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not bad game so far...a couple things about it
Zina the beast received the 15 percent taste of blood buff and didnt kill the opponent. the ai seems a bit stupid sometimes an example it tried to intercept me when i had no other playable cards. not a bad game so far makes me want to get more cards
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Tafari is ridiculously good, for sure. Some balancing of various cards would be good, but SPEED UP THE GAME ANIMATIONS. It's way, way too slow right now.
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Curse Of Doom: Epic Fail.
Trapper: Epic Fail.
Not being able to rechoose starting cards to get these rigged heroes? : Priceless.
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i agree with about the starter repick it just doesn't make much sense to pich your cards before you know how to play or what cards abilities really mean
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agree with comment below. Tafari is way too powerful. It's like playing rock, paper, scissors with someone but then stopping them from playing paper. Should be 50% chance IMO and that would still be an awesome innate.
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I'd like to see the close and far buttons switch. I see where you're going with the one left taking you left and all, but I need them in order, which in my convoluted logic would be none, small, big(pass, close, far).
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I think the native "The opponent cannot switch caracters" effect is a bit too strong because it helps you a whole lot predicting the enemie's next turn. I would change that into a certain percentage, like "If the enemy tries to switch characters, there's a 75% chance of stopping him".
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yeah, I'll support the changing starters as well. I picked mine before I tried out the game, and wound up screwing myself by deciding to complete my purple set instead of spreading out.
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the games take too long. I wish I had a suggestion as to how to fix this, but the problem is that even with three card matches, there's just too many turns, each with too many decisions.
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the game said the connection was bad during a bot fight of Juju the shaman agains't Popo the younger, after the game resumed, it froze in the waiting for opponent phase.
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uh, it takes up a little bit more than the full screen... on my computer anyways :\ it'd be nice to fix it so you can see the whole thing at once
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i believe that it would be better when winning (or beeing defated) would cause e.g. winning (loosing) something like exp. :D playing like that is quite boring ;P
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herbal remedy is messed up cause in game it says it heals 3 then if you look at the boost thing (under it) it says it heals 4
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Fantastic game! I love the simple complexity. I would love to see the characters from it in other games here at Kongraigate.
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I experience a lot of lag, but I don't know whose side it is on. It is more lag than should happen in a turn-based game with only a few options each turn.
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one thing i'd like to see is closer to real time updating of the health and energy (you're already doing it for the bar just not the number) rather than updating the numbers at the end of the round
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i would suggess a story mode... maybe with bosses where you can win new cards or something like that and maybe rare cards you can't win that often...that would give the game a great feature