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thank you for the invite, i just tried playing a three card practice, it looked great no probs and i won too. boo yaka sha. i give it
****** rating
yeah thats right 6
peace
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My opinion is that you need to either 1) gain cards faster or 2) Implement another reward system. Right now I would rather play magic or god forbid yugioh then this because they have better gameplay. I would play this untill I got all the cards if that happened. faster
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It'd be nice when you hover over damage like 7x5 that it converts to the total damage, or if it was displayed on the left as well. I know it's simple math, but it's just annoying to have to continually calculate these things on different opponents attacks.
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sick are you kidding? The game is basically rock, paper, scissors. Anyone can win against anyone else, it's just a matter of picking the right moves.
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maybe assign same lvl players against each other. I always get LvL 7+, you have no chance against players with better cards. You just get cards when you win, but how when you always get much higher leveld players? You could "cheat" and sit together with someone you know, and just let him win over and over again. But i dont think that should be the goal of this
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The biggest flaw in the game is that you don't have a comprehensive "stock" of all the cards. The game is completely and utterly pointless if you can't create a deck from all of the cards. If it stays this way, I know I'll never play it.
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I just played my first game, at first I though it would be hard to figure out but then realized it was acctually very simple, great game!
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pretty cool overall
just played a few games and lost everyone
woot woot
not impressed but glad its here and to be a part
4/5 on my part
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Hey Newbzorz, Do you think you could hit 99% of the time with a poison dart, agenst a ninja? How about a whip agenst a vampire, Who's made you half unconscious due to bleeding rituals? Maybe a sweep agenst a samurai in 600 pounds of armour? If you miss, Tough, this game is prety much 95% luck so get used to it >:(.
Sorry.
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The practice battles really need an AI upgrade... I fought the samurai dude with rumiko and I went to long range so he just kept using his curse attacks while I took him out, he didn't get a single hit...
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It seems like the time you get to choose "move close" or "move far" or "pass" is a bit too long, i just sat here for like 3 minutes waiting for someone to T/O
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I feel strange leaving so many comments, but they said to. And I'll forget if I don't say it now.
It'd be nice to know about buffs staying on characters when they leave the field, or being able to remove them by leaving the field. For instance, I was doomed, and left the field expecting to prevent it, but died anyway...
I am having a lot of fun though, though I did manage to move to the wrong range by mistake... maybe it'd be cool to put them as round buttons at the actual positions they take you to rather than a bar where they're just sort of arranged, or rather the bar becomes "pass" and you can select to pay to stay where you are or move to the other range via the round buttons. What happens if you both pay to move to opposing ranges?
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Wow, there's a lot of initial absorption needed for this game. Until I actually went to create the deck, I didn't know how the items were equipped. I was expecting like other CCGs where you equip them during battle as part of your deck, I might have selected a different starter had I known otherwise.
Also, it'd be nice if the tips paused the action in the game behind. I'd be trying to read the tip and missing the actual outcome of what it was describing. Also, I know the colors are there for the attack types of the enemy character, but it might be nice to put the icons still too.
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miss is not the same thing as dodge
miss happens when an attack has amiss rate
but elusive feather / hide give "dodge chances"
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As a relative newbie to the game, the biggest thing I would like to see in the game log is why something failed or succeed. Its hard to keep track of all the cards, so it would be nice to know if an attack failed because of a buff, ability, or just plain chance. This is the biggest frustration for me right now and I can't imagine it would be much work to add in there why something failed, instead of it just did.
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this game is not that good, they are much better games on kong. This is not fun or exciting at all, the strategy is pathetic, overall dissapointing.
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I think before the battle, you should be able to change your equipped item for your character(s). It adds more strategy to the game. But keep the random character select.
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A finer point on crits: they multiply 1.5 before defense is assigned, but if defense would cause the original attack to be absorbed, it will never crit. For example, Rapid Lashes crit versus Helene would do damage if the crit went off, but normally the attack is absorbed so it will never crit.
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Hey guys - we'll post a list of changes soon. Lots of bugs fixed, Sirlin's 1.7 mods are in. Biggest change is that instead of an switch cooldown we've upped the damage on intercept. The goal was to make a successful intercept a big moment in the game and to simplify the rules a bit. See what you think.
Also, some of the card art has not been updated with new stat info - sorry about that, we'll do that ASAP.
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Do not complain unless you can do it without using the word "seems". Refer to my post about 6 pages back. I logged Higashi's open palm for 10 games and out of the 31 times that it hit it only paralyzed 9 times. That is pretty close to the 30% and would be closer if you logged it longer. I had no unusal streaks. Log your games and post the results if you think something is wrong.
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ok many comments are saying the RNG is okay but it isn't!!!For some weird reason if someone paralyzes once they seem to have a higher chance to paralyze again..while someone that didn't paralyze the first time could try like 5 times and still not pralyze!!
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I agree. Once I got hit by an attack. That did way too much damage to me. I think attacks shouldn't do damage to me, otherwise I will lose. Also, I got hit by Higashi's Open Palm and got paralyzed. wtf?! That's only 30%, but it paralyzed me. That shouldn't have happened according to probability. hax