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Maybe have a third way to get cards, maybe something having to do with the level system for the site at large. Card per level? That way the level system would have a tangible goal and would connect the game with the site mechanism.
Even so, I think the percent chance to gain a card on win should be increased to at least 5%, that way it's 20 games per card instead of 50.
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bq. Would it be possible for the crits and misses to be rolled out for each part of a multi-shot attack? Example: Helene’s Frenzied Strikes attack, which consists of 6 attacks for 7 dark magic damage each, with an accuracy of 90%. Currently, what will happen is either all of the strikes will hit, or all of the strikes will miss. What I’m proposing is that there is a 90% chance for each individual blow to strike and cause 7 damage, so it’s possible for 5 out of the 6 frenzied strikes to hit.
Excellent idea Ymbritt!
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I think the records will be reset, which is right thing to do IMHO. You've already got invaluable experience in playing Kongai, so you should be able to reach again a higher level easier than somebody who's never before played it.
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Would it be possible for the crits and misses to be rolled out for each part of a multi-shot attack? Example: Helene's Frenzied Strikes attack, which consists of 6 attacks for 7 dark magic damage each, with an accuracy of 90%. Currently, what will happen is either all of the strikes will hit, or all of the strikes will miss. What I'm proposing is that there is a 90% chance for each individual blow to strike and cause 7 damage, so it's possible for 5 out of the 6 frenzied strikes to hit.
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I kinda feel like there should be a cancel move button so that, as long as the other player has yet to decide, you can change your move say if you were to click the wrong button or miss something that could have influenced your decision and there was time to change..
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I think we should have the option to repick our starter cards once, because before playing you have no idea what good cards are or not, and this is slightly unfair
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its kinda messed up how when some of us who chose our cards earlier got repeat cards that we cannot use in game, thats just a waste.... we should be able to get another card or be able to trade in the starter card for another one...
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i fail at this game its all based on luck and i have one... and yes when won like 17 games and lost 170 games dont tell me its not luck. i miss like 1/100 times while other ppl crit me
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I wish we could switch out starter cards one time only... when I first picked I had no idea what I was doing, so I made some very poor choices...
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As it stands, when faced with an opponent that you know might switch, it's riskier to intercept (if he doesn't switch, you take big hit) than to attack (if he switches, you lose some power).
As a result, risks of switching out are lessened... which makes for very frustrating matches where the one that doesn't constantly switches inevitably loses.
I'd suggest a longer switch cooldown. 2 or 3 turns.
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I like what garcia1000 said:
"What about a 0.1% chance to get a card, but the chance goes up by 0.1% each time you win but don’t get a card? And it resets to 0.1% when you get a card? WHAT ABOUT THAT." But I would have it as 0.3% for a win and have a decrease of 0.1% for a forfeit (not a lose, though).
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i had some bugs, on time one of the characters was invisible and another time it was farther than it should and you could only see half of it.
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i get frequent warnings that I can't contact the servers which then disappear after 20 seconds during play then reappear. Why is that?
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I would like a draw button, or maybe a draw button that appears if there hasn't been any damage for N rounds. (Or a forced draw if there hasn't been any damage done in N rounds.)
Also I like the increasing chance idea, I'm both annoyed at me not getting any cards, and jealous with people who get them practically every other game ~.~
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What about a 0.1% chance to get a card, but the chance goes up by 0.1% each time you win but don't get a card? And it resets to 0.1% when you get a card? WHAT ABOUT THAT.
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card tradig would be nice. You could also organize tournaments for cards. I agree with eatzing, about choosing your deck, why cant i modify it whenever i want?
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ther r some gams thet are to long and boring shuld add a tie botton for people to chose to stop one of thos boring games
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Super game, but the chance to get a card after you won should be higher, 2% or something like that is really too low Q_Q
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And his new open palm is so useless!!!
I can understand that maybe he was a little broken before, but now he sucks... the downgrading went a little far, don't you think?
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@Ensayn
Alot of the balance issues were addressed in the latest patches. If you still have complaints, goto sirlin.net and post on the forums. Really, every card is good if you know how to use it right.
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1) i suggest either decreasing the duration or the amount of +resistances that Onimaru's Ancestral spirit thing does cuz it makes him nearly invicible (when they stack) to physical attacks and most magic attacks are really costly.
2)Also i feel that some characters have really low hp and die after just one strong attack (ie. Amaya)
3) Some of the life drain attacks plus the necronomic tome can makes them heal ridiculous amounts in just one turn.
4) Also a small damage or hp buff would be nice if you use all characters from the same group (like all undead).
5) Lastly i think its a really good game 5/5 keep up the good work and thanks for inviting me :)
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Higashi's new sweep is awful! Part of why he was good was because he could cancel slow attacks... now it's just a worse version of palm strike... wtf