Under rating threshold (hideshow)
There definitely needs to be a way to get back some of the cards you don't have, the best way would be through the leveling system, and if you have every card then you get a little trophy or extra achievement or something.
Under rating threshold (hideshow)
This game is sweet! all I think it really needs are 3 or 4 levels for each card, or upgraded attackes or somthing... who cares! It's awsome as it is. Love the music
Under rating threshold (hideshow)
I've been hit by the leave = loss bug. I joined wooguy78's game and it didn't begin for a while, so I clicked on leave. Immediately I hear this music play and it says "You lose". In the background is me with all my characters dead and at 0 hp.
Under rating threshold (hideshow)
Found a little bug: you guys know the reinforced breastplate? yes, the one with the sunglasses. well, I've added it to my team, but the mini-icon doesn't show glasses
also, there should be a item-card or ability which allows you to pass buffs on the one that switches in
Under rating threshold (hideshow)
CMiner Jun. 09, 2008
To All Beta Testers: You will be able to re-select your starter cards after the Beta.
yay! because I totaly didn't knew which card to pick :P
Under rating threshold (hideshow)
zina's 40% chance to stun appears to be much more accurate for me.
12/12 attacks today from zina stunned me after mistress' command.
Under rating threshold (hideshow)
I think it would be better to change the game to give you a free card (out of a choice of 3 cards, your pick) after every other level up...
just a thought.
Under rating threshold (hideshow)
Had POPO with quickening powder and slingshot became 10 speed but against other popo using slingshot they went at the same time
Under rating threshold (hideshow)
@Kleos: If the person left you could just pound on their character and get a win. The active player can still make choices, but the inactive one would get an auto pass or rest, or they could make it so if you go over your time limit 3 times then you automatically forfeit.
Under rating threshold (hideshow)
it gives a total of 18 damage, over 3 turns, for 30 energy. That is less than most attacks at that energy, and more expensive than most attacks with that damage
Under rating threshold (hideshow)
Bug: When I deleted one of my decks, it cleared the whole list. Returning to the menu and going back to the deck builder fixed the problem.
Under rating threshold (hideshow)
I think they need to reduce the amount of time a player has to choose their action, and if the time runs out they pass or rest.
Under rating threshold (hideshow)
yes, lolzorz comment is on the money:
As it stands, when faced with an opponent that you know might switch, it’s riskier to intercept (if he doesn’t switch...etc
Under rating threshold (hideshow)
If there is ever a penalty for forfeiting, I think there should also be something where the two players can agree to end the match w/ no penalty.
Under rating threshold (hideshow)
this game is so freaking dumb, i have like 35 loses and 5 wins all because people can switch EVERY FREAKING TURN, ITS SO DUMB, MAKE IT SO YOU CAN SWITch when you die!!!!!!!!
Under rating threshold (hideshow)
I just lost a match in which ambrosia thorn was taking poison damage.
In fact, I had TWO such debuffs from one attack. It was from the tiger.
I don't know if that's intended, but if it is it really aught to be made a little more explicit.
Under rating threshold (hideshow)
i agree that there should be a money system. for every match you win depending on your opponents rank and a certain formula of other little things (ie damage taken, etc) to end up with a certain ammount of money you get every round, and you can then spend the money in a store to buy cards
Under rating threshold (hideshow)
Card after killing opponent's card, must achieve +10pow bonus.
Cards in deck must regenerate 15(10) pow per turn, not 20.
Under rating threshold (hideshow)
The lame thing about this game is that it eliminates luck as a card-drawing factor, but then it’s total luck with a hit/miss factor (unlike many other card games). So it is crap from a strategic point of view because there isn’t even a secondary controlling for luck. The only strategy is switch/intercept and range. Which… after you’ve been there and done that, the game has exhausted itself.
Under rating threshold (hideshow)
Ok well i was playing a game and i suddenly got disconnected and i wasnt doing anything to close the game, and i lost that game. Now i log in again after playing like 6 or so games and it says that my score is undefined and i have undefined wins and undefined losses, but i still have the one card that i got randomly by winning a game.
Under rating threshold (hideshow)
Yekno: That would up the luck factor in a very bad way.
Xavier: The creator was in chat the other day, and one suggestion that came up was maybe giving a card per level on top of the 2% thing.
Under rating threshold (hideshow)
jman:
Why don't you try to use that switching tactic, if you think it gives unfair advantage to your opponents? You can take a character with full energy against your opponents low energy character and beat it even though the match-up was disadvantageous otherwise. Or intercept them, if you think they will switch out. In the long run the player who can better predict his opponents moves wins more games. It's definitely not about luck. Of course sometimes luck has the key role, but if you win or lose constantly, it's all about skill (or the lack of it).
Under rating threshold (hideshow)
I'd love to see more stats like which cards a player faces most/least often... which cards a player uses most/least often... individual player vs player stats.