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I like the 5-card games because it makes the game more complicated. Attack-all moves are useful at the start in these. Status effects have enough time to wear off. The biggest thing is in both 3- and 5-card games is guessing when your opponent is going to switch.
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popo is not immortal, life has little if attack from afar with phoebe or with someone from the distant attacks can easily kill
not always elusive all physical attacks
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@Squeoo
are you sure they were physical attacks? i sometimes forget that im not getting hit by a physical attack but a dark macig or light ect. for me popo dodges lots of attacks
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First, a glitch.
Popo with the elusive feather is horrible at evading physical attacks.
I got hit by 7/7, which statistically almost makes someone want to punch a baby. =/
Now helpful (I hope) suggestions?
It would be nice if:
-You had a private game feature, giving someone a code or typing their name (for rematches or friends)
-You could maybe change it to every 2 (in-game) levels you get a card instead of 50 wins (roughly, since during beta I was like 123 wins with one earned card).
-You could nerf helene's dark magic attack by 1 speed and boost her shield attack by 1 speed.
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4 stuns with oen palm in a row for my opponent, then two misses with a 90% hit move by me, then a crit with rising dragon for my opponent. I think there is something wrong here.
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some people have like 30 41 cards is that because they have been on kongergate for a long time or something else
pleqase answer
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there is a pregame bug that causes you to lose a game if you ready up and then leave. if the timing is just right, you still enter the game and lose it. this happens to me when i decide on a different deck.
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I got a card after my first win. Is this what everybody's bickering about? If so, I'm lucky =) My record is 1-0 as of now.
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It would be fun if the characters move when they fight each other...but that would probably mean more delay in the game. Also, more blood. 4 now 3/5.
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moomoomoomoo, you cant switch from tafari because he is a *trapper* emphasis because i dont know how to bold words or make them bigger.
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ya i wish they w8ted ti get the characters to move rather than slideing stills also they should have made at least 100 cards before it came out so they can have a higher drop rate
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tafari is too good, you cant switch out against him wtfs up with that.. also this game just feels unfinished to me, like there was a deadline you had to meet, so you just shoehorned the game onto the site...
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The getting cards with a 3% chance is very unfair, some players will have 3 cards after 20 wins, others no cards after 150 wins.
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Feel like the buffs and debuffs need a little more presence on the screen. I'm not sure how to tell what is influencing me.
Also, in the broadest sense it seems like there are too many effects. There seems to be the elements of an interesting meta-game (ala M:tG) but the core decisions in gameplay aren't quite there. As if the complexity of how the decisions are presented are at odds with the goal.
There is one way to win: Attack your opponent's HPs. The method for doing that is via direct-damage...and the buffs and debuffs seem to just waste time in achieving that. Maybe I'm not using them correctly but it seems like it's too much for the simple gameplay.
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Conchavez, I believe your innate abilities are being stolen through the Gem of Souls and you are not experiencing a glitch.
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Might i ask one suggesstion tough, why not have the ability to trade cards as well it seems like it might be a good idea.