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xxxGuitarHeroxxx

Jun. 20, 2008

Under rating threshold (show) I am. I cant even access the lobby =-\

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deleteduser

Jun. 20, 2008

Under rating threshold (show) Anybody else getting really bad lag?

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Boneless

Jun. 20, 2008

Under rating threshold (show) I wish I was able to choose an attack regardless of the correctness of the range, so when I know the other guy is going to Teleport in or Ninja-port away I can hit them with an attack instead of just being canceled.

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deleteduser

Jun. 20, 2008

Under rating threshold (show) Vanessa Voss ray of light is horrible and cust a lot of energy

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deleteduser

Jun. 20, 2008

Under rating threshold (show) Tafari is good and fair... most chars have other mover to use against him except onimaru. thats not really a prob cause noone who has played the game more than 30 mins uses him...

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Plix

Jun. 20, 2008

Under rating threshold (show) docciavelli I havent seen any character with only physical attacks and leafy trap has a speed of one so even if you hit the trap you still attack before he can relay it.

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docciavelli

Jun. 20, 2008

Under rating threshold (show) I think Tafari is a bit overbalanced. 1. You can't switch. 2. Combine that with Leafy Trap, and any physical based character is automatically dead.

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bombman666

Jun. 20, 2008

Under rating threshold (show) this is just mint!

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JDO_DUKE

Jun. 20, 2008

Under rating threshold (show) I agree with NICofMay It should cost something to switch out players beyond the risk of intercept. Otherwise you spend too much time guessing what the other play is going to do.

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xxxGuitarHeroxxx

Jun. 20, 2008

Under rating threshold (show) Disconnect = instant loss then?

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perloothebold

Jun. 20, 2008

Under rating threshold (show) Cain Solomon to me seems a bit unbalanced-I might increase the number of times rush of bats hits, and decrease the damage per hit to make him more susceptible to dark resistance, and I might increase the cost of his attacks.

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deleteduser

Jun. 20, 2008

Under rating threshold (show) switches should be disencouraged someway. the game is too often a "nerve war" on what the enemy will be doing and not a tactic game. also i think that the random effect should influence the battle less then now.

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ihatethiswebsite

Jun. 20, 2008

Under rating threshold (show) yay pirates

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CainKellye

Jun. 20, 2008

Under rating threshold (show) Vanessa Voss is waaay too weak.

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PureChance

Jun. 20, 2008

Under rating threshold (show) pirates is going to be the next set of cards (or so I've heard)

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deleteduser

Jun. 20, 2008

Under rating threshold (show) i think rumiko is the best character of the game. She dont need more def.

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getpfunky

Jun. 20, 2008

Under rating threshold (show) I have noticed when a connection issue arises, and it reconnects, you are not given a choice on active even if the timer has not expired. I was forced to rest multiple turns in a row even when it said I lost connection for a few seconds.

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deleteduser

Jun. 20, 2008

Under rating threshold (show) Pazuzu then if you're about to lose you could just dissconnect yourself and wouldn't ever lose...

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deleteduser

Jun. 20, 2008

Under rating threshold (show) There definently need to be more fighter cards because in my one day of playing, almost everyone has used the same strategy! Mix it up a little!

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kemperak

Jun. 20, 2008

Under rating threshold (show) Would enjoy it alot more if it had a single player element where you could advance i think you should be able to win cards without it effecting your level, would enable those with fewer cards to catch up.

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deleteduser

Jun. 20, 2008

Under rating threshold (show) so is 46 cards all the cards there going to be, or could we see some new ones in the near future?

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deleteduser

Jun. 20, 2008

Under rating threshold (show) great game but losing connection shouldn't count as loss the battle should be ignored

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deleteduser

Jun. 20, 2008

Under rating threshold (show) Ashi and Rumiko underpowered? umm Just because you had a bad experience with a character doesn't make it "underpowered" or "overpowered". Try playing the game for more than a day before complaining. Please.

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deleteduser

Jun. 20, 2008

Under rating threshold (show) Swapping is fine as it is as it adds strategy to the game. If you want to hit the person who is swapping, then you should be trying to guess his next move and use intercept instead, rather than attacking, that's why intercept is there.

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garcia1000

Jun. 20, 2008

Under rating threshold (show) Rumiko sux? Cornelius sux? Cornelius hax? Switching hax?

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docciavelli

Jun. 20, 2008

Under rating threshold (show) I really think there should be more incentives to playing higher-ranked opponents, i.e., cards.

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deleteduser

Jun. 20, 2008

Under rating threshold (show) My idea is that if you reach a certain rank in kongai then you should have the right to create a card for yourself. It would be like a template of close quarters, balanced, and long range. Then for each of those there should be a list of attacks that your card would be able to use.

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deleteduser

Jun. 20, 2008

Under rating threshold (show) If we are updating then lower popo's poison it is way to high. Also I said earlier this game was missing something I have found out what it was. CHARACTER CARD!

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deleteduser

Jun. 20, 2008

Under rating threshold (show) Switching should provide a bonus to dodge, not automiss. And Rumiko is underpowered. Corny is way to overpowered. Ashi Could be slightly upped, maby 30 energy drain on axe handle and 30 on power swing as well.

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AlienKittyInc

Jun. 20, 2008

Under rating threshold (show) Suggestions: resting could restore 5 hp Player levels in this game could be affected by overall kong level (total level=kong level+game level modifier for example)

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AlienKittyInc

Jun. 20, 2008

Under rating threshold (show) Rumiko shouldn't have been messed with; she was fine the way she was, now she's underpowered. I certainly hope hypnotic stre isn't getting nerfed, it's basically what makes Cornelius a half decent charachter.

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bewnt

Jun. 20, 2008

Under rating threshold (show) 123123: hypstare is getting nerfed in V1.8, and ritual is slow and lasts over four turns anyways.

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123123

Jun. 20, 2008

Under rating threshold (show) ambrosia's blood ritual and corny's hypnotic stare could use a miss rate

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deleteduser

Jun. 20, 2008

Under rating threshold (show) If it's not called abusing, then it can at least be called a non-fun, frustrating game mechanic.

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deleteduser

Jun. 20, 2008

Under rating threshold (show) 123123... how can you say Rumiko is useless? She's one of the best characters in the game with eviscerate, teleport, shuriken/dart.

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deleteduser

Jun. 20, 2008

Under rating threshold (show) Its not abusing, its called thinking strategically

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123123

Jun. 20, 2008

Under rating threshold (show) i think rumiko should have more defense because she's quite useless now

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deleteduser

Jun. 20, 2008

Under rating threshold (show) asrrin, i think you missed the point of it...

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deleteduser

Jun. 20, 2008

Under rating threshold (show) I think that to solve the whole swap abuse system, attacks should target the character that it out on the field after the swap. this would make swapping still useful, but stop the abuse of forcing misses.

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deleteduser

Jun. 20, 2008

Under rating threshold (show) Draconikar, if you are using an item for that heal move, that is supposed to happen. If it is that mask thing, it says on the card that you still die, just belated.

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deleteduser

Jun. 20, 2008

Under rating threshold (show) Phoenix, do you mean Tantrum?

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phoenix11

Jun. 20, 2008

Under rating threshold (show) There's a bug with Cain Solomon. when u use tackle it increases the damage of all attacks by 4.

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Draconikar

Jun. 20, 2008

Under rating threshold (show) I agree whole heartedly with duffman, also i noticed a bug when using a heal move i was killed but brought back with 1 life and the heal was used, and i died the 2 turns later with health left over.

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bewnt

Jun. 20, 2008

Under rating threshold (show) acid: don't ask others to suit your ways; you yourself should adapt. If you can't, you lose, too bad for you.

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deleteduser

Jun. 20, 2008

Under rating threshold (show) not sure if its a bug or just a great combo but juju's innate ability can remove the death mask ability to kill him off making him pretty much immortal

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deleteduser

Jun. 20, 2008

Under rating threshold (show) As with most games, I think an offline campaign would help to draw in more users. This is one problem I have with Dinowaurs. It's all multiplayer (or at least so far it is) and every time I go online only 1 or 2 people are on and I can never find a match. The difference here is that I suck at the game, so every time I go online I get creamed. A campaign would help to add enjoyability and a chance to improve before heading out into the multiplayer scene.

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Gangsterls

Jun. 20, 2008

Under rating threshold (show) Is anyone else strongly reminded of Pokemon by this game?

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123123

Jun. 20, 2008

Under rating threshold (show) there should be an anti-intercept option which would do 20damage and restore 20energy

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deleteduser

Jun. 20, 2008

Under rating threshold (show) does all that partial nudity count as inappropriate?

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deleteduser

Jun. 20, 2008

Under rating threshold (show) or trade

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