Under rating threshold (hideshow)
Perhaps let us rate other players...and when one's ranking reaches a certain level, allowing the timer to be half empty results in an auto loss.
Under rating threshold (hideshow)
I think we need some system to FORCE enemies to act. Phobos 76 likes to wait for the timer to be nearly empty before acting with the hopes that he can get a surrender.
Under rating threshold (hideshow)
The Girdle was stopping my Spiked Boots earlier.
Thought: since they take longer, 5-card games should have a slightly higher chance to win a card. That way if you won the same percent of your games, you'd average the same number of cards over the same amount of time as 3-card.
Under rating threshold (hideshow)
Girdle of Iron Will seems to be having some problems. It only works against interrupts, but seem to hold no effect against stuns/paralysis.
Under rating threshold (hideshow)
Against some of the characters, Shield Bash doesn't do that much damage. Depending on who you're playing as, the proper counter to Shield Bash is to rest.
Under rating threshold (hideshow)
Shield Bash with that stupid speed booster needs to cost more energy. I just get hit twice in a row by it if I am on my last guy and will always lose. Make it cost more so you can't do it twice in a row.
Under rating threshold (hideshow)
maybe would it be REALLY useful to see our stats and make this possibility to earn card better defined, I mean establishing a quota of victory which make earn a card
Under rating threshold (hideshow)
Is it a bug that Enchant Blade is not cumulative? I don´t think so. But who knows? Most of buffs/debuffs seem to be cumulative. It would be much better if in case of non-cumulative buffs/debuffs only the last casted would appear. That way it would be quite obvious which one isn´t cumulative. Because there are buffs/debuffs we couldn´t really know (such as Deafening Crack).
Under rating threshold (hideshow)
PlayerZ: The designer has come up with a "stalemate rule" that makes range-changing free after a certain number of turns with no action, it's just not programmed in yet.
Ericzorz: In the situation Z described, no one will ever go close because it's a stupid thing to do. Whoever goes close will have 50 energy against the other's 100, so it's in both characters' best interest to just stay at far and not do any damage. =/
Under rating threshold (hideshow)
Well, yes, if one moves closer and the other moves farther away all the time then that'd be probably a draw. I think these scenarios won't come up that often but when they do come up, it's going to be a battle of patience. Plus, you can also rest while the other player used up all their energy moving either closer or farther away which means that you'll end up getting more energy than the other and you'll probably be able to win because of that.
Under rating threshold (hideshow)
There really should be a draw button. imagine this situation:
Ashi v Helene, full health and energy, but both are far away. Whoever moves closer loses because in the end, they're not going to have enough energy.
Under rating threshold (hideshow)
um the clock works...after it runs out..it takes a while to get ot a 50 second countdown leading to the opponents loss(won one game like that//\0)
Under rating threshold (hideshow)
@evilsdouble:
Switching out does have a cost- switch cooldown time.
@yosarin
I agree strongly
@powerfrog
levels and your stats seem to be the objective right now, and I think it is working. Skill ranks will be added in by release, and they sound like they will function much like a point system.
@armo havoc
I'm having the same problem. Maybe it's just lag?
Under rating threshold (hideshow)
there should be a steadfast ruling on running out the clock. A lot of matches I find myself waiting about 3-4 minutes (after the clock's been run up on screen)
Under rating threshold (hideshow)
i think there should be a "goal" or an "objective" something for the player to play for such as 1 point per loss 4 points per draw ... is a draw even possible ? ... and 10 points per win and then maybe could buy new cards with points as this will make people WANT to play and give them a reason to play as it gets pretty boring pretty quick
Under rating threshold (hideshow)
kept re-connecting in one match i had which got annoying for both of us but we waited it out and after dis-connecting and re-connecting 4 times it stopped and let me win the match :D lol
Under rating threshold (hideshow)
how about some way to mute? i like to listen to heavy metal as i play games, and hearing heavy metal with kongai background music makes the metal less enjoyabel -_-
Under rating threshold (hideshow)
Actually, if we were going to change anything about the switching system, I'd say make it so you can still "switch" when you're the last guy on your team; say call it "dodge" instead, you switch out and come right back in if not intercepted. As it is now, 1 guy vs. 2 guys is at a huge disadvantage becuase of the limited options, even if you've got much more life then they do.
Under rating threshold (hideshow)
@ROWKEM: Switching out has an energy cost (free) and has a speed (11). :P
But seriously, it's fine as it is. Knowing when to switch and having to work with switch cooldown is enough.
Under rating threshold (hideshow)
Ok guys look they have taken all of this into consideration. From what i know some of this maybe put into place as time comes. For now just let them get it done.
Under rating threshold (hideshow)
maybe card win will get better when ist full game also agree thet you need a 2nd change to repick 1e card now many ppl know the game better and know which cards they want
Under rating threshold (hideshow)
i agree i tyhink we should be able to view games as it would help lesser layers like myself find better tatics and decks
Under rating threshold (hideshow)
Had this problem today:
Hosted a game, someone joined and I choose my deck. After that came error that opponent have left the game. After that there just was a backround with that vampire or I dont know what guy glowing red and nothing else. I waited 1 minute and after that made a refresh.
Under rating threshold (hideshow)
One thing I'd also like to note (Thought not as important and doesn't really need immediate attention) would be the fact that I can't see the item-card description of my opponent. It's because my browser's window (firefox) is too small so it restricts me from putting my pointer on the card picture to read the description below. Minor annoyance but it can help plan your attack while playing a game.
Under rating threshold (hideshow)
I'm not so sure if this has been talked about already but here goes.
I think it'd be cool if there was a trading system implemented between players. Also, I don't know what kind of system could be made but, I didn't know what cards I was getting when I first started so I ended up getting cards that I really didn't like. I hope there's some way to reverse it.
Under rating threshold (hideshow)
well I won only 18 times then I got a card...so it's really random..I know someone whom won 300 or so times got 4 cards only..
Under rating threshold (hideshow)
May. 20, 2008I know this is just a beta test, but I find winning a card only 2% of the time really frustrating. I've won 47 games and have yet to win a card. Maybe you should be able to get a card after a certain number of wins. At least set definite checkpoints to win cards, don't leave it up to chance.
Under rating threshold (hideshow)
well actually I should take my point back about cards....sure right now we may regret our decisions...but cards get released weekly so really it won't effect us too much..(and we also get cards from the game...I started playing 2 days ago already won one card..)
Under rating threshold (hideshow)
i reallly think there should be more starter cards available for those just starting.winning a match when you have so few cards is a ridiculous thing to ask, even if its just you pick 5 starter cards instead of 3, thats all it would take to fix the problem, hence why before i start playing more serious i am waiting until the next card challenge so i have something else to use
Under rating threshold (hideshow)
Um all of the cards need to be tested, so if you want another starting card you could always just you know...win a few games. Thats what ive done, won 2 cards thus far.
Under rating threshold (hideshow)
well so far thier's a couple of issues:
-as many have stated this, like me...starter cards should either be an option to choose twice,be chosen after playing a tutorial/battle or after it's launch.....
-Another issue is the lack of game modes..Only including 3 card and 5 card multiplayer games is quite limited...a single player tournament of some kind would be nice and possibly more multiplayer options.
-The gameplay is overall nice...but could grow tedious..one thing that would make many happy is adding a normal attack for everyone with their own attack level(although it probably won't happen..)which costs 10 energy or like 0...and like polishing the gameplay and trying it out yourselves to make sure it's actually fun.
-Including your stats in your own options would be nice instead of asking your opponent to tell you wins/losses..
-Explaining why different cards could only be equipped with different items(although I think I figured it out..)
Under rating threshold (hideshow)
Gem85,
You are saying that resists heal and cause damage, all resists do is determine the amount of damage. If there were negative resists then a -2 dark resist, would add 2 dark attack damage if the attack was dark. Apposed to a resist of positive 2 dark, that would be decreasing damage by 2 if the attack was dark.