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To see who is the best: Click on 'scores' tab, click 'all-time', click 'rank points' mode
I hear the best player is sort of an arrogant d-bag though :(
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It was phoebe vs phobe, but the other one (not mine) had a feather and should have been faster. Yet, we both did rapid lashes and hit at the same time.
Also, when the 'report bug' link sould open in a new window or tab, instead of interrupting the game.
So there's a bug
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NO longer like it...Why i can't choose again my starting cards.First time when i came to Kongai i cho0sed cards.I did not know i can Additionaly take the buff cards too.And now i am poor.Others have enchantments cards on every character.It is such as not fair !!!!!!!!!
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We could use a small improvement in the interface(right word?) For example, a ranking page to see how you rank. Also, the status info of your opponent when you join a game. Currently, there is no way to see who is the best, except for word of mouth.
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I disagree with what scionoflight and hbhkh just said. Kongai was made to be 1v1 any other match wouldn't work with the game mechanics unless its 2 vs 2 in the form of 2x 1 vs 1.
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They shouldn't have nerfed Helene. She's fast but can be weak also. If there's a card to be nerfed it's Marquis [Spelling]
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i agree this game should have matches like 2 vs 2 or if u want risk it 2 vs 1 or even 3 on 3 4 on 4 watever but still
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did you hit all your own cards? You should have hit either just yourself or all cards on your team. I would think just yourself.
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this game still doesnt reach a level of fun that will keep players coming back. It is a solid card game but there isnt enough variety, their isnt enough chance to win a card, the game still needs more.
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Needs more incentive to actually play the game. Being a 5 time loser 1 tie 2 wins (1 from disconnect), I don't really have much reason to continue fighting all of the level 7+ that have better cards and better luck.
I suppose if I were winning all the time I could have the incentive of collecting all of the cards, but the cards (I'm asuming) are random and therefor I have a pretty high chance of getting something just as good or worse than my own cards.
Great concept, great artwork, just needs a few tweakings with making the game fun.
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"would b good if the computer did the damage calculations 4 u"
I concur! Sadly, though, I don't think it would happen. This and many more awesome changes are on my list of "things to submit when Kongregate will actually do them." Right now, their focus seems elsewhere.
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Damnit Garcia, you're not supposed to show everyone the tier list! Now people will be winning because of overpoweredness instead of actual skill. ><
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you want to increase the card drop rate, but what if you had all cards? you would'nwant the card win rate at all. so they will only increase the card drop rate if/when they will add more cards(or so i hope :D )
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Tottaly agreed to eclecto. He says CC lose with ease by a chatacter. Having weakness to one or two cards isn't a waekness. Also, Popo can get CC with Get far => Use ultra cheap hand help Catapult. Beating an overpowered card with another doesn't make the game fair.
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there needs 2 be a item which allows u 2 have any item on u... so onimaru could have sharpingin stone or anex could have deadly poison... would b very rare tho
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It would be very helpful to be able to keep notes in game for each player as you play. That's really needed in a Rocks/Paper/Scissors type game.
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also attacks like radience burst and i think its tiger frenzy that hurt all enemys should hurt the ones that switch out as well
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2% is really futile...
Do you all agree with me that they should put at least at 10%?
If we all say this they will change the chances :)
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90% hit on attacks seems to miss nearly all the time. and vanessa voss's double slash doesnt critical as much as it should... how much of a % chance is it to hit a criticel... it should say
jman1000 out
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If you're doing a heal (such as Juju's) and it goes at the same time as an enemy strike, the heal doesn't take effect if you die, even if the heal would have been enough to keep you alive. It essentially acts as if it were 1 speed lower.
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Another issue is the Girdle of Iron Will. 75% immunity to BOTH stuns and interrupts? 50% would be plenty annoying enough. A single item conferring most of the innate ability of two characters combined (Helene and Ashi, obviously) is just a little over the top.
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Couple of things that I see as extremely unbalanced at the moment:
Popo's poison dart is so broken it my head wants to implode from the sheer enormity of it. Unless he's up against Ambrosia there's a significant chance that he can inflict a death sentence on his opponent in two turns with no net energy loss. And if that's not enough for your consummate twinker, hell, just pile on Deadly Poison and Herbal Preparations. The damage level really needs to be brought down. I would say to six or seven. By all means allow the poison damage to become ridiculous with the addition of the aforementioned effects, but don't start it out ridiculous and then allow players to jack it up even further.
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sorry for breaking it into 2 pieces - pilebunker and the rest is only good against chars with low dark resistance and much 0x0 like attacks. He is only good at near because of that - and Popo with the cheap attacks and high dark resistance pwns him easily.