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perloothebold has obviously not played very much. Marquis isnt by any means overpowered, most people just dont know how to play agains him...... kinda like tafari. his lifesteal costs alot as-is, why make it cost EVEN more what his lowest costing real move is 45? thats disgusting XD
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Marquis Le Muerte-Far overpowered. The cost of the life stealing moves needs to be increased, and teleport needs to be slowed by at least 2.
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I had a thought for an item:
Cloak of Many Colors, each round there is a chance to gain +4 to either Light, Dark, or Physical Damage. It just adds the 4 armor for the one round, and each round it picks one of the three defenses to buff.
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why are duplicate cards not allowed? They definitely should be if you've earned two of them. It would also lead to some interesting different possible decks
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conection was lost and i was jest one click away from winning and the game is not about tactics it is about gussing what your opponite will do far or close ...ect.
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Also, if you (as in myself) are the one lagging, it should give you some kind of warning in game. At the moment just nothing happens. And you have to sit there waiting, wondering when it will continue.
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There should be some kind of penalty when the little clock (timer) runs out. To make me wait. And wait. And wait. And then say "disconnected" is ridiculous. And now there is a timer after the clock. Then what's the point of the timer "in" game if you're just going to add one "out" of game? Just make the timer ingame longer. Also "2%" is too low. This is a Beta, the point is to try it out. Once the game is implemented you could change the percentile lower. But for testing purposes maybe you should raise it. Or maybe there are certain cards that can only be won by battling certain level players? With low percentage of course.
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I wish I was able to choose an attack regardless of the correctness of the range, so when I know the other guy is going to Teleport in or Ninja-port away I can hit them with an attack instead of just being canceled.
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Tafari is good and fair... most chars have other mover to use against him except onimaru. thats not really a prob cause noone who has played the game more than 30 mins uses him...
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docciavelli I havent seen any character with only physical attacks and leafy trap has a speed of one so even if you hit the trap you still attack before he can relay it.
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I think Tafari is a bit overbalanced. 1. You can't switch. 2. Combine that with Leafy Trap, and any physical based character is automatically dead.
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I agree with NICofMay
It should cost something to switch out players beyond the risk of intercept. Otherwise you spend too much time guessing what the other play is going to do.
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Cain Solomon to me seems a bit unbalanced-I might increase the number of times rush of bats hits, and decrease the damage per hit to make him more susceptible to dark resistance, and I might increase the cost of his attacks.
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switches should be disencouraged someway.
the game is too often a "nerve war" on what the enemy will be doing and not a tactic game.
also i think that the random effect should influence the battle less then now.
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I have noticed when a connection issue arises, and it reconnects, you are not given a choice on active even if the timer has not expired. I was forced to rest multiple turns in a row even when it said I lost connection for a few seconds.
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There definently need to be more fighter cards because in my one day of playing, almost everyone has used the same strategy! Mix it up a little!
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Would enjoy it alot more if it had a single player element where you could advance i think you should be able to win cards without it effecting your level, would enable those with fewer cards to catch up.
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Ashi and Rumiko underpowered? umm
Just because you had a bad experience with a character doesn't make it "underpowered" or "overpowered". Try playing the game for more than a day before complaining. Please.
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Swapping is fine as it is as it adds strategy to the game. If you want to hit the person who is swapping, then you should be trying to guess his next move and use intercept instead, rather than attacking, that's why intercept is there.
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My idea is that if you reach a certain rank in kongai then you should have the right to create a card for yourself.
It would be like a template of close quarters, balanced, and long range. Then for each of those there should be a list of attacks that your card would be able to use.
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If we are updating then lower popo's poison it is way to high. Also I said earlier this game was missing something I have found out what it was.
CHARACTER CARD!
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Switching should provide a bonus to dodge, not automiss. And Rumiko is underpowered. Corny is way to overpowered. Ashi Could be slightly upped, maby 30 energy drain on axe handle and 30 on power swing as well.
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Suggestions:
resting could restore 5 hp
Player levels in this game could be affected by overall kong level (total level=kong level+game level modifier for example)
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Rumiko shouldn't have been messed with; she was fine the way she was, now she's underpowered. I certainly hope hypnotic stre isn't getting nerfed, it's basically what makes Cornelius a half decent charachter.