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RPG elements suck when we really want tactics and fair chances.
Items already can give advantage that someone could call unfair...
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@ Garfield Ambrosia does 6 dmg per turn for 3 turns with bleeding ritual, and it stacks. You can do the math of how much dmg is done after 3 turns.
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i like the store idea karthik king. we should have an ability to trade cards. But you make it so you can’t trade starters so that noobs won’t try to get all the cards. There should be a shop. And every level up in kongai or kongregate points. you gets shop points to buy cards. the stronger the card the more it costs
nice idea i like it
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I like the idea of a shop, but what about you get points per victory, depending on what level you and your opponent is.
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we should have an ability to trade cards. But you make it so you can't trade starters so that noobs won't try to get all the cards. There should be a shop. And every level up in kongai or kongregate points. you gets shop points to buy cards. the stronger the card the more it costs
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The AI battles are retarded, every time I used a powerful move they swapped out and every time I tried to swap out they intercept. But then on other battles they just rest constantly. :s
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i'd love to see trading as muc has the rest of you but there is less than 50 cards available at the moment. there isn't exactly that much to trade for. once there is like 200 cards trading would become a great possiblility. also there should be rare cards that can only be won in battle that are really powerful. that would help the trading idea.
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"Benkilledit Levelbug8 Jul. 15, 2008
Some of the best aspects of Collectible card games is the fact you can trade for the ones you want. it increases the social aspect and can be very fun and rewarding for all involved. also a store is a good idea also as long as you have to pay high prices like give up 3 cards for 1 and also not all cards should be offered instore."
I totally agree.. and some cards should be rare.. some unique and some common...of course unique would be stronger ;) And about getting them... for example: 75%common 22%rare 3%unique... and in store should be only common cards...
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i agree we need one or a bunch of cards called soul cards they cards u make urself using varaus objects that are rewarded and u get to spend exp every lvl on this soul card again i agree withwatchmaker
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kweenkellie
Greg promised to let everyone change 3 starting cards once.
Btw you still can play q-m with Random All Decks. You'll have possibility to try all that funny cards+items for free ;)
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Gaining levels should be rewarded... for example points to spend on various skills like less energy needed to move or attack...or more health, stamina.. faster attacks.. of course values shouldn't be to big...
This system could put low lever players in disadvantage so there should be special match mode where those points works... And voila... we have elements of RPG...
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this game has so many freakin glitches that the game gets annoying plus servers are slow i got disconnected and then it is counted as a loss?!
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I like the game but lost twice because two noobs disconnected before teir last monster was dead.
than i waited twice something like 15 minutes and than i lost
thats so motherf°cking damn shit unfair!