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gamerkc

Jun. 28, 2008

Under rating threshold (show) Today was the first day since being invited that I actually sat down, learned the game, and played it. Addiction. The game is great, I love the feeling of mind reading and strategy- it's so satisfying to PIN someone when they try to escape! But enough of that. Feedback time, not raving time! Cooldown needs to be longer. Switching out constantly is a cheap tactic, though fun to block. And the timer. The other player gets a load of time after the clock even runs out. That shouldn't happen. What's the point of the clock?

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Plix

Jun. 28, 2008

Under rating threshold (show) why should the doom debuff be any different form the other debuffs, in the time that your character is doomed you can kill at least one of the enemys players easy, because they refrain from attacking you in most cases and when your doomed why would you switch out anyway.

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deleteduser

Jun. 28, 2008

Under rating threshold (show) I agree with ablade.

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deleteduser

Jun. 28, 2008

Under rating threshold (show) the doom debuff shouldn't count down while the card is not in play.

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deleteduser

Jun. 28, 2008

Under rating threshold (show) i also think intercept should be buffed so that if successful the enemy cant switch for 1 turn

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deleteduser

Jun. 28, 2008

Under rating threshold (show) lacking in gameplay, and some older cards are super overpowered. i also agree that the cd for switch should be increased, as players can keep switching out w/o getting hit

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deleteduser

Jun. 28, 2008

Under rating threshold (show) @jbaird77: You don't think a wasted turn is punishment enough?

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deleteduser

Jun. 28, 2008

Under rating threshold (show) need to make switch have a bigger cooldown. i think 3 turns would be best

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deleteduser

Jun. 28, 2008

Under rating threshold (show) Ditto on procs

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deleteduser

Jun. 28, 2008

Under rating threshold (show) If there wasnt miss, it'd be extremely hard to balance. Keep that in mind

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deleteduser

Jun. 28, 2008

Under rating threshold (show) The game currently rely on luck too much. Just lost twice in the tourney, both times were because of back luck.. the game is filled with abilities that are useless unless they proc, and when they do they are over powered, I know that luck doesn't make the game imbalanced, but it makes it bad.. I am sure you will get more players if it was more strategy based.

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AlienKittyInc

Jun. 28, 2008

Under rating threshold (show) @jbaird77 that would unbalance the system, intercepts shoukld be free just as switches are free. The penalty for a failed intercept is that you essentially do nothing on the turn.

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deleteduser

Jun. 28, 2008

Under rating threshold (show) Perhaps this was already commented on, or maybe even i already posted so sry if that's so, but I think you should create a "zoomed out overview", like a grid with all the cards at a glance because i think the current system of building decks requires too much scrolling and I don't like the order the cards are sorted at all. We need more flexibility in card management. Plus, what about a way to trade in doubles? I've already got lots of cards since I've been round from the beginning, and they seem pretty useless (in fact differ little from the R1's).

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deleteduser

Jun. 28, 2008

Under rating threshold (show) i do think they should punish a character 5 hp for failed intercepts.

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deleteduser

Jun. 28, 2008

Under rating threshold (show) for some reason whenever i try to equip healing salve it becomes a scroll of inner focus on my character

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AlienKittyInc

Jun. 28, 2008

Under rating threshold (show) @zakia That's a very good idea, I second.

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AlienKittyInc

Jun. 28, 2008

Under rating threshold (show) there is a limit on it. It's called switch cooldown. Anytrhing more would be asinine.

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deleteduser

Jun. 28, 2008

Under rating threshold (show) We need a tester option that lets you have 1V1 matches with the comp, and you can pick both cards. nice for testing strategy

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Hobbitten

Jun. 28, 2008

Under rating threshold (show) It's quite anoying when you have to wait 30 seconds for your opponent to pass, when he doesn't have energy for moving at all...

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deleteduser

Jun. 28, 2008

Under rating threshold (show) It gives the opponant too long if they've gone away and left the game on. It gives and extra 45 seconds after the little clock has run out, which I think is silly, it should just go round the clock and chuck them :)

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jasey

Jun. 28, 2008

Under rating threshold (show) switching out is part of the strategy involved in kongai. if you cant predict it, then you most likely suck, there's an intercept option for a reason. if you don't want people to switch out as much, use tafari. and always losing 10 hp when switching out kills the purpose of switching out, and kinda kills MLM's innate. there's nothing wrong with switching.

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deleteduser

Jun. 28, 2008

Under rating threshold (show) I want to rechose my starters! i picked anex, omni, and andromeda lol.

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deleteduser

Jun. 28, 2008

Under rating threshold (show) Why would it be stupid? Switching out is very easy, there should be some kind of limit on it, like, as flarewolf said, losing 10 hp if they switch. Or something like that.

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AlienKittyInc

Jun. 28, 2008

Under rating threshold (show) Zina isn't overpowered.

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deleteduser

Jun. 28, 2008

Under rating threshold (show) whenever I go to click save and continue after picking my 3 starter cards it comes up Error: Server or communication error

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deleteduser

Jun. 28, 2008

Under rating threshold (show) hit rate must be distorted. there are way to many misses (for me and my opponents) for 95% hit rate or 90% hit rate.

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deleteduser

Jun. 28, 2008

Under rating threshold (show) IT DOESN'T START! IT SUCKS :D

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MastaG

Jun. 28, 2008

Under rating threshold (show) A nerf for switching out would be stupied . . .=| I like the game as it is, stuff is balanced and stuff

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123123

Jun. 28, 2008

Under rating threshold (show) zina isn't overpowered, she gets pwned by almost every character if you know how to use it

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FlareWolf

Jun. 28, 2008

Under rating threshold (show) I agree. They should lose like 10 hp if thy switch

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deleteduser

Jun. 28, 2008

Under rating threshold (show) i agree with arax, zina is overpowered.

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ihatethiswebsite

Jun. 28, 2008

Under rating threshold (show) people say everything is luck in this game......

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llama_man

Jun. 28, 2008

Under rating threshold (show) no mastercodex it is not impossibl i intercepted the first time i tried it. It all is about luck if the other person also uses it

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deleteduser

Jun. 28, 2008

Under rating threshold (show) is it impossible to intercept?

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mistermonkey

Jun. 28, 2008

Under rating threshold (show) There should be a card encyclopedia

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deleteduser

Jun. 28, 2008

Under rating threshold (show) I think there should be some kind of nerf on switching out.

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ChadMiller

Jun. 28, 2008

Under rating threshold (show) ebarret I think they're mostly trying to avoid unstoppable matchups. That version of amaya nearly autowins against characters with only slow attacks.

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deleteduser

Jun. 28, 2008

Under rating threshold (show) TY ebarret! Im so happy when i see comments that actually have reasonable points abouy improving the game. Thumbs up for Amaya.

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Arax

Jun. 28, 2008

Under rating threshold (show) Zina is rediculous. Stun all characters for up to three rounds with one attack.

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deleteduser

Jun. 28, 2008

Under rating threshold (show) lol @ robmh.

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robmh

Jun. 28, 2008

Under rating threshold (show) needs badges

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deleteduser

Jun. 28, 2008

Under rating threshold (show) a great team is 3 amazonians

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deleteduser

Jun. 28, 2008

Under rating threshold (show) RAWR TAKES AGES 2 LOAD!!!!

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deleteduser

Jun. 28, 2008

Under rating threshold (show) there needs 2 be like 2 cards realesed a week cos other wise u gotta w8 ages...

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deleteduser

Jun. 28, 2008

Under rating threshold (show) there needs 2 be like 2 cards realesed a week cos other wise u gotta w8 ages...

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123123

Jun. 28, 2008

Under rating threshold (show) ebarrett: this explains a part, but what about rumiko and ambrosia?

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deleteduser

Jun. 28, 2008

Under rating threshold (show) amaya's ninja-port could be changed to, say, 7 speed, 90% accuracy and zero damage. would be much more in character for the slippery annoying bastard that he is, and also would make using amaya less of a liability - against how many characters can you use amaya's ninja-port without losing 80% of his health before it hits simply because everyone has a reasonable-cost, faster- or same-speed close-range attack, when not two (to make his innate not much helpful here)?

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deleteduser

Jun. 28, 2008

Under rating threshold (show) i havent seen all cards yet but how come almost every female character has claw feet =P

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deleteduser

Jun. 28, 2008

Under rating threshold (show) aerow: the amazons DID wade into battle with nary any clothes on in the greek mythology. from homer's iliad: "raging penthesilea led the armies of the amazons with their moon-shaped shields, and burned, eager in the midst of the thousands, a warrioress fastening beneath her naked breast a golden girdle, and dared, a maiden, to charge against men".

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deleteduser

Jun. 28, 2008

Under rating threshold (show) How come every female is... exposed? Is the programming team all guys or something?

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