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deleteduser

May. 23, 2008

Under rating threshold (show) @Mcmicker: earn card is probably the place where you get the cards you win from the 2 percent every time you play

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rolan

May. 23, 2008

Under rating threshold (show) Higashi's open palm is far too quick. I was attacked 5 times with it and 4 out of the 5 times I was paralyzed. And with a quickness of 9, it is somewhat difficult to counter. Perhaps consider lowering the quickness, or frequency that Higashi can paralyze someone (or simply remove it)

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ChadMiller

May. 23, 2008

Under rating threshold (show) People complaining about switching need to learn to play. People complaining about Shield Bash need to learn to play. HINT: Don't use your biggest, most expensive attack every time if it would leave you too low on energy and you suspect a switch is coming. Learn how to suspect when a switch is coming so you can intercept more.

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Mcmicker

May. 23, 2008

Under rating threshold (show) I'm still wondering what the "Earn Cards" button on the main menu will do. Any ideas?

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Orangatang91

May. 23, 2008

Under rating threshold (show) There should be some statistics on how many wins and loses each deck has. Helene's miss rate is really messed up. Some effects need to be added as krick19 said. Other than that, it is a great game.

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deleteduser

May. 23, 2008

Under rating threshold (show) it doesn't show them getting hurt but im quite positive that they do get hurt in the end

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seeabove

May. 23, 2008

Under rating threshold (show) When an opponent is switching out and i attack with radiance burst (VV), the departing and arriving char don't get hit, only the one still in the deck

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deleteduser

May. 23, 2008

Under rating threshold (show) This wouldn't fit: You need some signals for certain effects i.e. Juju losing debuffs, and Helene getting energy from SS.

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deleteduser

May. 23, 2008

Under rating threshold (show) Playintime: I totally understand where you're coming from, but I'll disagree. I'll admit it, my deck is a bit cheap since I switch every 3-4 rounds. But that is also a weakness. Playing against patient and experienced players has told me that they can be very good at intercepting. I've won some, but I've lost some too. Having a fluid strategy is part of the game. Now, onto the game. Excellent. I love the look of everything, and the gameplay is great. A few characters are a bit overpowered. First, as a Higashi user, I say the moves are fine as they are, but the intercept damage needs to be reduced to at least under 50. Second, I am a former Helene user, and her physical defence, and speeds of her attacks are too high. It can be very hard to fight. It's good she doesn't have long range. I hope you guys are working on the probability program, since though the probability seems to be alright over a while, sometimes 90% attacks miss a lot. Overall, it's great.

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deleteduser

May. 23, 2008

Under rating threshold (show) Yay. I just missed a 99% chance to hit attack after missing 4 90% chance ones ;)

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lallau

May. 23, 2008

Under rating threshold (show) VOTE! ¬¬'

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CMiner

May. 23, 2008

Under rating threshold (show) Playin Time: The developer doesn't need to limit the switching out, -you- need to limit it. Yes, its very annoying when someone is constantly switching out, but that's what the intercept action is for. 6-10 seconds is way too fast. Very often there's 5 seconds of lag, that would cut a persons thinking time in half, and thinking is important in a game where you have to decide attack, switch or -intercept-. 30 seconds is plenty of time to plan and make your move, and is not unreasonable. Learn patience. Learn the strategy of the game. Just because you have a bad game with a lot of misses (We all have that), doesn't mean there's no skill involved. There's a lot of skill needed, you just haven't figured out a good strategy yet.

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lallau

May. 23, 2008

Under rating threshold (show) VOTE: DOWN "OPEN PALM" OF HIGASHI ¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬

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deleteduser

May. 23, 2008

Under rating threshold (show) Calamity I will give you a clearer picture then... if I play a 3 card game and we have 3 cards only why should I stay with 1 card and the other guy acts as if he has 22 and yes I've been in many games where some1 changes range then switches. all it does is allow any player to waste energy while the switched card gets full energy. developer needs to either limit this or make the cards run on same energy they have on battle field without being a recharged unit. that's not even strategy that's just a time waster. 6-10 seconds is fair because what this game is is a blind movement game. you don't even have booaster cards to make or think to beat the oppenent, just only thinking will your hit finish or give you the advantage is all it is atm. i've been in a game where this guy missed 6 times on me with a 95% chance card and I been in 1 where I missed 4 times to lead to other guy victory. If this is your first beta then you really aren't being useful.

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deleteduser

May. 23, 2008

Under rating threshold (show) switching is a legitimate part of the game. you're right on one count, it's a lot of luck, but with enough strategy you can MAKE it about skill. Switching is part of this, intercepting is a legitimate way to fix those people that "switch too much". Had you intercepted once or twice my guess is they would have stopped switching. Also, the probabilities are probably correct. I doubt they are making things up. Although it does seem like 95% misses a lot, it's honestly only 1 or 2 times and we want it to be 0. You have to give the game a little leeway, no one said it was perfect, and it is beta, so starter card problems will be fixed etc... No need to be overly critical. Oh and also 6-10 seconds per turn is honestly too short. that takes away ALL skill of the game, which you attempt to make it seem like you want present.. It's all about compromises.

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deleteduser

May. 23, 2008

Under rating threshold (show) Alright my thoughts: 1st this game needs to have a limit or players set a limit on how many cards can switch out. 2nd the time limit needs to be set to 6-10 seconds when live. 3rd this game needs booster or enhancer cards; like in your deck to booast your card greatly because right now it's all about luck and not even skill. 4th needs to be pratice mode before making a starter card pick. 5th energy lowered to 20 for cllose of far movement; a lot of cards if moved are just free targets. 6th maybe award people who take down some1 who 4+ levels higher a rare card or a card of their choice. 7th make a game type where you get to collect the loser player card for more thrill when live. 8th make the probabilties more accurate; 90% hit chance could mean more like 45%. I had fun for the most part but I really don't like the switchers (people that switch cards out to to much)

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garcia1000

May. 23, 2008

Under rating threshold (show) I got that 1 min+ lag again even on this new computer, so that might not be it. Screw balance, I just want a normally connecting game

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garcia1000

May. 23, 2008

Under rating threshold (show) Anyway this means I can play from home. You guys that are having lag problems, it might be some config stuff

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garcia1000

May. 23, 2008

Under rating threshold (show) Hey guys here is some crazy stuff. At home, I have two computers on a wireless network. On one computer I get the minute+ lag everyone is complaining about. But on the other one, I don't! I don't know why this is.

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deleteduser

May. 23, 2008

Under rating threshold (show) I see the vip card on the tefari what it mind??????

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cowmandude

May. 23, 2008

Under rating threshold (show) Boneless, I beleive that is the strength of higashi. You could always try using a COUNTER instead of just brute force grinding and acting like you should have a fair chance at winning.

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aardwolforvark

May. 23, 2008

Under rating threshold (show) too many people got invited at once. makes the thing get laggy

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SCCSakura

May. 22, 2008

Under rating threshold (show) Make the Single Player more challenging, like quest for rare cards or something alike, very nice graphs, need more animation.

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scuddestroy

May. 22, 2008

Under rating threshold (show) yep

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deleteduser

May. 22, 2008

Under rating threshold (show) This game is soooo slow...

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deleteduser

May. 22, 2008

Under rating threshold (show) 2% is ridiculously low. 50 games for one random card is way too much and only rewards hardcore players.

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deleteduser

May. 22, 2008

Under rating threshold (show) One suggestion.. IF both players switch ranget to the same range just take 25 energy from both

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Boneless

May. 22, 2008

Under rating threshold (show) Ubuntu's Staff Strike and Rain Dance powers don't mention they expire in their tooltips.

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Boneless

May. 22, 2008

Under rating threshold (show) Higashi's Open Palm is overpowered because if it procs it cancels this turn and next turn. It would be more fair if it had a low speed.

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deleteduser

May. 22, 2008

Under rating threshold (show) i think the lack of a censor is on purpose

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zelda_lover

May. 22, 2008

Under rating threshold (show) the "F" word isnt censored in match chat

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deleteduser

May. 22, 2008

Under rating threshold (show) actually shrunken barrage costs 40 energy but assuming that it costs 35, you must have the scroll of inner focus and the energy of the attack is the value next to the yellow swirly thing if that was what you were looking for

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deleteduser

May. 22, 2008

Under rating threshold (show) Pho3nix: Not even sure I get your question but how about an example here to try and make it clearer. Start of the match: Rumiko has full energy. She shifts to full range which takes 50 energy so she has 50 left. Next she uses shuriken barrage which costs 35 energy so she has 15 energy left. Its the end of the turn, so she gains 20 energy which takes her to 35 energy. This last one is the replenish you are talking about.

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deleteduser

May. 22, 2008

Under rating threshold (show) In help, under "Reading Character Cards (page 2 of 2)". It says in reference to the energy value, "Energy () available for changing ranges and using abilities. All characters replenish 20 energy at the end of each turn, up to a max of 100." I find this confusing as it doesn't state if this is the cost of an attack or not. This is also a repeat of what is said on the previous page under engergy and has no explanation of the context of the energy value of an attack on the reverse of a character card. I feel the help section should clearly state and then after stating, further explain the feature. I would be grateful if someone could clear this up for me.

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1gnusrhus

May. 22, 2008

Under rating threshold (show) nice idea it should be based your/opponents level

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deleteduser

May. 22, 2008

Under rating threshold (show) Maybe the percentage of wining a card should depend on the level of the oponent 2% is very low for defeating a pro.

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scuddestroy

May. 22, 2008

Under rating threshold (show) does not load

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deleteduser

May. 21, 2008

Under rating threshold (show) shame on you liop

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deleteduser

May. 21, 2008

Under rating threshold (show) ugh this games kinda boring now that ive played it so much XD

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deleteduser

May. 21, 2008

Under rating threshold (show) Boneless: the card i think you're talking about is ubuntu. Yes, that ability seems kinda overpowered at first, but look at the card again. Almost all of its attacks suck.

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Boneless

May. 21, 2008

Under rating threshold (show) The innate ability of adding 10 to the cost of all enemy powers might be a little overpowered. If I had the card I'd use it every single game, which is a bad sign.

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deleteduser

May. 21, 2008

Under rating threshold (show) Waaaaayy too laggy right now..

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deleteduser

May. 21, 2008

Under rating threshold (show) Sorry I am too lazy to speak to feedback. If I attempt to flip over a card while switching into the field, it is stuck there and blocks my second attack button.

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deleteduser

May. 21, 2008

Under rating threshold (show) need a QUIT button...

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deleteduser

May. 21, 2008

Under rating threshold (show) Kongai randomly makes my chat break. Everything I type gets sent (letter by letter) and the site keeps complaining about how I post too much.

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deleteduser

May. 21, 2008

Under rating threshold (show) Then, better servers plox. Sorry bout blaming you phobos =P

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deleteduser

May. 21, 2008

Under rating threshold (show) There should be a option of all but NEVER X cards (I hate using Amaya, for example)

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deleteduser

May. 21, 2008

Under rating threshold (show) maybe could it be a trade cards system which allowed players to deal their cards

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deleteduser

May. 21, 2008

Under rating threshold (show) phylactery is far too high percentage... 4-5 times in a row means they can kill 2 and a half of your players (if they do it right..) with only 1 hp. Over..and over.. and over..

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deleteduser

May. 21, 2008

Under rating threshold (show) Sorry Kasha for the timer but for me so do you .Then I think it must be a server pb (or our connection are both weak)

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