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I wish I was able to choose an attack regardless of the correctness of the range, so when I know the other guy is going to Teleport in or Ninja-port away I can hit them with an attack instead of just being canceled.
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Tafari is good and fair... most chars have other mover to use against him except onimaru. thats not really a prob cause noone who has played the game more than 30 mins uses him...
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docciavelli I havent seen any character with only physical attacks and leafy trap has a speed of one so even if you hit the trap you still attack before he can relay it.
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I think Tafari is a bit overbalanced. 1. You can't switch. 2. Combine that with Leafy Trap, and any physical based character is automatically dead.
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I agree with NICofMay
It should cost something to switch out players beyond the risk of intercept. Otherwise you spend too much time guessing what the other play is going to do.
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Cain Solomon to me seems a bit unbalanced-I might increase the number of times rush of bats hits, and decrease the damage per hit to make him more susceptible to dark resistance, and I might increase the cost of his attacks.
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switches should be disencouraged someway.
the game is too often a "nerve war" on what the enemy will be doing and not a tactic game.
also i think that the random effect should influence the battle less then now.
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I have noticed when a connection issue arises, and it reconnects, you are not given a choice on active even if the timer has not expired. I was forced to rest multiple turns in a row even when it said I lost connection for a few seconds.
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There definently need to be more fighter cards because in my one day of playing, almost everyone has used the same strategy! Mix it up a little!
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Would enjoy it alot more if it had a single player element where you could advance i think you should be able to win cards without it effecting your level, would enable those with fewer cards to catch up.
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Ashi and Rumiko underpowered? umm
Just because you had a bad experience with a character doesn't make it "underpowered" or "overpowered". Try playing the game for more than a day before complaining. Please.
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Swapping is fine as it is as it adds strategy to the game. If you want to hit the person who is swapping, then you should be trying to guess his next move and use intercept instead, rather than attacking, that's why intercept is there.
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My idea is that if you reach a certain rank in kongai then you should have the right to create a card for yourself.
It would be like a template of close quarters, balanced, and long range. Then for each of those there should be a list of attacks that your card would be able to use.
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If we are updating then lower popo's poison it is way to high. Also I said earlier this game was missing something I have found out what it was.
CHARACTER CARD!
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Switching should provide a bonus to dodge, not automiss. And Rumiko is underpowered. Corny is way to overpowered. Ashi Could be slightly upped, maby 30 energy drain on axe handle and 30 on power swing as well.
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Suggestions:
resting could restore 5 hp
Player levels in this game could be affected by overall kong level (total level=kong level+game level modifier for example)
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Rumiko shouldn't have been messed with; she was fine the way she was, now she's underpowered. I certainly hope hypnotic stre isn't getting nerfed, it's basically what makes Cornelius a half decent charachter.
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123123... how can you say Rumiko is useless? She's one of the best characters in the game with eviscerate, teleport, shuriken/dart.
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I think that to solve the whole swap abuse system, attacks should target the character that it out on the field after the swap. this would make swapping still useful, but stop the abuse of forcing misses.
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Draconikar, if you are using an item for that heal move, that is supposed to happen. If it is that mask thing, it says on the card that you still die, just belated.
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I agree whole heartedly with duffman, also i noticed a bug when using a heal move i was killed but brought back with 1 life and the heal was used, and i died the 2 turns later with health left over.
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not sure if its a bug or just a great combo but juju's innate ability can remove the death mask ability to kill him off making him pretty much immortal
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As with most games, I think an offline campaign would help to draw in more users. This is one problem I have with Dinowaurs. It's all multiplayer (or at least so far it is) and every time I go online only 1 or 2 people are on and I can never find a match. The difference here is that I suck at the game, so every time I go online I get creamed. A campaign would help to add enjoyability and a chance to improve before heading out into the multiplayer scene.