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aishi is immune to interrupts(example sheild bash,sweep...etc..)while helene to stuns(example:spiked boots,palm,eviscerate...etc...)
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Even though Helene says she is immune to stuns, she is also immune to interrupts.
And what is the difference between paralyze and stun?
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@EsIeX3 and Boneless
Helene is not immune to interrupts, she's immune to stuns. And Valkyrie's Charm does work, it boosts speed by 2. Unless the other person
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Boneless:
I'm assuming you're talking about Helene. Helene is immune to interrupts, so it wouldn't matter if it tied unless one of them died.
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stays hard when you hafe less cards and you cant control random thet why they call it random but so then the game is more luck then real brains
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Once again, I wasn't complaining. Merely stating I didn't think it was right, I understand why it is that way now though.
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Spirit Assistance is affected by dark resist, but not Bleeding Ritual. Bug or feature?
NicolBolas: On the surface it is a guessing game, but if you are able to adapt to your opponent's strategy, you will be able to counter his moves most of the time. That is how you win.
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Juju's ToD is fine. 80 energy and you have to wait 4 rounds? Plenty of time to kill off Juju and damage the next guy. Complaining that an attack hits is just unnecessary.
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Another bug:
I used Cornelius hypnotic stare on Juju 4th turn 99 dmg. attack so, that Juju would die after 4th turn, but it didn't work on him.
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Calamity - Touch of Doom is a "debuff" that essentially kills you four turns after using it. If you get hit by it, you shouldn't be able to avoid it just by killing the character that put it on you. The same goes for bleeds, poisons, spirit assistance, etc.
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I agree with Chadmiller though, i mean Touch of Doom is the only real trump card for Juju up close. IF he can get up close. I mean it costs 80 energy, and needs frickin 4 turns to activate. You could kill 2 fresh cards by then.
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hm that was sarcasm right>?and it's JUJU they were talknig about not ubuntu and yes the effects should stay after the opponent dies especially an attack like that that barely ever connects(never even seen it hit yet..)
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So, if I kill your Tafari after he poisons me, should the poison come off? Hell, how about I get back all the damage your character dealt after I killed it, that's obviously the way to go right? Because obviously it's ridiculous that if someone hits you with an 80 energy, 4 speed, close only attack that it should actually deal its damage...
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ChadMiller: If you kill an opponent there attack shouldn't harm you. It gives you 4 turns to make a move. If your opponent isn't smart enough to switch out his Ubuntu, and I manage to kill him, then i shouldn't get 99 damage. Your input is ridiculous.
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Wait, you're complaining that you got hit by a character's ultimate attack and still lived through it long enough to kill him back? hmm....
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I really dislike the fact that a lot abilities have a 5-10% to miss. It's a high enough probability, and it really changes the outcome of the game.
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So when the servers went down on one of my turns I could not do anything. I had just set the distance to far and then the server hiccuped. When I came back, all of my abilities were greyed out and the clock let me time out so I would rest. No bueno.
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While the game appears to be designed to be played multiplayer, fixing the computer to become a reasonable opponent wouldn't be a bad idea. There are many flaws with it's behaviour, not least the random Intercepts, but the worst so far appears to be it's knack for Intercepting during switch cooldown
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if you're having trouble winning, and im on and playing, ask me for a game. i'll tell you why im doing, what i'm doing when im doing it so you'll understand better why somepeople play some moves like they do. i'm not the greatest, but i can teach you some things. oh, and i'll forfeit the game so you dont have a loss. from what i've been told stats are getting reset anyway so, meh.
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I don't think it's very riotous of me to be whining about cards or characters but I'm not having fun playing this game right because I loose so much. Maybe I haven't played enough or I just have bad luck. I've been trying to think of methods of measuring my performance but the game is can be so random that I don't even understand what went wrong or how to improve and that's what really bothers me.
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Please change it so at the beginning you earn cards faster and it becomes more difficult as you gain levels. And change it so rather than wins earns you points towards the next level card kills do. This will even it out the enjoyable factor much more and I could actually feel like I'm getting somewhere in the game when I play.
-Create tournaments once or twice a day/week to earn a card.
-Grant some cards random buffs that vary from game to game for some more excitement
-Close range skills are underused. (in my opinion) Maybe change them to add defensive buffs vs range and vice versa for ranged cards.
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PlayerZ, what do you mean by this?
PlayerZ Levelbug19 May. 23, 2008
@Mcmicker: earn card is probably the place where you get the cards you win from the 2 percent every time you play