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Also, HP and more should be updated as soon as possible; I'm sometimes confused with poison times and HP while I'm playing. The health bar goes down, but the number still stays there.
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I agree with Ventero, all posion effects should be united in a single poison effect and not just split it up into (sometimes) lots of it
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First, thank you Kong people for the invite. Second, the only really annoying thing about Kongai is the speed. If it was quicker it'd be perfect. Everything is pretty good and it's a great card game. Hope all works out well!
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The 95 cards is a bug -- it's including special versions and replays of each card. There are 45 unique cards currently. 20 characters, 25 items. More sets are coming, though we will have a separate beta for those to get the balancing right.
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They actually count a clone of every card :). I mean, a R1 version of every card, even when it wasn't released. Greg has all the cards.
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Lapper there is actually cards from the first alpha version that are the same as in beta. So the total amount is really wrong. I was wondering the same thing :)
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Hey guys, if you had problems playing or getting the game to load late last night that was due to some network problems at our hosting provider, all fixed now.
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I'm with ronin I think the single player mode should give you cards as accomplishments. I think they shoul almost be like badges and are better as you do better in the single player. Not worth points but just that the cards get better. Or you could have the same ones that have been released periodically and then after you beat single player you get a card all its own.
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Yes focus, the tutorial screen isn't 800x600 friendly, I got a popup and couldn't scroll down too. :S Good game, although it has some mixed up images in the deck builder. Hip, I have that question too. Kong, will there be starter decks? I haven't been playing that long and don't have many cards, and for people like me wil there be starter decks to choose from and begin playing this game? Good game, I didn't think that the Kongregate card game would be any good because of the difficulty of making one, but Kong pulled it off! You people who aren't able to test, look forward to this game! To bad I can't rate it yet... :D
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Its 2am est time and the game is not loading for me. I'm excited to play, thanks for the opportunity and I'll try again tomorrow.
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I can't seem to load the game, or even the chat. I got to play once, for about 20 seconds before I got a "network connection lost" error. Perhaps I'll be able to play tomorrow.
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Poison damage still occurs after death? (damijin poisoned me 7 times or something, it was like DIE, poison damage, poison damage, poison damage, ..., etc.
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The game itself is pretty well thought out. There is a issue of being slow, it might potentially take hours to play. Anyways graphics are nice, the gameplay is strategy in some ways and anticipation in others which is done in a good manner. Music can also help but that would most likely be added later on. Overall enjoying the game but I'm pretty dismal at this game at the moment.
Just wondering will it be possible to earn cards by playing this game perhaps in single player mode. If that's the case maybe offer different cards than the one in weekly challenges.
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I think that the beta is great as it is. Sometimes the images are mixed up in the deck builder. But I'm sure someone has noted that already. But as of right now that is the only flaw that I see. One question is will there be starter decks? Whisper me the answer plz.
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I just played a LONG match against someone who went AFK. There needs to be something that senses whether or not a player has clicked a button in the last X amount of games. When that amount is up, then the player having to wait through all that crap has a choice to declare victory.
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Very good idea. I think lots of members will enjoy playing this. I'll give more feedback later. I did notice on the card builder - when I added 3 heros I went to add a 'powerup' to my hero. The last card does not show the 'add' button. So I was unable to use that card as a powerup.
5/5
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Hey guys -- FYI don't stress too much about stats in the Beta. We'll be wiping them when we launch the game for real. So the good news is that the bogus losses because of the undefined bug will be erased. The bad news is that you start back at 0 wins. But I'm sure you guys will make that up quickly playing n00bs!
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sylicas - that's just the way pastie highlights, it probably thinks it's some programming language
eggy - those have been nerfed already. on the percentages, i guarantee they are accurate, but maybe you were hit by a -hit rate spell? if not, sorry, you are unlucky :p
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Hey guys – I just spoke to our PR person (who gets us press coverage). She said we should not release more videos and screenshots until we’re ready to show it to the press – they like having exclusives.
Sorry, we should have announced this earlier. I think what’s out there so far is no problem but please don’t post any more for a while.
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Eye of the tiger and hex need to be nurfed. Sometimes I'm put in a match with no one in it then boots me back out. Once the character is like below the UI. The deck builder screen could be better, like being able to just show items or characters. Sometimes % chances seem ridiculous, like I miss a lot more than I should on a 95% chance, but this could just be my bad luck :S
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Ashi, Bleeding Slice damage up from 20->40. Huge buff, but probably needed to offset her being a close-only character.
Ashi, Axe Handle energy cost reduced from 50->40.
Cornelius, Voidstream reduces dark magic resist by 2 instead of by 1.
Ambrosia, Spiked Boots damage up from 10->12
Ambrosia, Spectral Choke no longer slows down enemy attacks. No hits fleeing opponents.
Anex, Power Toss is now Far only.
Anex, Chakkra Slash now 20 damage for 20 energy rather than 12 damage for 10 energy.
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Juju's Hex now long range only. Damage chagned from 10x4 to 8x5.
Rumiko. Eviscerate cost lowered from 80->70, but Ninja-port cost increased from 20->35.
Yoshiro's rising dragon hits fleeing opponents.
zina, Eye of the Tiger damage reduced from 65->40
Phoebe, chance to disable item up from 10% to 25%.
Phoebe, Rapid Lashes up from 6x5 to 7x5 damage
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General's Insignia appears as Stonheel Totem on the custom decks page (where you can create or edit a deck). The chocolate Gem of Souls comes up as the standard one (not such a problem). If possible, being able to flip over a card to check out the back of it after you've put it in your deck would be useful, right now you have to either flip it over before you add it, or take it out if you've forgotten.
A couple of 'lucky' items work a little too well. Though it's only happened once, might be worth having a look. Phylactery once worked 3 times in a row, and quickening powder also once worked 3 times in four goes. These happened when random decks were chosen.
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In game, under the "enemy's attacks" tab, attacks like rain of arrows don't show how many times they hit. It's kinda tough to predict with that.
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I agree with Perrako.
The "Sort" stuff could be implemented on the lobby, because in a few days, we'll have alot of games waiting for players