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Resistance only works on damage from attacks, it does not affect damage from effects (bleeding, burning, poison). Ambrosias Bleeding Ritual does no direct damage it only adds effect damage which resistance does not protect against.
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Sorry for the multiple posts. Also wanted to add that I always get constantly connected and disconnected from kongregate chat in other games, too. This has happened from before kongai.
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When I play at home, I get huge lag (1-2 minutes). When I play at work I get no lag.
I don't have trouble accessing any other sites or kong games. What's up with this?
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played with totem, made attack that was physical, but should now be dark but still got damage from leafy trap earlier. bug?
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PS. I'm really sorry that my comments are poorly formatted, but despite my best efforts, textile fails to work nicely. It seems to just axe any code formatting you have once you reach a certain word count. Very random and strange. Not ideal.
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@Minusdriver, re: ideas -
Not quite sure what point you're making, but thanks, I think. =)
IMO, relative to a context, ideas are either effective or not ("shades of gray" ideas usually aren't holistic enough). If ideas are obviously good, they should be taken on board. If they sound promising, they should be tested. In game development, business, and life, all ideas, no matter what they are, who they came from, or when they appear, are valid.
Unfortunately, it takes some forward-thinking people to resonate with what I just said; most resonate with the exacte opposite or somewhere inbetween.
Which side is best? I like to look to those who are most effective in their field—those who have exceptional results and ability—and let them guide me. Generally, you'll find those people err on the side of the mindset/beliefs I mentioned above.
— Bruce
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random thoughts:
The game as a whole seems pretty solid, though it needs to move faster for more action etc. possibly including quotes on the cards would give colour/personality to the characters. Some sort of story line would be interesting, where certain characters get polished off, while others gain experience and learn new abilities to mix things up abit.
card ideas: (always fun thinking up cards)
Ring of Energy
+5 energy at the end of your turn, while you have less energy than the opponent.
Open.
Mirror Shield
Reflects 2 damage back towards the opponent, per strike.
Green set only.
claws of darkness.
Your single hit dark magic attacks deal extra damage equal to the light magic defense of the opponent.
Grey set only.
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graphics bug...
when the opponents card is not yet revealed, the arrow on the right that indicates it can be turned over is simply a half circle - the part that has the arrow that is normally on top of the card is missing.
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Love Brucecorp
I respect what you have to say and have no worries mate for sharing your thoughts. Some people get into this Beta late and feel the need that "their" ideas should be made to change the game. Rather funny really.
Sorry for double post cut off my first one.
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PS. Just so I'm being completely open, a user posted a response to my suggested guidelines here, saying my premise wasn't too sound:
http://www.sirlin.net/forums/showpost.php?p=2049&postcount=19
I "passionately" responded in this post:
http://www.sirlin.net/forums/showpost.php?p=2109&postcount=22
I'm not proud of my response, even if my points are valid, but I wrote it, so I'm not going to try hide it; unfortunately, sometimes I find it hard to fathom that people hold the (limiting) beliefs they do, but it's mostly a perspective thing; everybody is "right" from their perspective, and trying to "prove" otherwise is not fruitful.
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@ filbert:
Re: unlocking cards - I'm sure Kong have a proposed solution, but to offer my specific suggestion, see this post:
http://www.sirlin.net/forums/showpost.php?p=1945&postcount=10
Sirlin, designer of Kongai, liked my suggestion and wrote about it here:
http://www.sirlin.net/forums/showpost.php?p=1961&postcount=12
If I seem "pro-Bruce's-card-unlock-suggestion", it's because I am. I've thought long and hard about all the factors involved with unlocking things in games, and even studied different ways of doing it, and my suggestion is the most reasonable I could come up with for both players and Kongregate.com (from both a business and a "fun" standpoint). I put an unreasonable amount of effort into the things I think about and really believe that Kongai would benefit from using the guidelines I describe.
— Bruce
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@ qwert008:
Great points re: Generals Insignia having a visble effect on the damage displayed on the attack buttons. I have lots of other UI related suggestions that I'd like to make (to give one example: extra info that isn't displayed, but, considering the other info that's displayed, should be; etc).
I think I'll post them in Sirlin's forums and link to the suggestions from here. For some reason, I don't trust sending suggestions via email—they just seem too easy to be ignored or lost. Perhaps that's an irrational fear of mine. *shrug*
— Bruce
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I'm sure this has been said before too, but the AI on single player needs to weight a characters range choice. By simply moving close andromeda will just kick you till she dies, and Ashi and Darth Vader can be tamed in the far range.
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I think Maxro's Idea about a match replay is great. Replay the match at a real time rate to see how it unfolded. Also- Maybe in the future there could be an upgrade in the items or characters for having more than one copy of the card.
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Moose, blood burn is a lot better than that. If we're talking about rush of bats or void stream, blood burn is an extra 6/10 damage per turn. If the other person(onimaru, etc) has an attack that does 5x7, its a potential 10-14 damage prevented as well.
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Physical attacks that have changed their type (i.e. through Helene's Enchant Blade) still activate Tafari's Leafy Trap. Also, why is it that some items like the Reinforced Breastplate increase their respective stats and make them turn green, but the General's Insignia increases the damage without adding 6 to the number shown and turning it green?
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High Scores should be based on how many wins and loses that you have so the person who wins the most times but has the fewest loses, really is the best player.
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I did not sign up on time to get all the cards, and now I am missing some useful cards. There needs to be an opportunity for people like me to get the otherwise unreachable cards
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helene's sword swing that is supposed to give her back some energy never does, but does sometimes give the enemy back their energy :P
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Blood burn,
Basically, spend one turn, to deal an extra 10 damage (over five turns) and prevent 10 damage, unless your fighting ominaru, which this attack is rather effective against, but still... its a whole turn, for a reasonably minor effect, what say, -1 speed aswell?
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There is too little to do with just 3 or 5 cards. It really only matters what cards you have and very little skill or chance involved
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moose111 (and everyone),
Feel free to put forward such suggestions to here *and* Sirlin's forums (Sirlin designed Kongai):
http://www.sirlin.net/forums/forumdisplay.php?f=16
I've asked Emily (co-founder of Kongregate), and she says it's fine for us Beta testers to post there.
- Bruce
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Card ideas.
Shadow Armour
+3 Light magic resistance.
Usable only by black set.
Sheild of faith.
+3 dark magic resistance.
Usable only by Green set.
Cursed sword of biting.
Single hit attacks +8
-3 physical defense.
Usable by red set only.
Boots of speed,
+1 speed.
-5 energy cost to change range.
open.
Enchanted weapon.
+1 damage.
+10% hit rate.
open.
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One last comment for today: The single player game really need to be revamped. At the moment they kinda suck (at least when compared to the awesomness of multiplayer)
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It'd be nice if you could get more backgrounds for the main menu screen and the shiloettes. At the moment it seems like you only have three.
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when two ambrosia thorns were fighting and both used vamp kiss the one that went first removed the image of other but the two kept fighting
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For some reason, fighting Popo with Vanessa, when I highlight Popo's herbal preparations buff, it gives no description of what it is actively doing (just gives the name). It probably should...
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Replay Match Feature? Basically would show the match without all the wait times. It could be constructed out of the info in the Combat Log. you could like save up to 3 matches or watch a finished one.
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If you kill two people withZina in two consecutive turns you only get one buff. The second buff doesn't even replace the first one. I think you should get two buffs if you can do that.