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The starter card menu is messed up
when you add yoshiro and/or soloman it goes nowhere it either it gets greyed out but it doesen't go to your inventory
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One bit that's ben overlooked is the level of you oponent. I suggest that defeating an oponent of a higher level should increase your chance of getting a new card. I really think it would be a nice addition to the game.
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Wish the chicks were wearing SOMETHING. Seriously, it's a flash card game, not some softcore porn site. Otherwise, I think the game is very good for thinking.
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nezz that would allow people to potentially get out of a bad start in a match w/o forfeiting. instead they'd just do something else until those three times went up and then it would be a draw instead of a potential loss. Also i think there should be a way to challenge people more easily than just canceling every match that comes your way until they join
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my opponent keeps timing out, but isn't disconnected. mabye we should have a three timed out cap and cut the game short as a draw.
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a bit repetitive... but yeah i guess its still developing? maybe earn gold and xp after winning, and you can spend them on extra abilities potions or strenghten cards or something
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BammBlue... i guess you know nothing about guns or anything.. you always use your best eye to aim.. not the closest eye..
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Are you able to play again with the same opponent after a match? If you can't, I think it would be a good idea to add this possibility. If you can, I guess I don't know how. =P
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Did anyone notice that Popo is aiming with the wrong eye? It should be the eye closest to the slingshot. Maybe that's why he only hits 60% of the time. XP
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I do not like the scanty clothing. This might be surprising to some of the developers, because I am a guy. I think it is in very poor taste. Wow, has Kongregate lowered their standards or something?
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nvm,i just found a bug, i started a game with this guy,but it was taking a while to load,so i said leave,then i lost.....
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I can't find any bugs,but you guys did a good job on this game.I'm not usually into this type of game,but it's ADDICTING!
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I agree with the person who said you should change the order of the range buttons to : pass, close, far. I can't tell you how many matches have been messed up b/c either me or my opponent hit the wrong button...or maybe arrows to show the difference instead of dots?
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The innate ability to block swaps should be a precentage... It could be high (like 50-75%), but complete block is unfair...
And the innate ability to disable one attack seems to be based on available attacks (power and range), it should just disable 1 of 4 attacks at random, if it is an attack you can't use, then it doesn't affect you.
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I would like some animation for the character's attacks, and some more balance for the amount of energy used per move. However, great game for a beta.
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I must admit, as soon as I started to play this I was dissapointed, but after a few games I got the feel for the game, haven't yet won a card though. The downside at the moment is how slow the computer chooses his/her moves. I got my bum kicked on the online part though!
Average game at the moment, hell it's only in Beta testing!
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seriously like 5 times in a row i was in a battle and it reset my browser it seems only to affect PvP games not PvC games..
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I'm really enjoying this game!
Some character entrance/exit movements seem buggy (sometimes characters don't make it all the way on screen), and it would be cool if I could see all three of the opponent's cards including the one currently in play. It also seems like it is hard to mouse over someone's item AND read it at the bottom left of the screen. Might be tough for those w/ smaller screens or lower resolutions.
Hit/damage mechanics don't make lots of sense to me right now.
I like the switch/intercept strategy element.
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evil_mario: the disavantage to switching out is getting intercepted for 35 damage. if you never know when your opponent is going to switch out, it's not the game's problem.
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I agree with savagehero and chucho90. There should be some disadvantage to switching your character. I've found it's a very cheap tactic to use.
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Definitely... playing a ton of matches to win a card you won't ever use because it's useless to your build it's really crap. Also, criticals are just a *PITA*. No fun when you tactically overwhelmed your foe, and then you die because he's a lucky bitch and scores two criticals in a row.
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There should be a way of creating a game for certain people. Eg. Put a password option when hosting games. I want to play against a freind; it is hard to do it and i feel mean kicking people that arnt him.
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IGNORE LAST COMMENT (it coded stuff)
switch the “get close” and “get far”” buttons’ positions. The setup that they are in now (pass) (far) (close) goes AGAINST the mind’s natural way of thinking, and is seen no where else in video games.
It should be
(pass) (close) (far)
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switch the "get close" and "get far"" buttons' positions. The setup that they are in now [pass][far][close] goes AGAINST the mind's natural way of thinking, and is seen no where else in video games.
It should be
[pass] [close] [far]
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Scarbt, it won't be a next gen game. It is a flash based game. You are expecting too much. If you don't like card games then don't play it.
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Overall it is just very boring and not fun to play. Its like a super dumbed down version of Magic or hell even Pokemon.
Where am I supposed to be excited to play? When am I supposed to be drawn into the game and feel accomplished in winning?
I would of thought that a gaming website, would come up with something a little better than a card based game as their "Signature" game.
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the not taking any damsge when switching is part of the game. you can damage him by intercepting. intercept is a 100% 35 damage attack that dosts no engery, you must "just" guess rightly...
if you dislike that use attacks that even hit when your enemy switches and items that discourage switching. the character tafarin could also be to your liking. i hate him, as it totally takes away guesswork for the players that use them, and thus i am easier to read...
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Grrr. I finally get invited to this, only to find it's a total luck-based piece of crap.
If this is going to be an enjoyable game, several things need to be addressed:
methods of balance (instead of a huge power, but very low accuracy, maybe an equal power and accuracy? I'm looking at you Popo.)
switching out (a "coward penalty" perhaps?)
The luck factor (90% does not equal 50%. And it should not somehow magicly be 0% when I need it to work.)
Ambience (character grunts, heavy breathing when low on stamina, beating heart when low on health, etc.)
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found a bug. i got disconnected then got reconnected. but then all the buttons stoped working. dont know what happend
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when the opponent change his card the next card appearing should take the attack damage...not just avoid it...he can win with just changing and changing his card