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deleteduser

Jun. 29, 2008

Under rating threshold (show) I'd create a character card which is invunerable to all damage and which kills every other card, on play and on bench, instantly, with a 30-energy move. this card would also share tafari's innate, that is, enemies can't switch out. then I'd give this card to all these people who just complain that "I cant win this game suckz hard swichting out is teh suk why they do it I nevah intercept tis is broken ps3 is so much better than kongay", and throw them all in a special lobby for special people with special needs. gee.

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deleteduser

Jun. 29, 2008

Under rating threshold (show) sometimes effects don't seem to work and there's no clear reason why ... whether in the items or in the characters innate abilities. I don't quite get it.

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garcia1000

Jun. 29, 2008

Under rating threshold (show) HEY NEWBIES CAN YOU CLARIFY Which is overpowered: intercepting or switching? And is this game pure luck? If it is why do you lose all the time? Thanks for clarifications!

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deleteduser

Jun. 29, 2008

Under rating threshold (show) Sometimes there are to possible moves, and you predict the correct by luck...

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DarkNemo

Jun. 29, 2008

Under rating threshold (show) I hate it when people take all the time in the world to make one move that is predictable. It pisses me off.

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deleteduser

Jun. 29, 2008

Under rating threshold (show) i dont like this game, so mediocre, tries to hard to be good. not entertaining to me

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deleteduser

Jun. 29, 2008

Under rating threshold (show) You're right. I guess I was too hopeful for a well-balanced strategy game rather than rock-paper-scissors online. I'll go hone up my psychic powers since you can't read eye cues and body gestures on the Internet.

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RichieRich80

Jun. 29, 2008

Under rating threshold (show) moore: That would destroy the double blind feature of the game, if you could change your moves afterwards. Believe me, your idea won't be implemented in Kongai. It would destroy the whole rock-paper-scissors system. Try to develop your mindreading skills instead, so that you know what your opponent is going to do that turn :)

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deleteduser

Jun. 29, 2008

Under rating threshold (show) I'm not sure if anyone has discussed this yet and I'm too lazy to read through all of the posts. It's an addition that feels natural to me. After one player successfully switches out, before another character comes into play, allow the other player to choose a rest or a switch. Would the energy strategies be thrown off? If so how about just allowing a switch?

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ihatethiswebsite

Jun. 29, 2008

Under rating threshold (show) intercepting is luck?!

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deleteduser

Jun. 29, 2008

Under rating threshold (show) "intercepting and stuff" isn't "luck", phyxus.

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deleteduser

Jun. 29, 2008

Under rating threshold (show) This is so much of a luck game. Intercepting and stuff..

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ChadMiller

Jun. 29, 2008

Under rating threshold (show) vasifan I think they have one character from each "group" on purpose. If they replace marquis, I vote for ambrosia. ;)

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deleteduser

Jun. 29, 2008

Under rating threshold (show) Is Zina's innate supposed to give her energy for more than once for each kill? She killed my Yoshi then Cain kills her (Her energy was 0) and she Revives (Death Mask) with 60energy instead of 20.

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kingbilly

Jun. 29, 2008

Under rating threshold (show) Marquis the Ugly is too x rated for the front cover. Please only allow Helene there. Or you can swap Marquis with say...Ubuntu? ^^

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deleteduser

Jun. 29, 2008

Under rating threshold (show) vanessa voss the daywatcher.. geddit!

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deleteduser

Jun. 29, 2008

Under rating threshold (show) go vanessa!

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deleteduser

Jun. 29, 2008

Under rating threshold (show) NAW VANESSA VOSS'S FEAST OF BLOOD TAKES 20 so u get 10 backthere no real point it should take at least 30 dmg and give 30 hp bk

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deleteduser

Jun. 29, 2008

Under rating threshold (show) Why Onimaru is weak... 1)HP: like all tanks 2) Innate ability: The game has low critical chance allready. Never lost due to a critical, except popo handheld catapult.Compare it with other tanks innates. 3)Bladde flurry: 80% of characters take minimal dmg, only ubuntu has buffs to dispell. Compare it with Tiger Pounce. 4)Double slash: All can interrupt this move. Compare it with any of Ashi's attacks. 5)Buffs: free hit for the opponent with 10% chance to do nothing isnt a move.-10 physical is useless since there is no (-) factor for resistances. +Resistance helps vs noob Helenas and some other rare situations. :(

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garcia1000

Jun. 28, 2008

Under rating threshold (show) you know what is unbalanced when I have to fight the server as well as my opponent pls remove this feature

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bewnt

Jun. 28, 2008

Under rating threshold (show) (what I'm trying to say is, regardless of opponent's resistance, FoB always hits for 20 and recovers 10)

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bewnt

Jun. 28, 2008

Under rating threshold (show) Jman:1) possible, but there are arguments that you should pay the price for making moves on impulse. 2) feast of blood is already a confirmed 30 HP gain in your favor, assume no switchout/kill. There's no reason why it should be further buffed.

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deleteduser

Jun. 28, 2008

Under rating threshold (show) sorry feast of blood

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deleteduser

Jun. 28, 2008

Under rating threshold (show) vanessa voss life drain should steal all hp it drains

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deleteduser

Jun. 28, 2008

Under rating threshold (show) should b a cancel move button if yur oopenent hasnt made their move yet

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deleteduser

Jun. 28, 2008

Under rating threshold (show) awesome only is that higher L's have better cards than me T_T

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deleteduser

Jun. 28, 2008

Under rating threshold (show) It does have a turn cooldown wtf are you talking about?

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Max5fromcoh

Jun. 28, 2008

Under rating threshold (show) To Recognition: I understand from your point of view, but it's still possible to avoid it easily and find loop holes through it, too. Stunning be one of them.

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deleteduser

Jun. 28, 2008

Under rating threshold (show) max5, thats the freaking point of switching characters and thats why theres intercepting tard

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deleteduser

Jun. 28, 2008

Under rating threshold (show) quit the "nerf switching" choir, just intercept. more bluntly: play better and quit whining. (I'm a bad intercepter, mind you.)

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Max5fromcoh

Jun. 28, 2008

Under rating threshold (show) Switching out characters shoud have a turn cooldown. Switching out a character forces the opponent to use up all his energy, therefore unabling to attack and giving the player who kept switching out the advantage to fight with no consequence. Either that or you make it cost energy to switch. This also applies to "Doom". If the person keeps switching out while the opponent's character is doomed, he/she cannot be able to deal any damage while it has the few turns it has before it is dead. I see no problem with intercepting. Nonetheless, the game is stilll addicting and I can't wait for the full release. Good job to all those who are helping Kongai reach it's best.

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deleteduser

Jun. 28, 2008

Under rating threshold (show) there is a 1 turn cooldown on switch out... intercept--however...does not have one.

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deleteduser

Jun. 28, 2008

Under rating threshold (show) Vampiric touch should not be able to revive a dead character.

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deleteduser

Jun. 28, 2008

Under rating threshold (show) intercept and switch out(after failure) should have a 1 turn cooldown. its pretty annoying if someone switches out contiuously

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gamerkc

Jun. 28, 2008

Under rating threshold (show) Today was the first day since being invited that I actually sat down, learned the game, and played it. Addiction. The game is great, I love the feeling of mind reading and strategy- it's so satisfying to PIN someone when they try to escape! But enough of that. Feedback time, not raving time! Cooldown needs to be longer. Switching out constantly is a cheap tactic, though fun to block. And the timer. The other player gets a load of time after the clock even runs out. That shouldn't happen. What's the point of the clock?

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Plix

Jun. 28, 2008

Under rating threshold (show) why should the doom debuff be any different form the other debuffs, in the time that your character is doomed you can kill at least one of the enemys players easy, because they refrain from attacking you in most cases and when your doomed why would you switch out anyway.

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deleteduser

Jun. 28, 2008

Under rating threshold (show) I agree with ablade.

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deleteduser

Jun. 28, 2008

Under rating threshold (show) the doom debuff shouldn't count down while the card is not in play.

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deleteduser

Jun. 28, 2008

Under rating threshold (show) i also think intercept should be buffed so that if successful the enemy cant switch for 1 turn

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deleteduser

Jun. 28, 2008

Under rating threshold (show) lacking in gameplay, and some older cards are super overpowered. i also agree that the cd for switch should be increased, as players can keep switching out w/o getting hit

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deleteduser

Jun. 28, 2008

Under rating threshold (show) @jbaird77: You don't think a wasted turn is punishment enough?

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deleteduser

Jun. 28, 2008

Under rating threshold (show) need to make switch have a bigger cooldown. i think 3 turns would be best

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deleteduser

Jun. 28, 2008

Under rating threshold (show) Ditto on procs

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deleteduser

Jun. 28, 2008

Under rating threshold (show) If there wasnt miss, it'd be extremely hard to balance. Keep that in mind

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deleteduser

Jun. 28, 2008

Under rating threshold (show) The game currently rely on luck too much. Just lost twice in the tourney, both times were because of back luck.. the game is filled with abilities that are useless unless they proc, and when they do they are over powered, I know that luck doesn't make the game imbalanced, but it makes it bad.. I am sure you will get more players if it was more strategy based.

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AlienKittyInc

Jun. 28, 2008

Under rating threshold (show) @jbaird77 that would unbalance the system, intercepts shoukld be free just as switches are free. The penalty for a failed intercept is that you essentially do nothing on the turn.

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deleteduser

Jun. 28, 2008

Under rating threshold (show) Perhaps this was already commented on, or maybe even i already posted so sry if that's so, but I think you should create a "zoomed out overview", like a grid with all the cards at a glance because i think the current system of building decks requires too much scrolling and I don't like the order the cards are sorted at all. We need more flexibility in card management. Plus, what about a way to trade in doubles? I've already got lots of cards since I've been round from the beginning, and they seem pretty useless (in fact differ little from the R1's).

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deleteduser

Jun. 28, 2008

Under rating threshold (show) i do think they should punish a character 5 hp for failed intercepts.

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deleteduser

Jun. 28, 2008

Under rating threshold (show) for some reason whenever i try to equip healing salve it becomes a scroll of inner focus on my character

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AlienKittyInc

Jun. 28, 2008

Under rating threshold (show) @zakia That's a very good idea, I second.

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