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@Maxro that is true but the card is still imbalanced. The requirement that only certain charachters can use it it nowhere near as much a setback as the extra damage is a boost.
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items should work even if you die: if you have healing salve and are reduced to exactly 0hp you either need to be raised back up to 3hp or there needs to be much clearer rules about item effects. Actually, you just need clearer rules and more standard rules in general for items. Especially it cases when both players are useing items and atacks that have buffs and debuffs, there is a lot of ambiguity.
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When you have leafy trap on you as Anex and you change your attacks to light magic it still springs the leafy trap, I think that should be fixed.
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@AlienKitty, seeabove and various others: There seem to be some problems with Kongai's RNG in general. I assume they're working on making it more fair (right, guys?).
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Only for the People of Chat Room Orgulho:
Super Torneio de Kongai da Orgulho http://www.orkut.com/CommMsgs.aspx?cmm=42720606&tid=2595348537600491210&na=2&nst=38
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Blood vial: The item you choose when you want to give a handicap to your opponent, but you're too much of a weenie to play without items.
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and quickening powder, 8% chance for a double move, that could and probably would be game winning event, but is it tempting enough to use? even 10% maybe better? thoughts?
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Flash power... seems to me like, "well i could choose a card that will provided an immediate benefit, but instead i'll get flash power, that way if i screw up i wont take damage 35% of the time." any thoughts anyone?
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@AlienKitty: Yellow Rock of Cowards deas only 5 because everyone can use it, I think; Caltrops deals 8 because only the red ppl can use it.
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I used Higashi with Scroll of Inner Focus which subtracts five from energy costs. One one of his moves it said energy cost -5.
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I love the way you can use the cards to trap people. For example, I was using Andromeda against Onimaru and he had Caltrops when I was at 5 health. He had 10 Physical Defense and all my attacks were physical except one, which had a high Crit rate, but Critical Hits don't hurt him, so I couldn't touch him and had to let him kill me. Please put a lot of ways to trap people in here!
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Some of the cards (like Popo, Ubutu, and yellow rock of cowards) seem rather underpowered. It would be nice if no card was always better than another.
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I think that the solution to Starter Cards is to give people 10 preset starter cards which can't be mixed with cards won otherwise; they could all be pretty crappy cards.
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Just played a game where both characters were invisible to my opponent (a noob) to start. They became visible to him at different times. He then became invisible to me at the end of the game and I to him - but our own characters were visible to each other.
No time for love Dr. Jones!
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Also, in my completely biased newbie position (last time i will beg this issue -pinky swear!), I'm not looking for a robust starter card selection system, just one that is not static. Something a little more then one card a week. Maybe the ability to switch out 1 starter card for another a day/other day/week/whatever gets the powers that be to agree. I'm looking for a dynamic deck building experience.
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A reset would be nice but it would only help us beta testers. As Athiel17 said "having to decide them right away at the start before knowing what they really did or how to play the game isn’t the best way to really help equalize some of the card choices." New players should at least have access to the tutorial, before starter card selection, so they have some idea of the mechanics of the game.
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It's very unlikely Kongregate are going to allow a very robust starter card-selection system, but what *is* good is you guys mentioning it often as you are. There's an underlying issue beneath the starter card issue, and your mentioning it let Kongregate know that, as a player, this issue is important to you.
— Bruce
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Higashi as writen is not over powered but his open palm attack stuns WAY more than 30% of the time. 30% would be the same as spiked boots (Ambrosia thorn)
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I have the same problem as Bobbobfish.
In responce to Moose111:
I agree in the specific case you mentioned but I think that "deals +1 damage per opponents points of dark resistance" X2 should be +2 points per point of dark resistance.
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I agree on the whole changing starter cards things; having to decide them right away at the start before knowing what they really did or how to play the game isn't the best way to really help equalize some of the card choices. Being able to choose them later (or right away if you need the cards) would give players a chance to look at what cards other people have picked and see how they work out.
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I would like to see a replay button option after a battle just in case players want a rematch. Also the starter cards were a good idea, a fine way to equalize older players and newer players and make games more fair, but I want there to be a way to trade back in those three starter cards for replacements. Possibly limit swaps to a certain number of times per day, but give us a chance to better customize our decks. (I'm regretting my choices)
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After using Zina 's Mistress's Command, what are the chances that you will stun or cause bleeding? I can't find those numbers.
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is there a better way of posting bugs and comments than on here? There's absolutely no way of seeing whether or not a comment has already been posted or not without scrolling through 126 pages of comments...
In any case, i get frequent warnings stating that i cannot connect to the Kongregate server, despite a reliable internet connection. Bug/Server Overload/issue on my end?
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double innate ability would be rather clumsy as "deals 60 while intercepting" x2 would still only deal 60 damage in my opinion.
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If you kill an opponent while you have gem of souls and the opponent is the same card as you you don't gain their innate ability. You should be able to get double inate ability like this.
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the ability to sit as an observer in multiplayer games would be nice. It would help people see how close to finishing a game is.
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Thanks Kong Staff and Sirlin for all the hard work. This game has come a LONG ways and its ready. Hopefully once we're on the new servers we can launch this puppy.
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Higashi is imba because of the sheer amount of damage he can do, not his "crits or stuns". Open palm is a 25 dmg (31 with generals) 9 speed attack that can stun and be used 4 times in succession. His other attacks cover both ranges, and he has attacks for all kinds of situations. If you had an attack that could do 28 damage per turn and attack first every turn, wouldn't that be just a little imba? At the moment, Helene and Ashi with valks charm are good counters, but higashi should be nerfed nonetheless. Again, 9 to 7 speed on open palm would probably balence him.
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No, i'm not talking about whether higahsi can crit or paralyze as his main imbaness: those are added things. Higashi ahs the potential to have an "unconditional" damage due to the insane speed and pwoer of power palm.
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I would like to see a replay button just in case players want a rematch. Also the starter cards were a good idea, a fine way to equalize older players and newer players and make games more fair, but I want there to be a way to trade back in those three starter cards for replacements replacements. Possibly limit swaps to a certain number of times per day, but give us a chance to better customize our decks.