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deleteduser

May. 15, 2008

Under rating threshold (show) Mm, a mute button would be awesome.

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grinchy

May. 15, 2008

Under rating threshold (show) Higashi is still way overpowered. Lasher sucks

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Maglor

May. 15, 2008

Under rating threshold (show) Excellent, this is truly going to make Kongregate stand out from all of those other games sites such as NG. I love the concept, there are a few bugs but I'm sure they will be corrected. A few minor setbacks, for example the CPU in practice is fairly slow in responding to you. I would very much appreciate it if it were faster, just for people new to the game. Excellent art, whoever made the art is pretty talented, and I think it should be said. Overall it blatantly gets 5/5 because of it's unique concept and a great way of challenging other users on Kongregate. I can't wait for the official release, when everyone can play. Will certainly continue playing. :D

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grinchy

May. 15, 2008

Under rating threshold (show) Yoshiro and the Lasher girl are underpowered.

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deleteduser

May. 15, 2008

Under rating threshold (show) It could do with a way of seeing your kill/loss numbers, both other than that is good! Just need some more cards to improve my deck a bit.....

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deleteduser

May. 15, 2008

Under rating threshold (show) Hey guys, I'm looking for experienced players to submit decks to help new players. You can post annonymously by posting to my contact form if you want, or to either of these threads: If you're a member of Sirlin's forums: http://www.sirlin.net/forums/showthread.php?p=2539&posted=1#post2539 If you're not: http://www.kongregate.com/forums/1/topics/8719?page=1 Thanks guys. This benefits us all, but only if you submit some decks! - Bruce

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deleteduser

May. 15, 2008

Under rating threshold (show) It's real nice,i just think it should have something like a points system instead of number of wins to level up,like u win from a higher level u get more points ;)

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kunai_bill

May. 15, 2008

Under rating threshold (show) is the lowest level u can b 2 get the beta level 14 if it is oh well i got it *YAY*

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deleteduser

May. 15, 2008

Under rating threshold (show) i agree with ceallo about the attacks that hit a multiple number of times. Each attack should have it own individual chance of hitting.

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deleteduser

May. 15, 2008

Under rating threshold (show) Its fine for me. Great Game :D

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deleteduser

May. 15, 2008

Under rating threshold (show) @Kalectotite Leafy Trap applies separately to each of your characters - it's one debuff for each (That's pretty much how debuffs that "affect the field" work, from Caltrops to Shadow Curse). The Candle resisted it on the character out on the field but not the ones in your hand and when you swapped them out it was still active.

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deleteduser

May. 15, 2008

Under rating threshold (show) When Tarari used his leafy trap against one of my characters with a sacred candle, it said Immune (which probably should be changed to Resisted or something) but then, after my character died and i brought out a new one, his physical attack triggered the trap. So- either the trap attack isn't supposed to be a debuff and the pop-up message was wrong, or the debuff somehow transferred to my new character.

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deleteduser

May. 15, 2008

Under rating threshold (show) Stacking poison is pretty useless. Stacking should be gotten rid of, and poison should just be made stronger.

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deleteduser

May. 15, 2008

Under rating threshold (show) nvm

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deleteduser

May. 15, 2008

Under rating threshold (show) there should be a 30sec time limit per turn

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Haedrian

May. 15, 2008

Under rating threshold (show) And perhaps could we have it that after 3 'timeouts' have passed, the player automatically forfeits? I'm currently playing someone who isn't do anything... and its horribly boring

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deleteduser

May. 15, 2008

Under rating threshold (show) Attacks that hit multiple times (shuriken barrage for example) should each have the chance to hit/miss. So if you have a debuff reducing hit chance, they are separate, so one could hit and one could miss

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Haedrian

May. 15, 2008

Under rating threshold (show) Another bug: If both attack at the same time, and one has quickening powder, and the 'attack twice' part happens, both of them attack and do damage. In my case the person with the powder was reduced to 0 health, and then the game kind of stepped back (as if the second attack never happened)

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Haedrian

May. 15, 2008

Under rating threshold (show) Bug- Power swing if the character is the only one left distrupts the attack, making it overpowered. Bug#2 - If a person attacks a character, who uses a health increase attack (like vampire drain), and they execute at the same time, the character will 'die', stay with hitpoints, disappear from the top screen but still act.

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deleteduser

May. 15, 2008

Under rating threshold (show) I think there is a timer, just it's really long. Maybe shorten the timer? Also, a 'tutorial' game might be helpful, with all of the symbols, etc. I realize there are tips and the help section, but I think more could be done to help new players get familiar with the rules.

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deleteduser

May. 15, 2008

Under rating threshold (show) make a timer on multiplayer so that if they don't move for ages they just rest or something.it takes ages for multiplayer fights if your with someone slow.

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deleteduser

May. 15, 2008

Under rating threshold (show) Yeah the AI doesn't change range. And intercepts WAY too much, I have 50 life, they have 10 life, and they intercept! Why would I leave at that point, I could beat them with out trying.

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deleteduser

May. 15, 2008

Under rating threshold (show) Very good game. Sometimes when I rotate a card to see special attacks while it is in my deck (in my case, it was dead) it blocks half-rotated.

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deleteduser

May. 15, 2008

Under rating threshold (show) I noticed that when Le Morte dies on the same turn he uses one of his drain attacks he stays around but the character isn't on screen and can't be attacked.

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deleteduser

May. 15, 2008

Under rating threshold (show) @Peacemaker What you're missing is that Leafy Trap doesn't care about Enchant (Or Death Mask or...well, I think those are the only thing that change your damage types). Only that Chakkra Slash is normally a physical-type attack.

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deleteduser

May. 15, 2008

Under rating threshold (show) there needs to be an "AFK" opponent flag... cuz I've been playing the same guy for about 30 minutes cuz all he doesn't seem to even be at the computer... it's quite a bother really.

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notshi

May. 15, 2008

Under rating threshold (show) so we get to choose 3 permanent, unchangeable 'starter' cards that will impact the gameplay when we don't know what we are doing yet?

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deleteduser

May. 15, 2008

Under rating threshold (show) Am I missing something, or why does Anex get trapped by tafari the turn after an enchant blade for using a chkra slash?

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deleteduser

May. 15, 2008

Under rating threshold (show) need to be more able to earn cards... the ones i have don't match well

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deleteduser

May. 15, 2008

Under rating threshold (show) really cool game, AI seems rather stupid sometime. Had a fight against a character which didn't do anything else than rest, just until I killed him. Keep up the good work!

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Balneger

May. 15, 2008

Under rating threshold (show) I didnt see all my cards when I picked starter deck. Maybe something you can look at :D

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emily_greer

May. 15, 2008

Under rating threshold (show) Hey guys, right now the mute button is under options once you get into a match, but that was silly of us since there's music before then. The next update will include the mute button from the main menu.

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Bentley92

May. 15, 2008

Under rating threshold (show) So far loving it.

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deleteduser

May. 15, 2008

Under rating threshold (show) Not a bug but the ai dosn't seem to change range at all.also they sometimes use stale moves i.e. repeatdly use the same move like healing strike.

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deleteduser

May. 15, 2008

Under rating threshold (show) Bug - Vanessa with gem of souls killed Tafari but the innate ability stayed up on the board on the opponent's side, it didn't come over to Vanessa.

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rainers56

May. 15, 2008

Under rating threshold (show) Hmm on ff k-chat works now but the game wount load now...bug?

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DeepClaw

May. 14, 2008

Under rating threshold (show) where is the mute-button? don't see any.

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hb2007

May. 14, 2008

Under rating threshold (show) not able to load!

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deleteduser

May. 14, 2008

Under rating threshold (show) Just started playing the game. Ranks as one of the best flash Card Game out there IMO. Hope to see more cards. Definitely 5/5

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hb2007

May. 14, 2008

Under rating threshold (show) i like the 2% card

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phunkbot

May. 14, 2008

Under rating threshold (show) where as 2 used to be lucky and 3 made your day

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phunkbot

May. 14, 2008

Under rating threshold (show) post-update proc rates appear different... chain paralize is common

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deleteduser

May. 14, 2008

Under rating threshold (show) only thing i can see after about three minutes of playing: mute button. could do with one, really. other than that, looks good. people will be expecting big things after the wait, though, so it'll have to be perfect.

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omegareaper7

May. 14, 2008

Under rating threshold (show) since i'm new its hard but its still a fun game! ^_^

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AriStar

May. 14, 2008

Under rating threshold (show) update RULEZ!

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deleteduser

May. 14, 2008

Under rating threshold (show) Hmmm, a teleport move, that changes the proximity, should change proximity regardless of whether it hits or not IMHO.

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deleteduser

May. 14, 2008

Under rating threshold (show) bugs are, but changes made the game simply amazing. Kongai is a winner. congrats!

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deleteduser

May. 14, 2008

Under rating threshold (show) i have a glitch where we both have waiting for other player. i think its because there was a session conflict. I was gonna win too!

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garcia1000

May. 14, 2008

Under rating threshold (show) I like the new updates very much. Also like seeing the new crop of Higashis.

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deleteduser

May. 14, 2008

Under rating threshold (show) I'll echo KillSmiley and say this was a wonderful update. Lots of nice new features although plenty of new bugs seem to have cropped up. But, overall the game plays and, more imporantly, feels much faster.

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