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@matt: Yes they are, currently a pirate set and a robot set I believe are confirmed to be arriving after the game gets out of beta.
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The AI in practice is pathetic. If Ashi gets sent to the back, she'll stay there and Rest until she dies, and Tafari tries to Intercept every other turn.
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Wow...
This game seems cool even though I don't know how to play!
I'm still learning because I think it's complitcated... :)
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I think you should allow duplicate cards on one deck, specially for 5 cards decks, whats the point in having various cards of the same character if you can only use one?
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I think the chances of winning a new card should be higher for 5v5 than for 3v3. You currently get more cards per minute playing 3v3s. The other problem with 5v5 is stuff like Zina's Tiger Frenzy with Deadly Poison, which seems too powerful in 5v5 to me. Items like this need to have less of an effect the more opponents they hit or something, so if you hit 4, it should only have a 20% chance to proc instead of 80% or something like that.
And I also support being able to spectate.
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Just An Idea That Popped Into My head, What About A Way You Can Click A Button Next To A Pair Battling And You Can Watch Them Battle? It Would Be Good For The Newer People To Improve Thier Game Play And Others To Learn Different Ways To Play.
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what is everyone's opinion on a 30 sec timer with a bank of 2:00 that does not renew if some of it used? 30 secs is plenty of time for most moves and you have the bank for extra time on the big decisions.
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Bug: when the opponent didnt start in the browse game and you leave the game but your opponent start the game at that moment you lose the game without play.
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How about keeping track of each player's record vs. other players? It would be interesting to see how I do against certain people.
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I think that one should have a higher chance to earn a card in 5 card matches seeing as they take much longer than 3 card and it needs a popularity boost
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Pwnzor, I disagree, as I think switching would be awfully risky that way, so people wouldn't do it that much, and the Rumiko would be really good.
Also, how come with random (all cards), some of them say R1 and some don't? Here's a pic: http://img127.imageshack.us/img127/4081/kongbug2yu4.png
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I think to give an utility to rank and level by giving a random card for each rank, and a chosen card for each level.
Don'y you think it is a good idea?
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reflect is not a fair move at all... they use it and if you have a slower chracter then there isnt a chance in hell you will win>_> <
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I could've gotten the Girdle of Iron Will as a starter, but I didn't have any experience with the game, so I didn't think it was that great, and since you can't switch starters_yet..._
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deathmax: there is kind of, your charachter must wait one turn after being switched in to be switched out.....other from that you have the decentley powerful, very low energy cost , if hard to pull off, attack of the intercept.
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I HATE disruptive attacks. They should have a reasonable chance of blocking the opponent's attack, not a guaranteed one.
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along the topic of a shop, i think the badge points from other games should be used to purchase cards. however, your kongregate level shouldnt decrease, but points are exchanged.
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Just had a glitch where both of us were waiting for our opponent but neither of us had any options/attacks able to use. This has happened a few times...always ends in a time-out.
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thats what i was talking about ... same card cooler look because its foil...
you didnt played much trading card games ... otherwise you would have known what "foil" means...
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I think they way of obtaining cards is good. You don't want everyone to have all cards. Maybe some more challenging challenges, for the better cards
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This is not pokemon. There are no 'rare' cards. The devs are working very hard to balance all the cards so that there are no 'better' cards.
Just because a lot of people use the same strategy, does not mean that there aren't other, better strategies.
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id like to see some sort of rarity system ... maybe make some kind of foil cards which have extra cool looking moves ... which only drop one in a hundred...
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Nice, I got my first card from a win, the Stoneheel Totem. Funny thing though, I just changed decks and both times the opponent forfeited when I had Higashi and Mindreader. does that scare people or something?
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i also dislike earning better cards through success, because it would only make the good better and the bad get trampled everytime with very little chance to advance within the game...
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if we were to buy cards with real money it would be like selling success in this game, which completely defeats the point of the game, not to mention you would need to be constantly adding all sorts of cards..
also, i changed my mind from several pages ago, i disagree with the idea of buying cards, it should not be too difficult to obtain all of the cards, this is a game of strategy, there should be lots more cards to give strategies variety, and all the cards should be fairly even with their own strengths and weaknesses...
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pwnzor: don't forget, the people at kong also have their own motives. The current challenge system is designed for you all to visit the game pages frequently, which means more revenue from ads. They won't mind making more money from a Kongai shop.
SMC: then everyone will spread the word on where the easter eggs are, then the easter egg cards will no longer be special.
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what if kongregate ask some developers to putt easter egss in their games, and if you found 1 of them you will be priced with a card. most chance of bad cards, less chance for good cards.