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Well, I wish I would have known how the game was played before I got to pick my three cards.
Wish there were easier ways to get new ones.
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I don't think they should lower the cost to move, because you regain energy so quickly. Also, does the PROC percentage refer to the percent chance of the special occuring?
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I think the game isn't balanced in this way that moves with a 90% or even 95% chance to hit are missing too often. Misses are good and necessary but then please lower the percentage in the explanation or make them more successful. To miss with a move with 90% six times in a row isn't really believable... Ok it's possible but really frustrating. Please work on this. Otherwise until now it's a really good game.
If I find more I'll comment later ;-D
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Interesting, but needs something extra. The mechanics of the game are way too simple. And, it should cost less to move.
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i llove this game because i have always liked card based games because they have such great strategy systems and this one goes up and beyond my already good expetations.
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its a great game. love it. but idk what happend one game, i was waiting for my openent to move, and the counter went all the way down, so i started to talk to him tellin him to hurry and he said it said i was disconnected, and yet, i was still talking to him....-.-so idk if its a glitch or what, but yeah thats a problem i had
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It was good. not what i expected at first but once you get into the setting of the game then its a little bit too simple. Granted the attacks are limited on the characters, and the attacks have no animation, but majority of the time it flows easy. 4/5
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Lucika: it's beta. the point is to communicate likes/dislikes. And if I am having difficulty w/ distance strategy, maybe that's something the dev(s) would like to hear.
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poison stacking is very very frustrating.
character art is really cool. actions could be a little more animated. How an item from my deck gets paired to a character is confusing. I still don't think I get it.
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The start and getting started in general was a little confusing. Its not a game i would get into but then again i hated sunny. I'm sure alot of people would love it. Final thing try dumbing it down for people like me.
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brace: it seems to me that you - or your opponents- can't play. Its really HARD to hold a distance against a good opponent. Counting on switchout, rest, and if-i-attack-i-wont-have-50-energy makes it impossible for maintaining a distance for long.
p.s. Popo is a murderer at both ranges if you know how to play.
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pretty neat, but it seems like the best way to win is just to get big strong characters and always stay close, using strong attacks. Popo and other magic/distance cards don't seem to do much good, seeing as how it is REALLY easy to keep an enemy close by.
I think maybe it costs too much energy to move. You start close. If one person "gets close" but the other "gets away," then you end up close.
If the opponent has someone big and strong, it's easy to keep the other person close and just bash. doesn't allow much strategy.
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i think that to pass level we shoud get experience depending of the nivel of the oponent and not depending on the number of matches that we won ,a litle bit like sonny
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"1. Remove the ability to switch on first move. Because everybody will do it as their is nothing to lose by doing so and everything to gain."
Even assuming your opponent never intercepts, there's hits fleeing attacks, buffs, and the simple fact that you'll be in cooldown next turn and they will be able to hit you without fear of a switch.
"Need a way of talking to who your playing, in game.
and also, you should level up faster, if you play people of a a higher level."
The game already has both of those things (in ranked games at least).
"I really advise for you to use less energy for switching positions"
You have no idea how many things that would break. A lot of attacks are balanced around the assumption that rangechange->attack won't be possible, or at least will completely drain the character.
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I would like to see a very BASIC tutorial, such as Click here, then here then here... Notice this (with the kind of drawn lines and circles)
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When practicing, the computer tried to intercept me 3 times in a row when I had near full health. The computer should take health as well as my available attacks into account when deciding to intercept.
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Very entertaining, probably the best card battle game i've seen in a long while, but it would help to make the numbers on the bars a bit bigger.
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so far i'm enjoying it, biggest complaint would be that poison and bleeding stacks in a bad way. If two poison hits were made back to back it should just extend the poisoning period but as it is, you just get hit twice or more for poison damage. At one point i was taking three 10 hp hits per turn and had no chance of recovering. Very imbalanced at this point in that respect.
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As for now, quick review: Graphics are cool, but game is little bit slow (not dynamic). Ill write something more, later on.
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Awsome Game Realy hard to understand the rules at first, the tips were helpful but maybe arrows pointing to what you have to click aswell, cos i spent ages trying to find the button it told me to click.
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It'd be nice to go back and work for missed cards somehow. Like for every 5 levels or so you could pick another card for your deck.