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It would be really nice if it was faster. I don't know if this is caused by the game itself thinking slowly, or if a delibarate pause is built in, but I find the time taken between doing anything really annoying. Other than that, I'm really enjoying it so far.
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This game is off to a great start, I only wish there was a way other than random chance to win cards... even if they are really weak.
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lol my mate jamiewolfycook is so jeliouse i can get on kongai and he cant lol but seriously it is a good game should make an official version for everyone
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The problem I have with stun is that if my attack is slower than the stunning one I don't move for 2 turns instead of the threatened 1 turn.
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I think the minimum health should be increased to 65, because higashi can kill a fully healed opponent by intercepting
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There's a bug in life stealing. Vampiric attacks add the normal amount of health to the attacker even if they only do 1 damage (i.e. it takes the value from the attack's hit amount, not the defender's life points)
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cause people just ran away and ran again and again, i think you shold put a limit in that move dunno maybe 3 or 4 times per match
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I much enjoy battling with other people as it gives the need to be aware of human thinking. Bluffs, Counters, and even false moves are always having to be considered, BUT I think that there should be a single player way of earning victories through the game. Rather than 5 multiplayer wins to level, perhaps 15 single player wins.
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great game 5/5 b nice to have 1 card for each lvl and maby 60 points then it would be more of a thing to keep u going for the website and the game:)
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3 card game, maybe it's an effect, but I think it was a glitch. I had two of my three characters die from switching out with no intercept damage.
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Also think that there is too much swapping of characters. Intercept is not enough deterrant. It just makes the game boring and long, long, long.
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Well I started off and picked my new cards. While doing so the game conveniently tells you to mouse over a card and it shows you some interesting details about it. Unfortunately you can not do the same for your own cards. I think having that changed would add much more to the game.
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The waiting time for opponent's moves is way too long. It makes not want to play it, as I know most turns take 60 seconds to plan. People are abusing it.
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docciavelli - are you playing ranked games (where you get points based on the difference in skill level btwn you and your opponent)?
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I'd just back up the following suggestions made by others:
1. Give a card when you level up.
2. Give credit toward leveling based on quality of opponent (above/below your skill level).
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I think too that you should be able to have a new card at each level you gain ans also a way to trade with friend eventually.
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I agree with Ruri's idea, people using the wait time just gets dull and makes the game less enjoyable. The only other thing i think this game could use is a rematch button.
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i agree with keineangst. winning a level 1 shouldn't be equal to win a level 20.
and each level you should get some item or a card... it gives motivation to keep playing.
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nicmic if the background is grey its physical, purple its dark, and blue its light. and where is my both players random button on host a game? as-is nobody uses the host button cause there arent any options there!
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When you are in battle, you cant see the enemies attack form, like: physical, and the two other.. It could be nice if you could make a mark of that attack in the side, where you can see the enemies dmg, at each attack.
- Nicmic
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Its a very nice game, there is no lag and the game is very smooth :D
But i would love if there came another challenge were you could win the enemie(s) cards! Its getting alittle boring after you hv played it in some time, its the same and the same exc. you are doing.
ty - Nicmic
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This game is pure strategy!!!
I think you are ready to launch it...
Aw,and please,try to put more challenge around...
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A lot of people have complained about people using the wait time to get their opponents to quit... but certainly, it would be bad to reduce it too much. So how about this? If a player uses up more than 30 second of their 1-minute wait time, then the next wait time they get is reduced by the amount they went over (e.g. if you wait a full minute, your next weight time is only 30 seconds.) This would leave players with the full minute if they need it, while penalizing people who wait the full time for every single action to try and harrass the opponent. It'd discourage people from wasting more time than they need, because they know they might need that time next turn.