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notfunnyz

Apr. 13, 2008

Under rating threshold (show) luck is turly an important element in the game

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FrankDaze

Apr. 13, 2008

Under rating threshold (show) The bot is too dumb :P

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minusdriver

Apr. 13, 2008

Under rating threshold (show) Anex's Power Toss critically hit Zine for 129 physical damage.

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deleteduser

Apr. 13, 2008

Under rating threshold (show) I win, Mario xD

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deleteduser

Apr. 13, 2008

Under rating threshold (show) herbal remedy is messed up cause in game it says it heals 3 then if you look at the boost thing (under it) it says it heals 4

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deleteduser

Apr. 13, 2008

Under rating threshold (show) master54100, is that the way they're going to leave it?

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Nob1e

Apr. 13, 2008

Under rating threshold (show) GET SOME BETTER SERVERS!

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deleteduser

Apr. 13, 2008

Under rating threshold (show) Fantastic game! I love the simple complexity. I would love to see the characters from it in other games here at Kongraigate.

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doomdoom24

Apr. 13, 2008

Under rating threshold (show) whatever you do kongregate don't sell cards to other players with money but you could sell them for points.

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garcia1000

Apr. 13, 2008

Under rating threshold (show) If we can see the person's latency like when you join a Quake network game that would be good for lag issues

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master54100

Apr. 12, 2008

Under rating threshold (show) if it is same speed for both attack both attacks are made even if one card dies before it can attack

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deleteduser

Apr. 12, 2008

Under rating threshold (show) though I just kiilled a higashi, then got hit by his attack...

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deleteduser

Apr. 12, 2008

Under rating threshold (show) I like it, by the way. It's great. not enough positive comments here. here's to hundreds of cards.

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garcia1000

Apr. 12, 2008

Under rating threshold (show) I experience a lot of lag, but I don't know whose side it is on. It is more lag than should happen in a turn-based game with only a few options each turn.

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deleteduser

Apr. 12, 2008

Under rating threshold (show) It would be nice if we can maybe buy cards or trade them and such.

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deleteduser

Apr. 12, 2008

Under rating threshold (show) one thing i'd like to see is closer to real time updating of the health and energy (you're already doing it for the bar just not the number) rather than updating the numbers at the end of the round

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Kiki123987

Apr. 12, 2008

Under rating threshold (show) i would suggess a story mode... maybe with bosses where you can win new cards or something like that and maybe rare cards you can't win that often...that would give the game a great feature

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imbored

Apr. 12, 2008

Under rating threshold (show) i have two different Higashi cards now because i picked him as a starter and i just won the card... i dont think that is supposed to be.

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deleteduser

Apr. 12, 2008

Under rating threshold (show) quicker turns would be a good thing. Maybe some more animations? I can't honestly see myself playing the game for more than a few matches before getting bored. I think with some new cards and new abilities that could change, but for now thats how I feel. Its a great concept and game so far. But I think its outclassed by some of the other games on this site. This should the flagship of this site and so far its kinda.....not.

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travissimo

Apr. 12, 2008

Under rating threshold (show) is there going to be a rewards system for victories, or just rankings? I'm still kinda new to this but i love the game-play and the user friendly deck builder; it seems like this is going to be a really great game.

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Uchiha

Apr. 12, 2008

Under rating threshold (show) Turns should be faster.

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gigikun

Apr. 12, 2008

Under rating threshold (show) this is fun but i still dont get how to play...

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deleteduser

Apr. 12, 2008

Under rating threshold (show) the lag on this sight is going to be intollerable when this launches for real

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deleteduser

Apr. 12, 2008

Under rating threshold (show) I know when you're stunned your only option is to rest, however, i'd still like the time to think through my next couple of moves even though i must wait for the stun to pass, so give it a rest guys.

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ROARGRRR

Apr. 12, 2008

Under rating threshold (show) it seems like the chances of activation for stuns and stuff are off or at least streaky

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Nob1e

Apr. 12, 2008

Under rating threshold (show) one i dont think the clock does any thing and i think it should be half the time

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deleteduser

Apr. 12, 2008

Under rating threshold (show) There needs to be automatic forfeit if someone goes inactive 3 turns in a row

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MorganFreeman

Apr. 12, 2008

Under rating threshold (show) When stunned, the move-pass and resting should happen automatically. To do otherwise is to waste time.

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deleteduser

Apr. 12, 2008

Under rating threshold (show) Great game, however I think that it really needs to have the turn time shortened. If you cant decide in 30 seconds or so, you have a problem. 1 minute is WAY too long.

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deleteduser

Apr. 12, 2008

Under rating threshold (show) Is there any chance of resizing the playing field so that it fits in a 1024x768 screen? Currently it's just slightly too big and the next resolution up (1152x864) causes me a bit too much eyestrain for long playing sessions.

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deleteduser

Apr. 12, 2008

Under rating threshold (show) THIS IS AWESOME!!! lol i couldnt wait for my invite, i just want to thank all the people who made this game for making such an awesome game. it was worth the wait

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deleteduser

Apr. 12, 2008

Under rating threshold (show) very very fun

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ThinkTank

Apr. 12, 2008

Under rating threshold (show) @Hawkian: Teleport will move him close but there is a chance it will "miss". @vrall: Some of the cards had their stats changed without the words on the cards being changed.

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deleteduser

Apr. 12, 2008

Under rating threshold (show) marquis teleport does not move him close

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deleteduser

Apr. 11, 2008

Under rating threshold (show) Herbal remedy card says +3 health during battle but it actually is adding 4 (message when it hits + the icon on the screen for the special)

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Mcmicker

Apr. 11, 2008

Under rating threshold (show) As of right now the only way to earn cards is to do the weekly challenges when they are available. However, the inclusion of the "Earn Cards" button in Kongai seems to point towards some other way to earn cards in the future.

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doomdoom24

Apr. 11, 2008

Under rating threshold (show) how can you earn cards?

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Orangatang91

Apr. 11, 2008

Under rating threshold (show) Hagashi can cause parylization while zina the beast mistress and rumiko can cause stun. Is there a difference?

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ROARGRRR

Apr. 11, 2008

Under rating threshold (show) when some of the heros can only attack close range and the other hero just wants to get to ranged it can cause a really long boring battle where no one takes any hits. i dont know if there is any way to fix this without hurting the game

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Skarn

Apr. 11, 2008

Under rating threshold (show) never even saw that before :P anyway i saw everyone else posting em here so i figured that's where they go >.> oh well

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deleteduser

Apr. 11, 2008

Under rating threshold (show) @Skarn Read the Directions People! "If you encounter a bug please click the green bug icon in the upper right corner of chat and send us a detailed report. Your report will be submitted along with info on your match. Taking screenshots of bugs is also really helpful to us (email them to feedback@kongregate.com)."

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Skarn

Apr. 11, 2008

Under rating threshold (show) hmm. It seems both of those things were changed just then. that must've been the cause. But was the healing salve intentional? i See no mention in the patch notes.

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Skarn

Apr. 11, 2008

Under rating threshold (show) There a place to post bugs? I kinda doubt the developer has time to sift through all these comments :P anyway. I was using Higashi with healing salve as my first, I pulled him out of combat, when i pulled him back in for some reason his innate and item ability got a "stack" but it wasn't exactly the same. Either way the details on the copies were 60 to intercept and 3 to healing per turn. I was going to win because of it so I quit.

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andrew

Apr. 11, 2008

Under rating threshold (show) stat updates v1.5! "read them here":http://www.sirlin.net/kongai-beta

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deleteduser

Apr. 11, 2008

Under rating threshold (show) you probably wont find out just how mind bending this game can be until you've played an intense game where you make a well played comeback. there's also some joy in losing a good match to some tricky opponent manuvers. i also like the matches where i get the best of my enemy at every turn and flatten him >:)

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deleteduser

Apr. 11, 2008

Under rating threshold (show) It may not be all its cracked up to be at first, duffman. i didnt think much of it either at first glance. it took some getting used to in order to pick apart some of the finer points of the game before i could enjoy it more. take some more time to learn it a bit and dont get discouraged, it really is a good game. still needs work, but you cant really please everyone on everything about this game or any game for that matter.

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Skarn

Apr. 11, 2008

Under rating threshold (show) Suggestion 1: Need a way to see our own stats. 2: Alternate color graphics if your opponent is using the same card as you.

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deleteduser

Apr. 11, 2008

Under rating threshold (show) Slight graphical glitch. I killed a character (Tafari) and a new character switched in (Andromeda), but the new character didn't move all the way into position. The incoming character is cut off by the edge of the screen.

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deleteduser

Apr. 11, 2008

Under rating threshold (show) @Uttel: Actually, it does show the odds for debuffs. The chance is listed as "Proc" right under the chance to hit.

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Skarn

Apr. 11, 2008

Under rating threshold (show) suggestions help too. got any?

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