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acid_dreams:
everyone is allowed to use what strategy they like. since youre so upset of helena try building a deck (or a strategy) that could get u rid of her rather than just asking others not to use it
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will u tellthe lower ranks to stop getting helena and doing nothing but shield bash so u cant hit them it gets annoying!!!!!!!!!!!!
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Cards should be stronger against some cards and weaker against others but the effect now is just not strong enough. sometimes it just becomes a "patience" game against the same few cards.
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I agree to david_100 but how can i choose other cards....I didnt chose buff starter cards and now every one is more powerful than me . :-( now i cant play please help
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Gotten now to 30 games played. Main comments based on this: (i) the cooldown counter after swapping should be made longer. Now, there is too much swapping and intercept is not enough of a deterrant. Also, (ii) 2% chance to win a new card when you win a game is just not enough. The incentive to play from this point of vie wis just zero. Also, (iii) many more cards are needed. Currently, everyone is playing with the same cards and knows how they function. Finally, (iv) the deck building is very limited, also due to the number of cards. There is no real strategy involved, like e.g. in M:tG.
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you shouldent have to have unique deck names. after this game goes public, there going to be too many names so it'll be hard to find one that isn't taken.
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I think duplicates of anything should be placed together with some kind of visual hint as to a duplicate or a number by the card indicating that you have more than one.
Also, turn time is long.
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It's quite a slow game, even with a 3 vs 3 deck, and somebody who is quite obviously going to lose can stall for quite a long time. Maybe there should be a resign option or something simliar? otherwise, quite a tactical game. A tutorial on the strategy wouldn't go amiss, though.
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Absolome think of it like math. multiply your wins by to and thats the percent likeliness, its not the most accurrate but it works.
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I don't like it very much. If you could make a way, like you earn points from enemies if you win, that you could buy new cards.
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There really should be a way to earn new cards without pure luck involved. Even if it's insanely difficult (reaching a high level or number of wins), just as long as it's not based purely on luck.
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i think the chance of getting a new card should be increased, i hate seeing the same set of cards over, and over, i want some diversity
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cheese101: no B should not get the previously stolen abilities. think of it as the gem gets them not the characters, and the gem doesnt steal items.
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had a really annoying bug! My opponent didnt move, timer ran out, sat through "waiting for opponent..." clicked declare victory..... and LOST... I have NO idea how that makes any sense especially since I had the upper hand in the match, gah
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Timer should probably shorter, i was just in a game with a guy that wasn't doing anything and it took forever, its basicly like 2 minutes a round because you get 60 seconds for choosing a distance and an attack
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if sum1 uses gem of souls to get anothers innate ability(person A),and A is then killed by B,shouldnt B get both innate abilities???
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I like that the multiplayer games put you and your opponent in a private chat. I had a good laugh on my first game (although i got whooped :)
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if sum1 uses gem of souls to get anothers innate ability(person A),and A is then killed by B,shouldnt B get both innate abilities???
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Amazing game! I'm having a great time playing it. I have to agree with sorroth though, the attack animations and pauses needs to be sped up for better overall enjoyment.
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I'd quite like to see a *Block* move for all characters that takes maybe 10 energy and reduces the number of incoming hit points.
At the moment most characters can only fight or run, so when you can't afford to attack and you don't want to swap out then all you can do is stand there and "Rest" as the other guys hits you in the face (ah, how restful).
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Great game. It takes a bit to load up the first time, and the on-screen hints feel like they get in the way a bit, but it's easy to learn, fun to play, and it has all the makings of a great collectible card game. 5/5 if I could rate it right now.