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I'm not complaining but Vanessa Voss seems kinda overpowered (or maybe that's just cause he pwns Helene and nobody seems to notice that)
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Cain's tantrum is completely useless... it's too high energy cost, and really only useful with rush of bats, which is long range only...
In addition, the turn you have to sacrifice to actually use tantrum makes it even riskier, since you could take up to 50 damage (or be stunned) in that turn, making the attack SO not worth it.
Bleeding ritual was changed to make it more useful... I think tantrum should too.
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Everyone always remembers things they think are unfair like multi-paralyzations and multi-misses. If your playing as Higashi vs anyone else you notice how little paralyze works. Like vs Ashi and you dont paralyze and then she sig slices for 50+. Then you get in a position of switching out or betting on your 30% again.
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I said Helene's ATTACKS are faster than Higashi's sweep. When you play the range game Higashi will have to attack eventually and one dashing strike wont kill anyone in one hit even if it does crit. If your playing the range game and you stop to do an attack next turn your opponent gets to decide the range and you cant do anything cause you were not regaining energy. There is no way any good player would put there Higashi up to Helene because Helene will kill Higashi one on one unless Extremely unlucky.
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Think Tank, im constantly thrashing and being thrashed by multi-stun Open Palms. Dashing Strike is just one tool making him dangerous at long range. Chi Blast makes him unreal. Play the range game w/ Helene and come out ahead, and she's not that big a threat to Higashi, especially not one w/ a Gen's Insig. She's just another meat bag to him stun or no stun.
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IF he crits and IF he paralyzes he does good, but he only has a 25% chance to crit with dashing strike and only a 30% chance to paralyze with open palm. Any strong close range player can kill higashi real quick unless higashi gets multiple paralyzes in a row (possible but unlikely). If you dodge his chi blast any decent long range attack owns him. Rumiko takes half his life with her barrage and Pheobe does well also. Higashi is a versitle character but not unstoppable. Helene IS the best counter because she cant be stunned and all her attacks are faster then his sweep.
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yeah, but then he has dashing strike to use, and if it crits, you're kinda screwed
I say raise open palm's and dashing strike's energy use to 50 and 30.
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I wouldnt say Helene is the perfect counter, but she does alright. Amaya can bring fat man Higashi some trouble, but only if his innate works in your favor. Amaya's low hps and lack of an open palm type move make him a very risky play tho. Higashi w/ a General's Insignia tho, phew, just die and like it. :(
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I was just discussing this in the chat, and Higashi's open palm is pretty imbalenced. Combined with his tanky stats (80hp, 2/3/3 armor), he essentially turns into an open palm spammer. If it stuns, free interrupt and at least 20 damage from another open palm. When you start off as him, its hard for most characters to fight him. I think he would be balanced by nerfing open palm to 7 speed: this would allow him to remain viable, but make it so more characters can stand a chance vs him.
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Fireman: indeed, the AI is stupid, but ultimately it is for newbies to get used to the game and the interface, and perhaps for people to test certain strategies. The main highlight of this game is multiplayer battle, not single player.
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in computer vs, computers should change range sometimes...
I was with a ranged character and him with a melee one, he was only resting while i was killing him.
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i've noticed that if you play online the 2 computers move at different speeds and the game clock is ticking on your screen while on your opponents screen it hasnt started yet (played against my lil bro when he was on the other side of the room)
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I acutally really like this game 5/5. when I first heard of it, I thought it would be some generic magic game.
I think that more than one character should be allowed to battle at the same time, and the health bar needs to be labeled clearer.
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Yeah it has been lagging lately but anyways..... can you please add a reset starter card button or something!!!! Im begging you!
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You guys may have noticed that there haven't been many updates to Kongai lately, and you've also probably noticed that we've been having some server problems due to a jump in traffic. They are related as right now we are concentrating on moving to new servers with more capacity, and so haven't been able to put in the fixes we want. We're moving as fast as we can, and will get back to Kongai very soon. In the meantime I've stopped inviting more people into the Beta, but will invite more once we're in a better situation server-wise and are able to put in the updates and bug fixes we've planned.
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Ok, seriously, where can I look up information explaining the info on the cards? It's like playing in the dark right now, and I don't like it.
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idk if this should be changed, but when crippling shot procs and makes it so u cant change range, shouldnt that also affect teleport?
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@ Undaunted: If a move like Higashi's Sweep were to connect with another "5"-speed attack (say, Helene's Sword Slash) then the attacks would technically run at the same time, so there would be no "first" or "last" attacker. Oh, and here's a funny thing... using Scroll of Inner Focus on Higashi will make Sweep unusable... probably because he'd gain energy from it? I dunno.
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i just got the ambrosia thorn card but i already have a starter ambrosia thorn card can you plz add a option to delete a starter car and pick a new one if you have two of the same card.
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"(Phylactrecy makes it impossible to kill them because they get 1 health everytime)" How does 1 health per turn make it impossible to kill someone? Are you doing 1 damage per turn??
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elusive feather and phylactrecy are glitch try to fix them (elusive feather makes it impossible to kill them with melee attacks because they dodge them all)
(Phylactrecy makes it impossible to kill them because they get 1 health everytime)
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I get that Tafari is supposed to have a great innate combined with totally sucky moves. But that just makes him an either/or character that makes it boring to play against/with
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Higashi's sweep doesn't seem to work, or are the attacks supposed to happen at the same time if they have the same speed?
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I think this works well, I didn't find any bugs from the single player at all. Except that the Kong-bot was slow at the end. This will be a great game.
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I just had ambrosia thorn die from poison damage, even after the interface said she was immune (there was actually an animation to the effect). She was poisoned by Zina carrying deadly poison.
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I believe Tafari should be 50% auto intercept. This way people could try and swap out if they were really hosed, but 50% they'd get auto intercepted in addition to being attacked(or whatever Tafari was doing that turn)
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didn't manage to flag it, but got a bug where I was fighting someone who was playing andromeda and she was invisible, as in the card was there and I was playing her, but the character didn't show on the battlefield.
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It would be nice if a player could see his own win/loss ratio. Also, the one HP per turn healing seems useless (and that item that makes it 2 per turn is also useless)