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NorthernPolarity

Apr. 28, 2008

Under rating threshold (show) Ashi gets owned far range :P Higashi on the other hand...

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deleteduser

Apr. 28, 2008

Under rating threshold (show) higashi and ashi are awesome u need to ahve them in all decks

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AlienKittyInc

Apr. 28, 2008

Under rating threshold (show) Attacks which affect all enemies have a hugely different value in a five card game compared to a three card game.

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ThinkTank

Apr. 28, 2008

Under rating threshold (show) Resistance only works on damage from attacks, it does not affect damage from effects (bleeding, burning, poison). Ambrosias Bleeding Ritual does no direct damage it only adds effect damage which resistance does not protect against.

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deleteduser

Apr. 28, 2008

Under rating threshold (show) Amaya not receiving his dark resistance bonus vs. Ambrosia's Bleeding Ritual.

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garcia1000

Apr. 28, 2008

Under rating threshold (show) Sorry for the multiple posts. Also wanted to add that I always get constantly connected and disconnected from kongregate chat in other games, too. This has happened from before kongai.

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garcia1000

Apr. 28, 2008

Under rating threshold (show) Is there anything I can tracert to find out what's going on?

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garcia1000

Apr. 28, 2008

Under rating threshold (show) When I play at home, I get huge lag (1-2 minutes). When I play at work I get no lag. I don't have trouble accessing any other sites or kong games. What's up with this?

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deleteduser

Apr. 28, 2008

Under rating threshold (show) Is there a possibility that there could be a battle royale- 4 player match?

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AriStar

Apr. 27, 2008

Under rating threshold (show) ignore the word earlier in the last post and it almost makes a complete english phrase...

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AriStar

Apr. 27, 2008

Under rating threshold (show) played with totem, made attack that was physical, but should now be dark but still got damage from leafy trap earlier. bug?

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deleteduser

Apr. 27, 2008

Under rating threshold (show) Its a pretty cool game. Multiplayer would be great when more people start playing.

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deleteduser

Apr. 27, 2008

Under rating threshold (show) ah difference between intercept and interrupt...

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deleteduser

Apr. 27, 2008

Under rating threshold (show) ashi got interrupted by ashi?

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deleteduser

Apr. 27, 2008

Under rating threshold (show) Lag is making the game impossible...

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NorthernPolarity

Apr. 26, 2008

Under rating threshold (show) play multiplayer :P

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deleteduser

Apr. 26, 2008

Under rating threshold (show) is there a way to make AI harder

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deleteduser

Apr. 26, 2008

Under rating threshold (show) PS. I'm really sorry that my comments are poorly formatted, but despite my best efforts, textile fails to work nicely. It seems to just axe any code formatting you have once you reach a certain word count. Very random and strange. Not ideal.

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deleteduser

Apr. 26, 2008

Under rating threshold (show) @Minusdriver, re: ideas - Not quite sure what point you're making, but thanks, I think. =) IMO, relative to a context, ideas are either effective or not ("shades of gray" ideas usually aren't holistic enough). If ideas are obviously good, they should be taken on board. If they sound promising, they should be tested. In game development, business, and life, all ideas, no matter what they are, who they came from, or when they appear, are valid. Unfortunately, it takes some forward-thinking people to resonate with what I just said; most resonate with the exacte opposite or somewhere inbetween. Which side is best? I like to look to those who are most effective in their field—those who have exceptional results and ability—and let them guide me. Generally, you'll find those people err on the side of the mindset/beliefs I mentioned above. — Bruce

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deleteduser

Apr. 26, 2008

Under rating threshold (show) the insane lag of late and timer bug have made the game unplayable

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deleteduser

Apr. 25, 2008

Under rating threshold (show) I mean it says it heals 2 hp, but it heals 3. btw sorry for triple posting.

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deleteduser

Apr. 25, 2008

Under rating threshold (show) Healing salve says it heals 3 hp, but it heals 3.

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deleteduser

Apr. 25, 2008

Under rating threshold (show) Zina + tiger claw + mistress' command is crazy good.

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deleteduser

Apr. 25, 2008

Under rating threshold (show) random thoughts: The game as a whole seems pretty solid, though it needs to move faster for more action etc. possibly including quotes on the cards would give colour/personality to the characters. Some sort of story line would be interesting, where certain characters get polished off, while others gain experience and learn new abilities to mix things up abit. card ideas: (always fun thinking up cards) Ring of Energy +5 energy at the end of your turn, while you have less energy than the opponent. Open. Mirror Shield Reflects 2 damage back towards the opponent, per strike. Green set only. claws of darkness. Your single hit dark magic attacks deal extra damage equal to the light magic defense of the opponent. Grey set only.

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AriStar

Apr. 25, 2008

Under rating threshold (show) graphics bug... when the opponents card is not yet revealed, the arrow on the right that indicates it can be turned over is simply a half circle - the part that has the arrow that is normally on top of the card is missing.

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deleteduser

Apr. 25, 2008

Under rating threshold (show) game starting to take long to load.....

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minusdriver

Apr. 25, 2008

Under rating threshold (show) Love Brucecorp I respect what you have to say and have no worries mate for sharing your thoughts. Some people get into this Beta late and feel the need that "their" ideas should be made to change the game. Rather funny really. Sorry for double post cut off my first one.

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minusdriver

Apr. 25, 2008

Under rating threshold (show) ideas should be made to change the game. Rather funny really.

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deleteduser

Apr. 25, 2008

Under rating threshold (show) hypnotic stare + healing touch = funny

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deleteduser

Apr. 25, 2008

Under rating threshold (show) PS. Just so I'm being completely open, a user posted a response to my suggested guidelines here, saying my premise wasn't too sound: http://www.sirlin.net/forums/showpost.php?p=2049&postcount=19 I "passionately" responded in this post: http://www.sirlin.net/forums/showpost.php?p=2109&postcount=22 I'm not proud of my response, even if my points are valid, but I wrote it, so I'm not going to try hide it; unfortunately, sometimes I find it hard to fathom that people hold the (limiting) beliefs they do, but it's mostly a perspective thing; everybody is "right" from their perspective, and trying to "prove" otherwise is not fruitful.

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deleteduser

Apr. 25, 2008

Under rating threshold (show) @ filbert: Re: unlocking cards - I'm sure Kong have a proposed solution, but to offer my specific suggestion, see this post: http://www.sirlin.net/forums/showpost.php?p=1945&postcount=10 Sirlin, designer of Kongai, liked my suggestion and wrote about it here: http://www.sirlin.net/forums/showpost.php?p=1961&postcount=12 If I seem "pro-Bruce's-card-unlock-suggestion", it's because I am. I've thought long and hard about all the factors involved with unlocking things in games, and even studied different ways of doing it, and my suggestion is the most reasonable I could come up with for both players and Kongregate.com (from both a business and a "fun" standpoint). I put an unreasonable amount of effort into the things I think about and really believe that Kongai would benefit from using the guidelines I describe. — Bruce

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deleteduser

Apr. 25, 2008

Under rating threshold (show) @ qwert008: Great points re: Generals Insignia having a visble effect on the damage displayed on the attack buttons. I have lots of other UI related suggestions that I'd like to make (to give one example: extra info that isn't displayed, but, considering the other info that's displayed, should be; etc). I think I'll post them in Sirlin's forums and link to the suggestions from here. For some reason, I don't trust sending suggestions via email—they just seem too easy to be ignored or lost. Perhaps that's an irrational fear of mine. *shrug* — Bruce

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deleteduser

Apr. 24, 2008

Under rating threshold (show) GUYS PLZ TEST THE GAME WE NEED TO BETA TEST SO IT CAN COME OUT IN PUBLIC

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deleteduser

Apr. 24, 2008

Under rating threshold (show) I'm sure this has been said before too, but the AI on single player needs to weight a characters range choice. By simply moving close andromeda will just kick you till she dies, and Ashi and Darth Vader can be tamed in the far range.

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deleteduser

Apr. 24, 2008

Under rating threshold (show) I think Maxro's Idea about a match replay is great. Replay the match at a real time rate to see how it unfolded. Also- Maybe in the future there could be an upgrade in the items or characters for having more than one copy of the card.

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NorthernPolarity

Apr. 24, 2008

Under rating threshold (show) Moose, blood burn is a lot better than that. If we're talking about rush of bats or void stream, blood burn is an extra 6/10 damage per turn. If the other person(onimaru, etc) has an attack that does 5x7, its a potential 10-14 damage prevented as well.

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qwert008

Apr. 24, 2008

Under rating threshold (show) Physical attacks that have changed their type (i.e. through Helene's Enchant Blade) still activate Tafari's Leafy Trap. Also, why is it that some items like the Reinforced Breastplate increase their respective stats and make them turn green, but the General's Insignia increases the damage without adding 6 to the number shown and turning it green?

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Orangatang91

Apr. 24, 2008

Under rating threshold (show) High Scores should be based on how many wins and loses that you have so the person who wins the most times but has the fewest loses, really is the best player.

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deleteduser

Apr. 24, 2008

Under rating threshold (show) I did not sign up on time to get all the cards, and now I am missing some useful cards. There needs to be an opportunity for people like me to get the otherwise unreachable cards

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deleteduser

Apr. 24, 2008

Under rating threshold (show) helene's sword swing that is supposed to give her back some energy never does, but does sometimes give the enemy back their energy :P

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deleteduser

Apr. 24, 2008

Under rating threshold (show) Blood burn, Basically, spend one turn, to deal an extra 10 damage (over five turns) and prevent 10 damage, unless your fighting ominaru, which this attack is rather effective against, but still... its a whole turn, for a reasonably minor effect, what say, -1 speed aswell?

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krwary

Apr. 24, 2008

Under rating threshold (show) There is too little to do with just 3 or 5 cards. It really only matters what cards you have and very little skill or chance involved

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deleteduser

Apr. 23, 2008

Under rating threshold (show) moose111 (and everyone), Feel free to put forward such suggestions to here *and* Sirlin's forums (Sirlin designed Kongai): http://www.sirlin.net/forums/forumdisplay.php?f=16 I've asked Emily (co-founder of Kongregate), and she says it's fine for us Beta testers to post there. - Bruce

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deleteduser

Apr. 23, 2008

Under rating threshold (show) Card ideas. Shadow Armour +3 Light magic resistance. Usable only by black set. Sheild of faith. +3 dark magic resistance. Usable only by Green set. Cursed sword of biting. Single hit attacks +8 -3 physical defense. Usable by red set only. Boots of speed, +1 speed. -5 energy cost to change range. open. Enchanted weapon. +1 damage. +10% hit rate. open.

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AlienKittyInc

Apr. 23, 2008

Under rating threshold (show) One last comment for today: The single player game really need to be revamped. At the moment they kinda suck (at least when compared to the awesomness of multiplayer)

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AlienKittyInc

Apr. 23, 2008

Under rating threshold (show) It'd be nice if you could get more backgrounds for the main menu screen and the shiloettes. At the moment it seems like you only have three.

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deleteduser

Apr. 23, 2008

Under rating threshold (show) when two ambrosia thorns were fighting and both used vamp kiss the one that went first removed the image of other but the two kept fighting

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deleteduser

Apr. 23, 2008

Under rating threshold (show) For some reason, fighting Popo with Vanessa, when I highlight Popo's herbal preparations buff, it gives no description of what it is actively doing (just gives the name). It probably should...

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deleteduser

Apr. 23, 2008

Under rating threshold (show) Replay Match Feature? Basically would show the match without all the wait times. It could be constructed out of the info in the Combat Log. you could like save up to 3 matches or watch a finished one.

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AlienKittyInc

Apr. 23, 2008

Under rating threshold (show) If you kill two people withZina in two consecutive turns you only get one buff. The second buff doesn't even replace the first one. I think you should get two buffs if you can do that.

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