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imbored

May. 09, 2008

Under rating threshold (show) they should have the starter cards changable for the first week and then lock them. It would be cool if since this is Kongregates main game we could use our points in it or something. just an idea. maybe purchase cards???

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minusdriver

May. 09, 2008

Under rating threshold (show) @jewstylekungfu some of us have serious already been playin this for months... there is really not much interest in continuing to play until all the cards are released and it goes live. I think this is the main reason not many are on. Not to meantion some of us are testing other alpha & beta games atm. Just my 2 cents.

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deleteduser

May. 09, 2008

Under rating threshold (show) the game isnt fully released yet, jewstylekungfu. those who've tested it have played it enough to be done for now... i dunno, but it will pick up once it goes full release, i hope.

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deleteduser

May. 08, 2008

Under rating threshold (show) one of the cards in my deck dissapeared when i switched it out of play... It didn't come back until I ran out of other cards and waited for the timer to run down.

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deleteduser

May. 08, 2008

Under rating threshold (show) There is usually only 5 people on at any time. And most of them aren't waiting for a match.

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deleteduser

May. 08, 2008

Under rating threshold (show) It looks like most everyone has lost interest in the game. I log in at any given waking hour in the Eastern Time Zone, and am lucky to find one other person to play a match with.

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deleteduser

May. 08, 2008

Under rating threshold (show) @ re-picking starters The developers have said we'll have a chance to pick again once the game is released. And, yes, it has been mentioned before. Numerous times. Which, I'd think would point out that the developers haven't really come up with an answer at all - especially since it's not going to help any new players who likewise pick sub-par cards.

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deleteduser

May. 08, 2008

Under rating threshold (show) yeah,i didnt choose gr8 cards but i didnt have a clue wat wud b good r bad at the start...re-spec wud b dead helpful

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deleteduser

May. 08, 2008

Under rating threshold (show) Perhaps a Sonny style Re-Spec option, except once a week, so nobody can do it too often.

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deleteduser

May. 08, 2008

Under rating threshold (show) im probably not the only one to notice this, but i would like the choice to do single player with a 3 card deck.

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deleteduser

May. 07, 2008

Under rating threshold (show) wtf only 3 onlyne

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Zigma

May. 07, 2008

Under rating threshold (show) i'm just wonderin y we cant watch matches

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AriStar

May. 07, 2008

Under rating threshold (show) marquis vs. marquis - game mechanics issue. We both cast vampiric touch. Mine activated first. Then his. Since his energy had been lowered by my attack he received energy back. I didn't. This happened again later in the same game. Surely this ain't how it should play. Either both should get the energy back or not.

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deleteduser

May. 07, 2008

Under rating threshold (show) Re: Saus' comment about his card list (which you can find here: http://momako.blogspot.com/2008/04/kongai-card-list.html) I'm not Saus, so I thought I'd mention that his card list is every bit as awesome as he says it is. You should all favorite it, look at it, and tell your friends about it. When I grow up, I want to be like Saus's card list. ;) — Bruce

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deleteduser

May. 07, 2008

Under rating threshold (show) Re: "well it might encourage more beta [testers] to play if they had more cards to experiment" — Great point. It would be great if we could earn cards to use in beta, which encourages us to play more so we can earn them, but unlocks cards reasonably fast so we can actually earn them quick enough to want to keep playing instead of saying, "bah, grind", and not playing. I'd be nice if we could keep those cards as a "thanks for beta testing" reward, but Kong may not think that's fair to non-testers. So they could take away the cards we earn from the beta test acquisition method, and so long as (A) they tell us that's what they're doing, and (B) they make it so we get them from playing, I'd say the net effect would be more play, more testing. — Bruce

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deleteduser

May. 07, 2008

Under rating threshold (show) If it's not smacking too much of self-promotion, I thought I'd mention that I've put a list of all the cards and associated information up on my blog which can be found here: http://momako.blogspot.com/2008/04/kongai-card-list.html

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deleteduser

May. 07, 2008

Under rating threshold (show) @administrators I'd like to renew my call for a dedicated message board here, on this site. Sirlin's is nice but not everyone knows about it or will bother to head over and sign up while they're already registered here. But, honestly, this comment thread is becoming a swamp that I find increasingly hard to pay attention to. Suggestions that have been made before get buried and repeated, basic knowledge that's passed along gets ignored so the same questions get asked over and over again, and interesting discussions get lost under the weight of time. You'll want a board at release, so why not start now?

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deleteduser

May. 07, 2008

Under rating threshold (show) @Magician X re: Pokemon I believe that it was said in one interview or another that Kongai IS basically Pokemon with a few little twists - like removing, simplifying, a lot of the resistance grid and adding in an energy/mana system. It's really only a matter of time before we're hunting about the site with our Kongre-Capsules looking for the latest batch of cards.

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deleteduser

May. 07, 2008

Under rating threshold (show) @low tester population I agree, the lack of people on and waiting for games is not just annoying but troubling. I know I stopped playing for a little while because of a combination other commitments and soul-sucking lag. But the server move has made things much, much better seemingly wihtout bringing a lot of other people back. I'd guess it's one of those chicken and the egg problems - no one's playing because there's no one on and no one's on because no one's playing - but in any event a solution needs to be found. Maybe the next patch will do it, I don't know.

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deleteduser

May. 07, 2008

Under rating threshold (show) @UAX For people who want to test the cards they don't have, that's what the Random(All) button is there for. If you don't like it then you should have been playing longer to earn more cards - testing conditions of scarcity and imbalances in the player population is more important than testing what happens when everyone has everything.

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deleteduser

May. 07, 2008

Under rating threshold (show) Seems nice :) Reminds me a little bit about PokeMon with the 1 item restriction, switch out and 1 on 1 battles thing... not that its a bad thing thou =3 What would be nice could perhaps be if the characters got levels and "evolves" or something, a reward for playing with a weak character for example, making it more poerful when it levels up, and the player would get ranks depending on his/her characters/cards level etc. i dunno, looking forward to the final result nonetheless^^

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deleteduser

May. 07, 2008

Under rating threshold (show) well it might encourage more beta tseters to play if they had more cards to experiment

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deleteduser

May. 06, 2008

Under rating threshold (show) Bardblaster— I think you have great points, but from my observations, it seems Kongregate are more interested in gathering data and less interested in us having access to all cards to test balance (I assume they gather data when we play, such as what cards we use, what moves we make, etc; not sure, though). Very few players can give decent balance feedback that's actionable. Data is more reliable and objective. You could argue that giving access to all cards would give you better data, but if Guild Wars teaches us anything, it's not always wise to give people full access to in-game resources (which makes the game really fun because it removes barriers to entry) and then take that away. Players tend to revolt, so perhaps Kong are wise. Do keep up the great feedback, though. — Bruce

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deleteduser

May. 06, 2008

Under rating threshold (show) cocobeaqn, You were probably attacked by an attack that damages all (or one) of your "benched" characters (i.e. a character in your deck that isn't in play). It's a viable game option, not a bug, unless you experienced something different.

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Casey531

May. 06, 2008

Under rating threshold (show) Bug! When i was using my Ashi (axe battler) i had *Reinforced breastplate* on, now I have my Onimaru in play, and it shows the *reinforced breastplate* still in the corner even though I have nothing for him, and when i scroll my mouse over the *Reinforced Breastplate* it doesn't show what its abilities are for it... Weird...

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deleteduser

May. 06, 2008

Under rating threshold (show) buggi buggi buggi where is the touch of doom

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cocobeaqn

May. 06, 2008

Under rating threshold (show) the deck

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cocobeaqn

May. 06, 2008

Under rating threshold (show) strange things are happening cause my card died INSIDE

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deleteduser

May. 06, 2008

Under rating threshold (show) I think that being able to change your starter cards would be nice, since I am not able to test out anybody but Andromeda, Marquis Le Morte, or Helene to see if I can find imbalances on any specific card. The whole point of beta-testing is to have people who help you find the bugs (at least from the maker's perspective), and it is generally a good idea to let them test out EVERYTHING that you have already programmed into your software. I think that it would be nice to allow the testers an option of changing their starter cards, even if this means that any decks that they have created are removed. I found out one of Andromeda's major problems (for me at least): she is not a good starter, since the game starts with both players at the close range. Anyway, this is just my idea...

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deleteduser

May. 06, 2008

Under rating threshold (show) the beta testing has been going on for quite awhile and i guess many people are bored :s we should have acess to more cards to allow us to see if the game has any imbalances

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deleteduser

May. 06, 2008

Under rating threshold (show) Just so everyone knows: Prime your intercept engines, folks—Kongregate changed servers, so Kongai should now be running faster and should be, dare I say it, lag-free. Tell your friends! FYI, I wrote in more detail about the update in my Kongai FAQ: http://www.kongregate.com/forums/1/topics/3965?page=3#posts-142790 — Bruce

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deleteduser

May. 05, 2008

Under rating threshold (show) re: "I think the range change fee is too high" I'm pretty sure the game is balanced around the 50 energy range-change cost. Change that, and, to use Sirlin's wooden plank and marble analogy (that no one here will know of, heh), if you move one thing, it upsets the balance of everything else. More detailed feedback about what situations you're having trouble with (ie. cards? rough stat counts? etc) would be helpful.

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makuta2

May. 05, 2008

Under rating threshold (show) we seriously should have more beta testers, there only like 8 people on at all times. I try to play but they're always busy playing another game.

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deleteduser

May. 05, 2008

Under rating threshold (show) re: ongoing discussion about the timer— I posted a good comment about why the timer is important in Sirlins forums. Find it here: http://www.sirlin.net/forums/showthread.php?p=2365#post2365 I also made a thread where I talk about cool things like "Fast-mode Kongai". The post even has an interesting puzzle with an awesome solution if you figure it out! Find it here: http://www.sirlin.net/forums/showthread.php?p=2368#post2368 — Bruce

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garcia1000

May. 05, 2008

Under rating threshold (show) When we get decent lagtimes, 30 seconds should be enough per move. An overall time bank like in chess or scrabble games would also be good. Or something like a Fischer clock.

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deleteduser

May. 04, 2008

Under rating threshold (show) Something weird happened, I was fighting someone with the Tiger's Claw equipped, and the bleeding effect hit Higashi, who was not in play...

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HerrSerker

May. 04, 2008

Under rating threshold (show) I think the range change fee is too high

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makuta2

May. 04, 2008

Under rating threshold (show) i meant getting cards without challenges

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NorthernPolarity

May. 04, 2008

Under rating threshold (show) Yeah, they're doing that right now with the R1 cards.

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makuta2

May. 04, 2008

Under rating threshold (show) just wondering...w are going to be able to aquire cards, whose challenges have passed right?

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deleteduser

May. 04, 2008

Under rating threshold (show) @re: timer I thought the timer was 30 seconds. The time-out for disconnects is a full minute but I thought the between-rounds timer was shorter because, yeah, a full minute for each click is too much. It also can lead to trouble with griefing - it would be very annoying to face a player/bot who waited every single time until the very last moment to move - so, like in a game of chess I wouldn't mind if there wasn't just a timer for making moves but an overall pool that timer burns through which, when used up, causes a forfeit or forced moves or something. Bruce is right, though, that having that time isn't a bad thing. Being able to think about future moves and plan ahead adds to the game's depth.

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grinchy

May. 04, 2008

Under rating threshold (show) Agree with shirt. We should have an option at least to lower the timer. Most games could have 15 second timer and be fine. So many minutes are used up with an opponent who has a single choice. Also, there is a major amount of lag recently - THAT'S WHY NO ONE IS PLAYING IT.

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deleteduser

May. 04, 2008

Under rating threshold (show) I guess that if it takes you a minute to think about your next move then Kongai isn't too slow. However it appears that most players, me included, think that a minute is too long. A 30 second timer would increase the action and push players to think quickly.

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deleteduser

May. 03, 2008

Under rating threshold (show) I don't get the "game takes too long" comments. When I play, I either use the minute to think or talk to my opponent, or if I am waiting for my opponent, I sit and try to guess what my opponent is doing so I can learn more about him and test my intuition, or I talk to my opponent. Sometimes I wish I had more time! (But no, 1 min is fine.) Would a "Kongai-fast mode" be fun? Yes. But is Kongai too slow? I don't think so. Think or talk more. - Bruce

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xanderao

May. 03, 2008

Under rating threshold (show) there is not enough fighter class cards that are really good

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makuta2

May. 03, 2008

Under rating threshold (show) this game is good, but i get confused easily(due to the fasct i did not read instructions). The only problem I have with the game is that it is time-consuming, it takes to long for the turn to pass. Giving the game more graphical animations may make up for the slow speed(in my opinion)

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makuta2

May. 03, 2008

Under rating threshold (show) lol i didnt even kno i was a beta tester till i read my email now

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deleteduser

May. 02, 2008

Under rating threshold (show) when I choose single player I can't choose between 3 and 5 cards, I eather have the 5 or the 3

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deleteduser

May. 02, 2008

Under rating threshold (show) first of all this game is great and very original. the idea of gaining the cards over time and have to work to earn them is good. but have some downsides for new joiners who want to play kongai. And there is more to do before the realease of this game: 1. add a 1 time reset for selecting the starter cards. new players nomraly would select cards that they won't fit to thier strategy after a while. 2. something must be done to the AI of single player. when there is no players around there is nothing to do with this game because the AI is terrible, the enemy doesn't change ranges and only rests and intercepts and it not really fun to win 5 enemies with the use of only 1 card.

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garcia1000

May. 02, 2008

Under rating threshold (show) The most fun part is when the first match is higashi vs higashi and we get to play stun palm roulette to see who wins

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