buffs should be slower than attack anyway???

+ - !

(0)

deleteduser

Jun. 08, 2008

Under rating threshold (show) The characters should have better animations and stances it just gets repetitive

+ - !

(0)

deleteduser

Jun. 08, 2008

Under rating threshold (show) We need a way to trade cards because people are getting doubles and it's never fun. I know if we can trade every cards right away it could be problematic as people would create new accounts to get every starter card.. so what about some restriction with trading? You can't trade starter cards... and if needed, you can't trade challenge cards. that means that you can only trade the cards you win while winning games.. that way, only two players with, "in theory" 50 wins can trade.. we can assume there wouldn't be fake accounts with wins just so they can trade their cards for free to another account because it would be better to simply play with your main account and win the card with it. What do you guys think?

+ - !

(0)

deleteduser

Jun. 08, 2008

Under rating threshold (show) can not earn point?!!

+ - !

(0)

deleteduser

Jun. 08, 2008

Under rating threshold (show) awiiya - right now the difference is that resistances greatly reduce damage from a multi-attack compared to a single attack. For instance, someone with 12 physical resistance takes 0 dmg from Rumiko's Shuriken Barrage even though it does a total of 48 dmg.

+ - !

(0)

deleteduser

Jun. 08, 2008

Under rating threshold (show) Yeah. Attacks for example 14x3 should be individual. If the one miss the second should have a chance to hit.

+ - !

(0)

zelda_lover

Jun. 08, 2008

Under rating threshold (show) dude this game (when published) should get a card ;)

+ - !

(0)

deleteduser

Jun. 08, 2008

Under rating threshold (show) should have 1 more mode that can win card or lose card to other people

+ - !

(0)

deleteduser

Jun. 08, 2008

Under rating threshold (show) awiya, it was 30% or 50%, then people would get a full set in about 40 games

+ - !

(0)

deleteduser

Jun. 08, 2008

Under rating threshold (show) All I can really say is that cards should be handed out more frequently than they are. 2 % is a little ridiculous, how about either 50 or 30 %? would be even better. Anyways, the game play is good. There are some heavy imbalances between the cards, and some of the attacks just make me wonder when I'll ever use it. Some of the "multi" attacks are also weird. Why is it multiple (14x3) if it is counted as one attack? The first one hits, they all hit. The one misses, they all. This just doesn't seem to make any sense.

+ - !

(0)

deleteduser

Jun. 08, 2008

Under rating threshold (show) I agree with pyro, each hit should be calculated to hit/miss separately instead of the whole attack being calculated once.

+ - !

(0)

pyro4040

Jun. 07, 2008

Under rating threshold (show) My deck isnt showing up. I can still use it, but it wont show what deck I'm using. it's just for training, but still.

+ - !

(0)

pyro4040

Jun. 07, 2008

Under rating threshold (show) for attacks that are 8x3 or something like that, have 3 different attacks. because one miss cancels all three! that shouldnt work out

+ - !

(0)

deleteduser

Jun. 07, 2008

Under rating threshold (show) Am really enjoying. Could possibly use a bigger penalty for those that simply stop playing and do not forfeit.

+ - !

(0)

Penguin4482

Jun. 07, 2008

Under rating threshold (show) How is he a retard?

+ - !

(0)

minusdriver

Jun. 07, 2008

Under rating threshold (show) I know a LOT of new people got into Beta so *welcome* Now the question is what do I do from here? I'd highly recommend starting here: http://www.kongregate.com/forums/1/topics/3965 Also patch updates can be found on Sirlin homepage. Sirlin is creator of Kongai. www.sirlin.net/kongai-beta

+ - !

(0)

  • add a comment
Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2026 Kongregate