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cytoplasmic it can be fixed if the random number generator algorithm is not working properly. In the matches I have played there are times where it seems to get stuck. for example a 95% attack misses 3-4 times in a row. or open palm with a 30% chance stuns EVERY time it is used. there is definately a problem with it right now.
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what do u mean fix it? theres a reason 90-95 percent moves miss. its to balance all the characters. Its merely a random number generator doing all the work. You can't fix something thats already random.
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I can't remember which unit it was, but one of the "Purple" enemies I faced some reason gained 8 life per turn with the "+3 Life" upgrade that is NOT color-specific... it is a sort of Vial I cannot remember its name.
I don't believe it was higashi, nor rumiko...
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How to find out your record without having to ask someone. Go to browse games, click the stats button on a game which only has 1 person, join that game and your stats will be shown before the game starts.
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NicolB, neither of what you mentioned is a bug. In the case of Marquis, he simply switched out and got +20 hp according to his innate.
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Something really needs to be done with the random hit generator...4 in a row 95% to hit attacks miss. VERY FRUSTRATING.
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TheSilenT, in deck builder it says heals 3 hp per turn when not in battle, and it only heals 2 hp per turn when not in battle (like I said before, rea my other comment better mate..)
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I select my range really quickly but the timer always runs all the way. Then when i select the attack the timer starts in the red. im i the only one having this problem?
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We should be allowed to re-choose cards, or somehow return cards for another.
I picked phoebe at the beginning, before I had played the game, not knowing she is one of the weaker cards. I've just earned her again on the bubble challenge. Duplicates and choosers-remorse have sent me into a downward spiral of depression which can only end in a pint of ben and jerry's.
Please, I can only eat so much ben and jerry's.
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All the moves that hit even a fleeing opponent (especially yoshiro's) seem kind of imbalanced. Possibly the energy cost should be upped significantly, as with yoshiro's move it does enough damage and is cheap enough that there's absolutely no reason to not use the move every turn.
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I haven't found any information on what levels are or what they do for you. If they're just informational, I'd prefer win/loss records, rather than having to hit a button to find out.
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A player who knows what they are doing will switch when they're low on life or energy. A player who believes their opponent knows what they're doing will thus intercept in these conditions. A player who really knows what they are doing will anticipate intercepts. I like it. :)
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very annoying situation:if someone just leaves their comp during a match...each time the timer runs out they rest automatically making it very tedious for the other opponent playing..I suggest to treat it as if they exited and start the countdown after the clock ends..
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Mmmh i'm not very keen of percentages but:
95% chance to hit: 8 miss in a game
2% chance to win a card: 0 card for <100 games
... Is that normal?
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I did the same thing, I can only use one of my starter cards.
Also the things that have a % chance of happening happen in spurts, ie. open palm stuns for 7 turns in a row then doesn't stun for nearly 10. This shouldn't happen should it?
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I picked my starting cards before I figured out half of how to play the game. Now that I know that, I need to pick new starting cards, because I have about 8 green items and no green characters. That's terribly inconvenient.
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seeabove: apparently the reflection only applies to the caster (since the animation appears on the caster and not the opponent), therefore damage is only reflected off Cornelius.
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Dudi: it is possible to get two or more item cards. You may have earned them from their original release, the re-release, the starter pack or through the 2% win rate.
These cards appear at the end of your list, and they can be equipped more than once on the same deck.
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I just played with a guy and he had 2 Neocronomic tome. So the "duplicated card" which I have mencioned before wasnt a bug?
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Just reporting:
After the Deck Builder has been loaded, I noticed that 2 of my cards were duplicated in the end of the list. The cards were:Neocronomic Tome and Phylactery.
It happened while the server was passing for a delay, so that is where the problem can be.
Also can be usefull: I tried to add the duplicated cards as Items in characters of my deck, and I found no problem doing it (2 diferrent chars, each one with an card - the normal one and the duplicated one).
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if cornelius reflects a hit-all attack (like amaya's shadow wraith), shouldn't it hit all your opponent's enemies, and not yours?
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Dont know if mentioned; but blood vial only makes you heal +1 (total of 2) each turn when not fighting, instead of the said +2 (total 3)...
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It´s a little strange and difficult to explain, but i will try to do it. When my foe switched character being at long range, the new one appeared nearly off the screen (half in, half on). It was the daywalker, if it can help.
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I was playing Onimaru the Samurai with the Jade Figurine vs. Ambrosia Thorn (not sure which item). She used Vamp Kiss on me, and it worked normally, despite the fact that I had the Jade Figurine equipped. I'm pretty sure that this is a bug, and not dependent on the item that she was using.