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CatAttack123

Apr. 17, 2008

Under rating threshold (show) i noticed like a bug or sometin when i was playin 5 card multuiplayer. There were two of my cards, which i hadnt played at all yet, that went down to about 10 hp from a DOT attck. Every turn, their hp got lower nd lower. Also, when i was switching out against Zena's tiger strike or whatever, it was evaded, yet i was still stunned.

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deleteduser

Apr. 17, 2008

Under rating threshold (show) It seems like Jade Figurine should damage the drainer, even if the drainer doesn't actually gain any life. That is, if Marquis is full of life and uses a Vampiric Touch against a character with the Jade Figurine, Marquis should still take damage.

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deleteduser

Apr. 17, 2008

Under rating threshold (show) Glitch with phylactrecy it make them impossible to kill

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morfeos

Apr. 17, 2008

Under rating threshold (show) it should have an option to see a game and block others from seeing

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Trixy_Sprite

Apr. 17, 2008

Under rating threshold (show) (Comment directed at quindraco)

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Trixy_Sprite

Apr. 17, 2008

Under rating threshold (show) It's not that hard to remember... they're pretty straightforward...

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deleteduser

Apr. 17, 2008

Under rating threshold (show) This game works better than last time i tried it, good work (if you did some ^^)

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deleteduser

Apr. 17, 2008

Under rating threshold (show) The game is full of bizarre little symbols which obviously are supposed to explain e.g. how much energy a given skill costs, but there's no way I can see to look that info up while in a fight, e.g. in a popup if you hover over the symbol. That means I have to have the entire symbol set memorised! Not cool.

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restafval

Apr. 17, 2008

Under rating threshold (show) you should have a rematch option when the game is over

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deleteduser

Apr. 16, 2008

Under rating threshold (show) Good game overall, but there are minor issues: -AI doesnt change range even if it cannot attack. -Hp and energy bar numbers dont change when the damage is dealt, they do at the end of the turn (little confusing) -A option of changing your starter cards would be useful (or saying clearer that the objects are only for their color's characters)

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deleteduser

Apr. 16, 2008

Under rating threshold (show) also it would be nice if the options menu disappeared at some stage (i.e. when clicking on cards) rather than staying open until you close it.

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deleteduser

Apr. 16, 2008

Under rating threshold (show) A Good game. As far as bugs go, i noticed on one turn the computer took about 30 seconds to move.

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Gregorius

Apr. 16, 2008

Under rating threshold (show) The AI in the single-player always yields movement privileges to the player; something should be implemented to add slightly more of a challenge. Also, why should characters with Chi Reflect be able to reflect light-based debuffs? It's odd seeing Yoshiro with Helene's "Enchant Blade" without even a blade weapon, no?

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slicedbread87

Apr. 16, 2008

Under rating threshold (show) really good game but it keeps losing conection

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deleteduser

Apr. 16, 2008

Under rating threshold (show) The one thing I noticed most is a problem with the siingle player AI, as was mentioned in an earlier comment. It's especially bad that characters with only short range attacks do not close.

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deleteduser

Apr. 16, 2008

Under rating threshold (show) Mild confusion: "Enchant Blade" says blade attacks are modified, but no attacks specifically say "blade attack". Also, does this affect only the buffer or all characters including foes?

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ThinkTank

Apr. 16, 2008

Under rating threshold (show) Item cards can only be given to characters who have the same color background as the item.

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cocobeaqn

Apr. 16, 2008

Under rating threshold (show) The tutorial button isn't working. The rules are easy to pick up and nice basic gameplay

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deleteduser

Apr. 16, 2008

Under rating threshold (show) for chars that only have short range attacks they should have a charge like the ninja teleport

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deleteduser

Apr. 16, 2008

Under rating threshold (show) I have a card called sacred candle but it has no add feature, how do I use this card?

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deleteduser

Apr. 15, 2008

Under rating threshold (show) I tend to think that Tafari's innate works well within the balance of the game. Bleeding ritual doesn't seem too far off -- maybe a one turn reduction -- Ambrosia needs something, after all. On the single player AI... Yoshiro shouldn't cast chi reflect if his opponent doesn't have light attacks. Tafari shouldn't try to intercept. Characters with only short range attacks (e.g. Ashi) shouldn't sit at long range if I have long range attacks. Even if I don't have long range attacks, short range characters should close if they have the energy for a move + an attack, or should know to switch. The single-player is going to get used a lot, I think. The AI should be some sort of challenge.

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garcia1000

Apr. 15, 2008

Under rating threshold (show) Tafari's innate makes the game not fun. A more fun innate would be a 50% chance of opponent failing to switch out (and subject to normal attacks during the round where switch-out failed)

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Trixy_Sprite

Apr. 15, 2008

Under rating threshold (show) Bleeding ritual is WAY TOO POWERFUL now...

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deleteduser

Apr. 15, 2008

Under rating threshold (show) The game is good, but it needs more "how to play" in-game.

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deleteduser

Apr. 15, 2008

Under rating threshold (show) Yeah... if two attacks have the same speed, it's kind of confusing to wonder why one character's dead and it's still attacking. Also, immediate hp/energy number drops will sort of help, instead of waiting until all the attacks are over to wonder whether you are at 1 or dead.

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garcia1000

Apr. 15, 2008

Under rating threshold (show) Oh yeah, when you get a critical hit, the damage numbers display both in the normal font, and in the larger crit-hit font. Perhaps you only need the larger font?

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garcia1000

Apr. 15, 2008

Under rating threshold (show) If two attacks have the same speed, they go simultaneously.

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deleteduser

Apr. 15, 2008

Under rating threshold (show) @friedrice: if two attacks have the same speed, they both resolve normally. Which is actually seen to strike first is irrelevant. Even if the first of the two kills the other, the second will still hit, and likewise with stuns and interrupts.

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deleteduser

Apr. 15, 2008

Under rating threshold (show) If two attacks have the same speed, the player that chose the attack first goes first right? Well why is it that when I try to use knee bash against spiked boots (both 7 speed), spiked boots always goes first even though I am positive I selected the attack first. The other player was still choosing his attack after I locked mine in (in fact I was tapping the mouse to get the attack in before him).

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CatAttack123

Apr. 15, 2008

Under rating threshold (show) 1hit ko's should be gone.

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deleteduser

Apr. 15, 2008

Under rating threshold (show) the host should be able to choose the clock time for a round...that way more experienced players don't have to wait around for newer learners, etc.

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deleteduser

Apr. 15, 2008

Under rating threshold (show) Its fun, but somehow feels incomplete. Maybe just the character animations, but still. And many characters are immune to Ubuntu's attack, but it is still cheap.

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deleteduser

Apr. 15, 2008

Under rating threshold (show) Oops, messed up some math in that last post. That attack would actually deal 5 damage. Still, the point stands.

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deleteduser

Apr. 15, 2008

Under rating threshold (show) @xgamer90: Remember that with multiple hit attacks, resistance is calculated for every hit. An attack that does 9x5 damage will only deal 9 damage against a character with 8 points in the appropriate resistance.

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deleteduser

Apr. 15, 2008

Under rating threshold (show) Just two things, Ubuntu The Elder's attack "Spirit Assistance" is seemingly unfair as it stands. It never misses and you can cast it twice in a row. I propose making it locked after each cast for 1-2 turns or raising the energy cost for it so that you cannot cast it so often. Second, It seems that when a character uses an attack that does damage times a number (Ex. 9x5) it shows that i did -9, when in reality i should have done -45 (or at least somewhere around there minus resistances and stuff) Just not sur eif others have had this porblem occur.

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slicedbread87

Apr. 15, 2008

Under rating threshold (show) awesome game dude

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SMBZ8

Apr. 15, 2008

Under rating threshold (show) I finally got my access! LOL

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minusdriver

Apr. 15, 2008

Under rating threshold (show) samthetrue: I agree there will be a learning curve for new players. I don't think it much of a learning curve compared to other games though. Fun game all together its come a long ways. HackMaster: Helpful info about this game can be found here: http://www.sirlin.net/kongai-beta/

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samthetrue

Apr. 15, 2008

Under rating threshold (show) A nice game... a bit hard to understand at first, but its deceptivly simple once you play for a moment. looks good, nice work :)

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deleteduser

Apr. 15, 2008

Under rating threshold (show) Some kind of "Statistics" Option would be nice, where you can look up your wins, losses, dmg points dealt and taken, characters killed and own char deaths, total energy spent etc.

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deleteduser

Apr. 15, 2008

Under rating threshold (show) The "Saving..." and "Deck Saved" info dialogs at the deck editing interface are a bit too small. With some sound and a bigger, maybe coloured, message, it would become more clear. I kept on clicking the "save deck" button about 3 or 4 times until I realized that it actually had worked.

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Gergin

Apr. 15, 2008

Under rating threshold (show) Good but the fight style is a bit boring and some characters are over powered such as amaya with his hit debuff that stacks to make it impossible to hit, but overall the strategy and wide range of abilities and cards makes it a good game.

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deleteduser

Apr. 15, 2008

Under rating threshold (show) After clicking Host there is no way to cancel out of it without starting one. I was going to host a game then one came open and I couldn't cancel it.

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deleteduser

Apr. 14, 2008

Under rating threshold (show) attacks that are supposed to hit everyone don't when evaded, or at the least the curse doesn't

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ThinkTank

Apr. 14, 2008

Under rating threshold (show) @Elemak If Zina kills someone in the enemies deck with tiger frenzy or eye of the tiger she will get the beast feast bonus. It does not have to be the active opponent that dies.

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deleteduser

Apr. 14, 2008

Under rating threshold (show) This may have been pointed out once before, but since I'm not going to go back and read 100+ comments to find out... When starting a single player game and you're prompted to select your deck: If you click the dropdown menu to select a different deck and then decide you want to leave that window for some reason, the dropdown list won't disappear to reveal the cancel button. Instead you have to sort of guess where the button is and click there. This could be easily fixed by adding a mouseover action or time delay to the dropdown that allows it to roll-up when the user isn't using it.

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MetaStil

Apr. 14, 2008

Under rating threshold (show) Good point about the picking

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seanm07

Apr. 14, 2008

Under rating threshold (show) @ physcomonkeykid the healing salve does heal by 2 but with out it people heal automaticly by 1 anyway but conbind heals by 3

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seanm07

Apr. 14, 2008

Under rating threshold (show) how come you can attack after you life bar is 0

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deleteduser

Apr. 14, 2008

Under rating threshold (show) Wait, how do you reflect a buff that doesn't affect the shielding person? That makes no sense.

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