Games Achievements My Kong Sign In

Comments for Kongai

« Back to Kongai

deleteduser

Jun. 25, 2008

Under rating threshold (show) i strongly agree with unreachable.

+ - !

(0)

deleteduser

Jun. 24, 2008

Under rating threshold (show) i think as 5v5 is longer and more complicated winner must have 2 wins and looser 2 losses and the card win % must go higher

+ - !

(0)

deleteduser

Jun. 24, 2008

Under rating threshold (show) i rly hate these luck games i losed 3 matches because of luck 1 vannesa missed the final hit i losed because the oppent hit critic 2 3 times a life drain because of necromic tome

+ - !

(0)

sgtdroopy

Jun. 24, 2008

Under rating threshold (show) there should be some sort of penalty for letting the clock run out more than 3 times in a game.

+ - !

(0)

deleteduser

Jun. 24, 2008

Under rating threshold (show) ItoSaithWebb: I'd go as far to say that 5% isn't even ideal (hear me out). The % chance to unlock is one route, but I feel, in the long run, and overall, a much better route (for everyone) is to appeal to the majority of player types. A large percentage of the world still standardise everyone, and it's proven to be extremely counter productive. Whether people feel their uniqueness as a person is engaged has been held up as the single most powerful determiner of performance by the Gullup organisation, and yet we do the exact opposite. This may sound very high level, but it's not. It's just "different" than the prevalent mindset of our times. The best people and companies—with near-unbelievable exponential results—use this approach I allude to. I think it'd be a massive boon to Kongai.

+ - !

(0)

AlienKittyInc

Jun. 24, 2008

Under rating threshold (show) @mickey35 what the heck are you talking about?

+ - !

(0)

Gaka

Jun. 24, 2008

Under rating threshold (show) There IS a multiplayer

+ - !

(0)

mickey35

Jun. 24, 2008

Under rating threshold (show) Multiplayer would make this game AMAZING. of course the coding would take a few more months but hey xD Dream big!

+ - !

(0)

MaddAddams

Jun. 24, 2008

Under rating threshold (show) jbaird - yes

+ - !

(0)

deleteduser

Jun. 24, 2008

Under rating threshold (show) You know I am getting really sick and tired of this win rate of 2%. Sometimes games can last up to 15 minutes and that is just on the 3 handers. Personally I think that a 5% chance is much better or perhaps if you have it at 2% allow us to pick the card we win. Also why would anyone play a 5 hand deck when the win rate is the same. I really feel that 5 hand games should have a much higher chance of winning maybe 8% considering that those are especially long games.

+ - !

(0)

deleteduser

Jun. 24, 2008

Under rating threshold (show) TVC15- That's not a glitch, and I think it should stay this way. Otherwise, characters with huge defense (Onimaru, in particular) would never die off.

+ - !

(0)

deleteduser

Jun. 24, 2008

Under rating threshold (show) a card every few levels wood be cool, and 2v2 would be vary fun

+ - !

(0)

deleteduser

Jun. 24, 2008

Under rating threshold (show) Bonus cards at every level? Right now gaining levels/rank is totally pointless, AFAIK

+ - !

(0)

deleteduser

Jun. 24, 2008

Under rating threshold (show) needs many cards

+ - !

(-1)

TVC15

Jun. 24, 2008

Under rating threshold (show) im wondering if its a glitch or not but when someone casts a damage over time spell the card being affected takes full damage instead their defenses reducing the damage. for instance when someone casts blood ritual on a guy with high dark resistance it still does full damage.

+ - !

(0)

deleteduser

Jun. 24, 2008

Under rating threshold (show) Glitch: if you click leave a few seconds before the game starts, you autoforfeit Include a timer or something to game start?

+ - !

(0)

deleteduser

Jun. 24, 2008

Under rating threshold (show) Introduce an option to skip/speed up animations?

+ - !

(0)

deleteduser

Jun. 24, 2008

Under rating threshold (show) did they update the game again? Helene is slower, even w/feather

+ - !

(0)

AlienKittyInc

Jun. 24, 2008

Under rating threshold (show) if anything the trapper is way too weak!

+ - !

(0)

NorthernPolarity

Jun. 24, 2008

Under rating threshold (show) ninjaport is imba vs HIGASHI? it's called open palm/chi blast.

+ - !

(0)

deleteduser

Jun. 24, 2008

Under rating threshold (show) Amilaya's ninja port makes immortal against higashi and trapper is far to strong

+ - !

(0)

AriStar

Jun. 24, 2008

Under rating threshold (show) didn't mean to flag atomblast's comment - just wanted to know what the icon did :) I was actually thinking atomblast's comment was perhaps the cutest to ever grace this page

+ - !

(-1)

deleteduser

Jun. 24, 2008

Under rating threshold (show) Okay... PLEASE do something about the timer... it gets frustrating playing agaisnt people who run the timer out on purpose every round.

+ - !

(0)

deleteduser

Jun. 24, 2008

Under rating threshold (show) wow, I didn't read my post before I posted it. you can tell cause it makes no sense.

+ - !

(-1)

deleteduser

Jun. 24, 2008

Under rating threshold (show) @docciavelli - 9 turns to a draw would make strategies like onimaru using ancestral spirit over and over at long range would make it impossible for him to die because of his massive defense buff. If someone beats you down to the point that he can afford to have some fun with you, maybe you should have done better in the game.

+ - !

(0)

deleteduser

Jun. 24, 2008

Under rating threshold (show) Forcing ppl to attack lets say in a 1v1 card situation via this rule could destroy games... Cards like CC or Yoshiro have reflect moves. Forcing them to attack ruins the strategy.

+ - !

(0)

docciavelli

Jun. 24, 2008

Under rating threshold (show) I've noticed there are a large amount of asshats playing this. i.e., people who, instead of trying to finish you off on your last card, decide to toy with you. That leads to many of the disconnects. Perhaps if there were a limit on the number of turns to finish off a player reduced to one card, this would be eliminated. If the game is not ended after, say, 9 turns following reduction to one card, a draw should be given. If also gives players an incentive to play it to the end.

+ - !

(0)

deleteduser

Jun. 24, 2008

Under rating threshold (show) I kinda don't like the fact that the opponent can just leave when they are losing, and no one gets a win/lose/quit.... I suppose there is something in the works for that, but if not I would be interested to see how many games my opponent has quit out of.

+ - !

(0)

deleteduser

Jun. 24, 2008

Under rating threshold (show) I got a beast feast with Zina, but Tafaris leafy trap still got me when I used tiger frenzy

+ - !

(0)

123123

Jun. 24, 2008

Under rating threshold (show) actually, zina didn't get much more powerful. 5 hp and 1 armor isn't that much, and that 40 energy allows you to continue using zina after she kills someone

+ - !

(0)

dolpinrocker

Jun. 24, 2008

Under rating threshold (show) Perhaps a way to see when the opponent has chosen an attack? Not to see WHAT attack, just when they are ready before you are.

+ - !

(0)

deleteduser

Jun. 24, 2008

Under rating threshold (show) what i ment is that lcuk isn't a big factor when you outskill someone, but luck is counting way more in the games between equally skilled players.

+ - !

(0)

deleteduser

Jun. 24, 2008

Under rating threshold (show) I think the way stun works is to overpowerd some times. Making you miss 2 attacks if you attack before your opponent. And by changing this zina isn't overpowerd. Now she can sometimes cripple all your cards trough stun

+ - !

(0)

Demondoll

Jun. 24, 2008

Under rating threshold (show) But chances to hit and procs are such an intergral part of the game. 90% of your actions can miss or do more damage based on chance. You cant predict or count on open palm doing a critical and killing an opponent low on life and neither can he - that is luck. And it is true that skill does allow better players to float their ratios up but having popo crit slingshot 5 consecutive times on your team while you miss all your attacks isnt skill - it just sucks.

+ - !

(0)

deleteduser

Jun. 24, 2008

Under rating threshold (show) Well if your considering the differance in skill luck then that is somthing differant. In my opinion if somone is better than you then that should be catagorized under skill not luck.

+ - !

(0)

deleteduser

Jun. 24, 2008

Under rating threshold (show) it all depends on how your skill level and that on from your opponent match. Against people who hardly know the game you can do the best moves, because they don anticipate. their it is 95% skill and 5 % luck. But when you play against a good person it's way more luck.

+ - !

(0)

deleteduser

Jun. 24, 2008

Under rating threshold (show) i dont see why everyone thinks this game is mostly luck, to me its 5% luck and 95% skill. The only part of luck in the game is chance to proc and hit other than that guessing when an opponent is going to switch out or when you can switch out without your opponent suspecting it is just intellegence.

+ - !

(0)

123123

Jun. 24, 2008

Under rating threshold (show) juju's staff strike should have a chance to stun the enemy or something like that

+ - !

(0)

deleteduser

Jun. 24, 2008

Under rating threshold (show) 1. Put rank matches in browse area under type "rank". 2. Shop seems like a bad idea (I doubt it was going to be put in anyway) but trading is a good idea due to the duplicate cards. 3. Might put in an intercept cooldown after 5 intercepts or so for those extremely boring helene v helene matches (I'm sure there are other situations where this is a good idea, but I can't think of them at the moment.

+ - !

(0)

deleteduser

Jun. 24, 2008

Under rating threshold (show) some cards are to good u cant win from it

+ - !

(0)

deleteduser

Jun. 24, 2008

Under rating threshold (show) Zina I find to be too much of a beast at the moment, as I used her previously to the patch I found her pretty balanced already but now its become quite ridiculous in terms of her power level (which is indeed over 9000)

+ - !

(0)

18ml

Jun. 24, 2008

Under rating threshold (show) the best game on kongregate!!!!!!!!!!!!!

+ - !

(0)

deleteduser

Jun. 24, 2008

Under rating threshold (show) thanks guys

+ - !

(0)

deleteduser

Jun. 24, 2008

Under rating threshold (show) going back to the idea of a shop. i originally suggested that you gain points from wins based on how many cards you have remining and their health. you are then able to exchange these points for cards only avaliable in the shop. someone has suggested that the shop should sell them for real money. this is a bad idea as it would unbalance the game because people that can buy the cards will but others may not be able to as they do not have the money to waste or thier parents wont let them. if it is done by ingame points then this keeps the game even as all players have an even chance of winning no matter what cards are used as the game is based on skill, luck and guessing.

+ - !

(0)

deleteduser

Jun. 24, 2008

Under rating threshold (show) did anyone notice how bad they nerfed rumiko? the whole point of using her was the speed 9 shrukins!

+ - !

(0)

PureChance

Jun. 24, 2008

Under rating threshold (show) you can also post comments, suggestions, bug reports on the developer's website as well. http://www.sirlin.net/forums/forumdisplay.php?f=16

+ - !

(0)

Phatcat

Jun. 24, 2008

Under rating threshold (show) unfortunately it doesn't matter to choose random all when you have all that cards :(

+ - !

(0)

deleteduser

Jun. 24, 2008

Under rating threshold (show) @bobo: read the game instructions (feedback@kongregate.com). @Dingo: probably won't have a "only random decks" option. If you fragment the community too much, it impacts us all by making games harder to find.

+ - !

(0)

deleteduser

Jun. 24, 2008

Under rating threshold (show) Could use an option to have a 'full random' combat arena where players must use a random deck built from the cards they possess.

+ - !

(0)

deleteduser

Jun. 24, 2008

Under rating threshold (show) bobob, just post it here in the comments.

+ - !

(0)

  • add a comment
Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2026 Kongregate