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ShadowLight: It's not a bug. Hypnotic stare is supposed to affect all moves. CC can also gain Enchant Blade from Helene or Anex and many more weird things can happen with Hypnotic Stare.
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BUG
When Cornelius Constantine uses hypnotic stare it prevents Juju from using self heal skill.
It is only suppose to reflect attacks back not block self heals.
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I'll play to in this ''all vs aerow argument'' ^^ , tho ebarrett almost covered me.
Trap is strong. Only weak vs characters with voidstream/poisondart (Tafari has dark resistance and poison dart so he is not at a big disaadvantage on this sittuations).
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Aerow: I believe you are very wrong on your assessment of Tafari. Maybe you're just not using him correctly. Although it's obvious that Hide is a warning sign for Ambush, there are ways that you can set up a Hide+Ambush combo without the enemy being able to evade it (watching/manipulating the enemy's Energy, in particular)-- in other words, trapping them. Also, you forgot about Higashi (who is almost entirely Physical in attacks)-- pulling a Tafari out against a Higashi is almost a sure win if you know what you're doing. Bottom line: Tafari is a powerful and well-balanced card as is.
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aerow: 1. if poison dart gets buffed, tafari becomes absolutely unstoppable. 2. leaf trap is far range and it disables a LOT of options, can put a dent is most "kill tafari" tactics - and it lasts quite long, to boot. 3. and 4. hiding to set up an ambush means at the very minimum a 20 energy gain since the experienced player will step away, and then tafari is free to spam poison darts while - with few exceptions - the opponent quickly runs out of energy (not to mention setting himself up for a leafy trap if needed). tafari is fine enough, and serves his purpose perfectly: he's a closer, you bring him in to beat someone who is already somewhat weakened. only ambrosia is free from getting pwnd by tafari if you use him properly, and maybe juju with his healing depending on how early you bring tafari in.
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Tafari needs a revamp of moves.
1. Poison Darts: This is his only direct attack. It only does weak dark damage; practically useless against vampires and not very good against anyone else.
2. Leaf Trap: Only two Oni and Ashi (as far as I know) use only physical close-range attacks. Everyone else has a ranged attack of some sort meaning a free attack against him while he sets the trap. Furthermore, almost all have an elemental attack of some sort.
3. Hide: Gives 30% dodge rate for ONE turn. That makes it useless to use on its own. Also it is necessary to activate before you can use ambush - a neon warning sign.
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4. Ambush: Though powerful, is impossible to use against an experienced player. Ambush takes two turns to use and can only hit at close range. These are all the conditions necessary just to ambush your opponent: 1. You must be at close-range. 2. You must have 80+ energy. 3. Your enemy must take his energy below 30 the same turn you hide. 4. Switching-in is impossible unless the enemy is at zero energy.
All of that to get 65 damage. Only 7 more than the most powerful single strike (I believe) such as Pheobe's Power Slash or Anex's Power Toss.
I actually use this guy a lot, but only to set the trap and then switch out.
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i just hate most of the cards says 'has a chance to do x' and doesnt tell u what that chance exactly is (15%, 30%, ??%)
i think that sort of information is not irrelevant at all. 'Has low chances to' has chances to'???? come on, that phrases has a 100% chance to be asociated to the authors' subjetivity and to be innacurate ¬¬
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Moore, one of the main benefits of switching is that you can evade attacks. Allowing the other player to cancel their attack when their opponent switches makes switching kind of worthless. Switching is extremely important when your opponent uses an all-out move like Ray of Light or Chi Blast, where they will either kill you outright or (if you switch) they will be left weak, energy-drained and helpless.
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I'd create a character card which is invunerable to all damage and which kills every other card, on play and on bench, instantly, with a 30-energy move. this card would also share tafari's innate, that is, enemies can't switch out. then I'd give this card to all these people who just complain that "I cant win this game suckz hard swichting out is teh suk why they do it I nevah intercept tis is broken ps3 is so much better than kongay", and throw them all in a special lobby for special people with special needs. gee.
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sometimes effects don't seem to work and there's no clear reason why ... whether in the items or in the characters innate abilities. I don't quite get it.
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HEY NEWBIES CAN YOU CLARIFY
Which is overpowered: intercepting or switching?
And is this game pure luck? If it is why do you lose all the time?
Thanks for clarifications!
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You're right. I guess I was too hopeful for a well-balanced strategy game rather than rock-paper-scissors online. I'll go hone up my psychic powers since you can't read eye cues and body gestures on the Internet.
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moore: That would destroy the double blind feature of the game, if you could change your moves afterwards. Believe me, your idea won't be implemented in Kongai. It would destroy the whole rock-paper-scissors system. Try to develop your mindreading skills instead, so that you know what your opponent is going to do that turn :)
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I'm not sure if anyone has discussed this yet and I'm too lazy to read through all of the posts. It's an addition that feels natural to me. After one player successfully switches out, before another character comes into play, allow the other player to choose a rest or a switch. Would the energy strategies be thrown off? If so how about just allowing a switch?
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vasifan I think they have one character from each "group" on purpose. If they replace marquis, I vote for ambrosia. ;)
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Is Zina's innate supposed to give her energy for more than once for each kill? She killed my Yoshi then Cain kills her (Her energy was 0) and she Revives (Death Mask) with 60energy instead of 20.
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Marquis the Ugly is too x rated for the front cover. Please only allow Helene there. Or you can swap Marquis with say...Ubuntu? ^^
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NAW VANESSA VOSS'S FEAST OF BLOOD TAKES 20 so u get 10 backthere no real point it should take at least 30 dmg and give 30 hp bk
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Why Onimaru is weak...
1)HP: like all tanks
2) Innate ability: The game has low critical chance allready. Never lost due to a critical, except popo handheld catapult.Compare it with other tanks innates.
3)Bladde flurry: 80% of characters take minimal dmg, only ubuntu has buffs to dispell. Compare it with Tiger Pounce.
4)Double slash: All can interrupt this move. Compare it with any of Ashi's attacks.
5)Buffs: free hit for the opponent with 10% chance to do nothing isnt a move.-10 physical is useless since there is no (-) factor for resistances. +Resistance helps vs noob Helenas and some other rare situations. :(
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Jman:1) possible, but there are arguments that you should pay the price for making moves on impulse. 2) feast of blood is already a confirmed 30 HP gain in your favor, assume no switchout/kill. There's no reason why it should be further buffed.
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To Recognition: I understand from your point of view, but it's still possible to avoid it easily and find loop holes through it, too. Stunning be one of them.
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quit the "nerf switching" choir, just intercept. more bluntly: play better and quit whining. (I'm a bad intercepter, mind you.)
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Switching out characters shoud have a turn cooldown. Switching out a character forces the opponent to use up all his energy, therefore unabling to attack and giving the player who kept switching out the advantage to fight with no consequence. Either that or you make it cost energy to switch. This also applies to "Doom". If the person keeps switching out while the opponent's character is doomed, he/she cannot be able to deal any damage while it has the few turns it has before it is dead. I see no problem with intercepting. Nonetheless, the game is stilll addicting and I can't wait for the full release. Good job to all those who are helping Kongai reach it's best.