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Kongregate—a quick note: you probably haven't fanlised the starter-card situation yet, but if anything, please mention that players can't pick their starter cards again (assuming the system remains the same as it is). If you can't directly resolve an issue, at least make people aware of it. Perhaps a "pick my starter cards later" option would be nice along with the "random (all cards)" feature, if you keep that feature.
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also regarding the death mask, ive had a match where the death mask prevented the person from dying around 6 times? before i finally killed him with a dark attack so that version stated is also incorrect
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To make things clear about Death Mask:
bq."What happens is that, yes, all your attacks become dark. You also get +1 dmg. And rather than be invincible against dark attacks you die not when you are killed but at the end of the round - allowing you to trade blows even if your opponent's damage would finish you off before your attack would land."
source:
http://momako.blogspot.com/2008/04/kongai-card-list.html#deathmask
However, this is likely to be changed to:
bq."When you would die, instead you die at the end of next turn."
source:
http://www.sirlin.net/kongai-beta/
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the directed quoted info on death mask is as follows "changes all your attacks to dark magic. Cannon be killed by dark magic"
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okok this is sometthing we need to address.
Death Mask is a veyr misleading item because IT DOES NOT PREVENT U FROM DYING AT 100%.
Its a percentage based chance to save you if im nt wrong it was around 50% chance ot save you when you got killed by a dark spell. Either way it never made ure character unkillable. Just tougher to die
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igma it does not show you it changes.. all my attacks were dark magic.. the only glitch is.. i can die from dark magic... and it does not show you all my attacks go dark
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!http://i286.photobucket.com/albums/ll86/zigma99/DeathMasknotworking.jpg! death mask didnt work and i used hex (dark attack) on unbunto with death mask and it killed him and his attacks werent all dark magic (this is a bug that woulda let my oppenant win)
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@imbored: There will be a ranked section and you'll be able to earn cards you don't have. It really hasn't been explained in much detail but that's my understanding.
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they should have the starter cards changable for the first week and then lock them.
It would be cool if since this is Kongregates main game we could use our points in it or something. just an idea. maybe purchase cards???
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@jewstylekungfu some of us have serious already been playin this for months... there is really not much interest in continuing to play until all the cards are released and it goes live. I think this is the main reason not many are on. Not to meantion some of us are testing other alpha & beta games atm. Just my 2 cents.
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the game isnt fully released yet, jewstylekungfu. those who've tested it have played it enough to be done for now... i dunno, but it will pick up once it goes full release, i hope.
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one of the cards in my deck dissapeared when i switched it out of play... It didn't come back until I ran out of other cards and waited for the timer to run down.
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It looks like most everyone has lost interest in the game. I log in at any given waking hour in the Eastern Time Zone, and am lucky to find one other person to play a match with.
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@ re-picking starters
The developers have said we'll have a chance to pick again once the game is released. And, yes, it has been mentioned before. Numerous times. Which, I'd think would point out that the developers haven't really come up with an answer at all - especially since it's not going to help any new players who likewise pick sub-par cards.
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marquis vs. marquis - game mechanics issue. We both cast vampiric touch. Mine activated first. Then his. Since his energy had been lowered by my attack he received energy back. I didn't. This happened again later in the same game. Surely this ain't how it should play. Either both should get the energy back or not.
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Re: Saus' comment about his card list (which you can find here: http://momako.blogspot.com/2008/04/kongai-card-list.html)
I'm not Saus, so I thought I'd mention that his card list is every bit as awesome as he says it is. You should all favorite it, look at it, and tell your friends about it. When I grow up, I want to be like Saus's card list. ;)
— Bruce
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Re: "well it might encourage more beta [testers] to play if they had more cards to experiment" —
Great point. It would be great if we could earn cards to use in beta, which encourages us to play more so we can earn them, but unlocks cards reasonably fast so we can actually earn them quick enough to want to keep playing instead of saying, "bah, grind", and not playing. I'd be nice if we could keep those cards as a "thanks for beta testing" reward, but Kong may not think that's fair to non-testers. So they could take away the cards we earn from the beta test acquisition method, and so long as (A) they tell us that's what they're doing, and (B) they make it so we get them from playing, I'd say the net effect would be more play, more testing. — Bruce
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If it's not smacking too much of self-promotion, I thought I'd mention that I've put a list of all the cards and associated information up on my blog which can be found here:
http://momako.blogspot.com/2008/04/kongai-card-list.html
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@administrators
I'd like to renew my call for a dedicated message board here, on this site. Sirlin's is nice but not everyone knows about it or will bother to head over and sign up while they're already registered here. But, honestly, this comment thread is becoming a swamp that I find increasingly hard to pay attention to. Suggestions that have been made before get buried and repeated, basic knowledge that's passed along gets ignored so the same questions get asked over and over again, and interesting discussions get lost under the weight of time. You'll want a board at release, so why not start now?
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@Magician X re: Pokemon
I believe that it was said in one interview or another that Kongai IS basically Pokemon with a few little twists - like removing, simplifying, a lot of the resistance grid and adding in an energy/mana system. It's really only a matter of time before we're hunting about the site with our Kongre-Capsules looking for the latest batch of cards.
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@low tester population
I agree, the lack of people on and waiting for games is not just annoying but troubling. I know I stopped playing for a little while because of a combination other commitments and soul-sucking lag. But the server move has made things much, much better seemingly wihtout bringing a lot of other people back. I'd guess it's one of those chicken and the egg problems - no one's playing because there's no one on and no one's on because no one's playing - but in any event a solution needs to be found. Maybe the next patch will do it, I don't know.
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@UAX
For people who want to test the cards they don't have, that's what the Random(All) button is there for. If you don't like it then you should have been playing longer to earn more cards - testing conditions of scarcity and imbalances in the player population is more important than testing what happens when everyone has everything.
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Seems nice :)
Reminds me a little bit about PokeMon with the 1 item restriction, switch out and 1 on 1 battles thing... not that its a bad thing thou =3
What would be nice could perhaps be if the characters got levels and "evolves" or something, a reward for playing with a weak character for example, making it more poerful when it levels up, and the player would get ranks depending on his/her characters/cards level etc. i dunno, looking forward to the final result nonetheless^^
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Bardblaster—
I think you have great points, but from my observations, it seems Kongregate are more interested in gathering data and less interested in us having access to all cards to test balance (I assume they gather data when we play, such as what cards we use, what moves we make, etc; not sure, though). Very few players can give decent balance feedback that's actionable. Data is more reliable and objective. You could argue that giving access to all cards would give you better data, but if Guild Wars teaches us anything, it's not always wise to give people full access to in-game resources (which makes the game really fun because it removes barriers to entry) and then take that away. Players tend to revolt, so perhaps Kong are wise. Do keep up the great feedback, though.
— Bruce
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cocobeaqn,
You were probably attacked by an attack that damages all (or one) of your "benched" characters (i.e. a character in your deck that isn't in play). It's a viable game option, not a bug, unless you experienced something different.
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Bug! When i was using my Ashi (axe battler) i had *Reinforced breastplate* on, now I have my Onimaru in play, and it shows the *reinforced breastplate* still in the corner even though I have nothing for him, and when i scroll my mouse over the *Reinforced Breastplate* it doesn't show what its abilities are for it... Weird...
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I think that being able to change your starter cards would be nice, since I am not able to test out anybody but Andromeda, Marquis Le Morte, or Helene to see if I can find imbalances on any specific card.
The whole point of beta-testing is to have people who help you find the bugs (at least from the maker's perspective), and it is generally a good idea to let them test out EVERYTHING that you have already programmed into your software.
I think that it would be nice to allow the testers an option of changing their starter cards, even if this means that any decks that they have created are removed.
I found out one of Andromeda's major problems (for me at least): she is not a good starter, since the game starts with both players at the close range.
Anyway, this is just my idea...
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the beta testing has been going on for quite awhile and i guess many people are bored :s we should have acess to more cards to allow us to see if the game has any imbalances
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Just so everyone knows:
Prime your intercept engines, folks—Kongregate changed servers, so Kongai should now be running faster and should be, dare I say it, lag-free. Tell your friends!
FYI, I wrote in more detail about the update in my Kongai FAQ: http://www.kongregate.com/forums/1/topics/3965?page=3#posts-142790
— Bruce
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re: "I think the range change fee is too high"
I'm pretty sure the game is balanced around the 50 energy range-change cost. Change that, and, to use Sirlin's wooden plank and marble analogy (that no one here will know of, heh), if you move one thing, it upsets the balance of everything else.
More detailed feedback about what situations you're having trouble with (ie. cards? rough stat counts? etc) would be helpful.
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we seriously should have more beta testers, there only like 8 people on at all times. I try to play but they're always busy playing another game.