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deleteduser

May. 17, 2008

Under rating threshold (show) need lvl decay for loses and it will grow up with lvl - more level you have - more u pay for lose

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deleteduser

May. 17, 2008

Under rating threshold (show) Password protected matches would be nice =\

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deleteduser

May. 17, 2008

Under rating threshold (show) I really think the lag is a major issue at the moment.. It's essentially making the game unplayable. 1 minute between moves, 1 minute between attacks... for a 3 card 'quick' match I'm finding it's going to take about an hour! I don't really understand what's causing the insane amount of lag.. not alot of data is being transmitted surely? With the 2% chance to get a new card (per win) and each match taking an hour I'd need to play (and win every match) continuously for about a week to even expand my card-base. A real shame as the game looks to be fun when it's working quickly :( -FO

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deleteduser

May. 17, 2008

Under rating threshold (show) if you take a char out of battle does it take off thier stacked damage effects? because it shouldn't

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NorthernPolarity

May. 17, 2008

Under rating threshold (show) I think playing against a higher level character would probably make you better than if you played a lower level character: you can see what they're doing right, and what you're doing wrong.

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deleteduser

May. 17, 2008

Under rating threshold (show) You NEED to rewrite the probability engine. I'm sorry, but it does not work. If I could, I'd write a driver to prove it, but I don't have your code. Perhaps find a new random number generation algorithm.

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deleteduser

May. 17, 2008

Under rating threshold (show) sooo yeah... Rhine just basically wooped my A**... I agree with the level cap system. not really fair playing the 2nd seed beta player =\

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deleteduser

May. 17, 2008

Under rating threshold (show) My first impressions are it's a good game both in terms of gameplay and visuals although the learning curve is steep. I don't know enough about the game mechanics as of yet to comment upon them but I think that there needs to be more options for players 'hosting' a game such as a time limit per round, a max joining level etc. Will post a more in-depth review when I've gotten the hang of the game a little more. -FO

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deleteduser

May. 17, 2008

Under rating threshold (show) good game would be nice if window wasint so big and mabey more tribes and how i get more cards [half beast tribe would b nice]

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Syme

May. 17, 2008

Under rating threshold (show) I'd like to be able to mark other players. Not publicly of course, just be able for myself to, say, star the names of people I like, want never to play again, etc.

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deleteduser

May. 17, 2008

Under rating threshold (show) not every higher level char has a winning record...

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deleteduser

May. 17, 2008

Under rating threshold (show) When hosting a game, lvl constraints would be nice, instead of having to kick every plyr that tries to match you that is a way higher lvl

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deleteduser

May. 17, 2008

Under rating threshold (show) It really is a well made and beautiful game! I hope it grows big, and I hope I can start winning :)

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deleteduser

May. 17, 2008

Under rating threshold (show) I don't know if it is only my computer... but the game keeps restarting itself

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deleteduser

May. 17, 2008

Under rating threshold (show) stacked poison can be overpowered too

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deleteduser

May. 17, 2008

Under rating threshold (show) A "Re-Match" feature would be nice ^_^

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deleteduser

May. 17, 2008

Under rating threshold (show) I wonder if there's a bug that kicks people when you try to select a deck... It goes Error selecting deck and my opponent leaves pretty frequently. Also the two things I wanted most, being able to see the game log post-battle and full text on the enemy attacks tab, got in. Thank you very much .

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deleteduser

May. 17, 2008

Under rating threshold (show) stacked bleeding ritual is kind of overpowered

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deleteduser

May. 17, 2008

Under rating threshold (show) "Challenge A Friend" Doesn't work, unless of course it has not been implemented yet due to testing phase. =) Awesome game 5/5 I've won a bunch of matches haven't gotten a card yet =(

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deleteduser

May. 17, 2008

Under rating threshold (show) ah! and you can give a 5% x level the person are getting, chance to have a card :)

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deleteduser

May. 17, 2008

Under rating threshold (show) you can make "absorb" of some character, make them up their life with enemies damage :)

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deleteduser

May. 17, 2008

Under rating threshold (show) And of course status check is the remaining bug ;)

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deleteduser

May. 17, 2008

Under rating threshold (show) agreed! Damage over Time needs to be affected by resistences

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deleteduser

May. 17, 2008

Under rating threshold (show) conection problem?

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zelda_lover

May. 17, 2008

Under rating threshold (show) if you cut the timer in half that would be nice

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ChadMiller

May. 17, 2008

Under rating threshold (show) jiaflu: Entirely possible, which is why I said "misleading at best." It's not that I think leafy definitely shouldn't trigger on those abilities, it's that IF it's going to trigger the abilities shouldn't be worded in such a way that makes it sound like it won't. grinchy: Higashi is scheduled for a nerf, you can see the proposed changes at http://www.sirlin.net/kongai-beta

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deleteduser

May. 17, 2008

Under rating threshold (show) ...Holy crap. The quality of this is just so much better, lag-wise, the same-speed attack animations, bench-attack health change animation... Computer AI remains pretty bad. Andromeda at far range and full energy just rested. o_O

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deleteduser

May. 17, 2008

Under rating threshold (show) 2% seems too low

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Uchiha

May. 17, 2008

Under rating threshold (show) Zina + deadly poison = totally pwnage in 5-cards

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grinchy

May. 17, 2008

Under rating threshold (show) Much better now. Still Higashi is overwhelming close and far. He should be more balanced. Consider reducing his hp to 70.

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ErikM

May. 17, 2008

Under rating threshold (show) Zina is overpowered; hitting all characters with a chance of inflicting bleedings and more damage effectively negates switching out if you do, and otherwise wounds half your team before it can fight.

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deleteduser

May. 17, 2008

Under rating threshold (show) what exactly does turn cooldown mean?

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deleteduser

May. 17, 2008

Under rating threshold (show) ChadMiller>> No, the wording is actually poor. Those attacks are Physical attacks that deal Light type damage hence, triggering Leafy.

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ErikM

May. 17, 2008

Under rating threshold (show) Is resistance supposed to affect damage over time effects? It doesn't, which seems odd.

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deleteduser

May. 17, 2008

Under rating threshold (show) You cant turn off the sound? the game itself is superbe!

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ChadMiller

May. 17, 2008

Under rating threshold (show) bob: I don't see your point; enchant makes both of her blade attacks light, so if the buff is up then shield bash should be the only attack that triggers leafy trap, according to the wording of the cards.

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deleteduser

May. 17, 2008

Under rating threshold (show) definetly need penalties for not doing move in given time. And shorter turn time, arond 30-40 secs.

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deleteduser

May. 17, 2008

Under rating threshold (show) I'm sure many people have mentioned this before, but we really should have the option of changing our starter cards. i would settle for giving my 3 back and only getting 2 new ones if thats what it took.

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ScionofLight

May. 17, 2008

Under rating threshold (show) if ure computer restarts and you lose the game its because when your computer restarts you quit the browser meaning u forfeit the match

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deleteduser

May. 17, 2008

Under rating threshold (show) How is speed counted? I can't find it in help.

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deleteduser

May. 17, 2008

Under rating threshold (show) stalemates are terrible, needs a draw option

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deleteduser

May. 17, 2008

Under rating threshold (show) Mods WHY IF my computer restart i lose the game (

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deleteduser

May. 17, 2008

Under rating threshold (show) cool game, but I would change the ranking system: winning gives you like 5 or 3 points (depents if opponent has a higher or lower rank than you) and loosing 1 point. Than you need ... points to get a higher rank. And it needs a mute button!

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deleteduser

May. 17, 2008

Under rating threshold (show) mute button +1

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deleteduser

May. 17, 2008

Under rating threshold (show) That makes my 4th forfeit win after killing their first character....

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COE40

May. 17, 2008

Under rating threshold (show) i think you should be able to see ur own stats like wins and losses and such

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deleteduser

May. 17, 2008

Under rating threshold (show) the time limitation system right now can be quite annoying if someone takes all the time he has for every decision. I suggest to do the following: decrease time limit to 10 sec and add a time pool of 1-2 min. What does this mean? You can take 10 sec for every decision. Every second you need over that is substracted from the time pool. Once your time pool is depleted you must make your decision within 10 sec

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deleteduser

May. 17, 2008

Under rating threshold (show) I really hate sore losers that stall out the time when they're losing.

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dmgnome

May. 17, 2008

Under rating threshold (show) Also, typo: it should be spelled "Necromantic Tomes" or "Necronomic Tomes," not "Neocronomic Tomes."

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dmgnome

May. 17, 2008

Under rating threshold (show) My opponent keeps using all the time available on the Maneuver phase. Not only is it annoying, but for some reason it lowers the timer on the attack phase to less than half its normal value. Very annoying bug.

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