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The deck builder is competent, but I think it could be much better. Let us sort it in various ways, like "Ninja Set" or "Ninja Characters" or "General Items", or "All Characters". Right now it's kinda a pain to scroll through them all.
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...I just realised, can you guys mask comments for Kongai? We're basically giving a lot of information for people who're not even playing it at all.
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i've been thinkin that would be nice if we can deal our cards, so i don't know if it is sure, you know, hackers and all of that
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what does it measn, i can't see the card nor the yellow arrow, well, just a bit of it, i mean, the not-used cards could be seen???
http://i268.photobucket.com/albums/jj2/Dexmente/kongaibug2.jpg
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i got this bug when i was flipping a card while the character was being changed and the card staid in this way
http://i268.photobucket.com/albums/jj2/Dexmente/kongaibug.jpg
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I don't know if you already know, but when viewing the opponent's deck, it does not show "times whatever" in the damage info of an attack.
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Okay, I found something wrong with the Ring of Curses. http://i190.photobucket.com/albums/z151/Ketchupyoshi/kongaibug.jpg
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A few more things 1) Add a forfeit option. It would be nice if you know you’re going to lose if you could just end it 2) Add an intermission option, even though you can just let your time run out and ask your opponent to not call the game, it would be nice if both players want to take a break if they could. Maybe have it where you can set the amount of time it goes for also. 3) Maybe have a continue game later option, where again if both players agreed you can continue the game later, maybe add a paused/continued game tab in the lobby for this. (again will post more later)
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Create or Edit a Deck - Long-named characters with long-named objects equipped don't fit:
http://i273.photobucket.com/albums/jj228/shadowbladed/Kongregate/constantin.jpg
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Deck Builder - when you add a character to your deck you can't see it's abilities, you have to remove it from your deck, look abilities on the upper bar and then add it again. Also, as Sylicas said, the graphics are lower on the deck bar.
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The game is awesome! Congratulations, everybody!
Once in a while the battle starts with a dead character...
Zina’s eye of the tiger never works. =(
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Say, one thing about spreading out information about this "Kongai" thing. How far can we go before we call it "Revealing a lot to the audience"?
And if Cocak decides to somehow make do a "Card / Deck Reviewing 2 months until release date" thing in the future, would it be allowed?
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The “Enemy Attack” window shows “null” for the attacks that deal 0 damages instead of blank or [insert some proper words here].
Proof : http://img516.imageshack.us/img516/7414/20080301180613df8.png
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Good suggestions, guys. BenV just finished match chat today, so that'll be in the next release, probably along with single-player. It's another tab in chat, though -- we decided to keep it there for consistency and because there's so much crammed into the interface already.
I'd love to see more stats, too. I think average # of switches and intercepts would be particularly interesting. (Catch those switchwhores out ;-) )
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A few things so far. Add some more scoring E.G. Total games played, total damage dealt, total damage received, total cards used, total damage recovered, total successful intercepts, total energy recovered. And I would go ahead and add "total times Eggys whooped your ass" :P. It would also be nice to have an in-game chat box. (will post more later)
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A bug at the deck builder:
"Add" a card and select an item. Click on the arrows to move the character card, the item orb won't move.
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Hey all. So you know there are a few features still in development that will be released over the next few weeks: sound effects and music, single-player, match chat with an opponent profile, star rankings based on wins (they are just random now), ranked matches, challenge a friend, and various animation enhancements/refinements. We'll also be fixing bugs (like the health & energy bars not updating on deck cards) and balancing characters.