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Touch of doom is overpowered, unless you are fighting a Juju with Juju, then it's endless. Got a card atlast, but phlatchery dosen't really work. (6 times died with it but it never worked), and Maybe add More items (Like Items that make your attacks do +1 light/dark/physical dmg.)
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opie - i think that is what Ranked Games are for. They match up with players within a certain range of your skill level.
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ok with all these new people around the servers must split... i can't get a good battle because only level 1s join my game.
how about:
server for 0+
server for 10+
server for 20+
this should be enough i believe...
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Also, Ive been having problems with people getting behind in matches and not resigning but simply allowing the timer to run out every turn, thus making me invest 20 minutes if i want to win a battle. This should be changed to be prevented
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Agree with Nairo on needed a different way to impliment winning cards. Also, popo is not overbalanced, as he can fall to heavy hitters with ease
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In owerall i like it...But i would like it if the cards would gain experience(after successful battles) and level up and gain new attacks....it would add to the(allready good) gaming experience:)
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For those of you who complained about no way to back out an unwinnable gameclick on options a little over halfway down the screen on the left, and the is an option to forfeit game.
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Only comment yet: implement the 'get a card when you win' thing differently. Now it is by chance and that way some real nitwit can get five cards while others who win way more only get two or so. I think it is really unbalanced.
So instead I suggest you get a card with every so much wins, or at reaching a certain level.
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insomniacity:
1. thats 90 damage over 7 turns. many attacks can do 90 damage in 2 turns given more energy. poision stafcking is
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Thirdly: The number of times that a certain character should be allowed to jump in and out of battle should be limited, it begins to become more a game of luck than of skill with opponents jumping in and out the whole time.
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Secondly: When it comes to tracking the wins and losses of each player, someone needs to change a fe lines of code. the first time I joined the multiplayer game, before the match had begun, my opponent left the game. When I had returned to the title screen, it had put me down as having lost one match. Might just be me, or there is a small bug there.
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Great job you guys have done at Kongregate.
Just a few things that need attention (In my oppinion)
Firstly: The characters seem very well balanced and all cards have their pros and cons. What kind of got to me was the stacking of certain attacks. Such as poison. If your poisoned once in real life, thats it your poisoned once. But in the game it appears that the poison stacks up. I got hit three times for a simple 20 energy cost poison attack, (Can't remember the card, dude with a big spear) which does 3 poison damage per turn for 4 turns, as well as 14 base damage. Thats 42 base damage, and over 4 turns 48, that totals 90 damage on a single character, for the price of just 60 energy.
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Very fun game, Computer Needs to had a 5 card Training stage, and more AI levels, like Medium and Hard, Chance to get cards should be 9-10% because 2% is way too rare, I don’t know if it exists, but maybe a Veiw battle option? (If it dosen’t exist)
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when i played in practice mode with ambrosia thorn, always after a few attacks she automatically switched with another caracter. did it happen to anybody else?
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For a BETA, it is well structured and all. The game has good graphics but it is to slow yet. We wait a lot to make the oponnent play.
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Definitely pleased -- biggst gripe is that endgame can be frustrating if obviously going to lose. How about a Resign button?
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Very fun game, Computer Needs to had a 5 card Training stage, and more AI levels, like Medium and Hard, Chance to get cards should be 3-5% because 2% is way too rare, I don't know if it exists, but maybe a Veiw battle option? (If it dosen't exist)
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i think it's a good game and can get quite addictive..
for me..it's quite hard, but i'm only starting out so we'll see later on. had to tackle with the rules a little bit...but i'm getting the hang of it! =]
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still, popo's poisson is overpowered. Opposed to others which total posion dmg is around 12, it's 40 and that for just 20 energy. And chances are 50%, higher then other poisson attacks
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There should be an auto-drop if your opponent doesn't select anything for several turns in a row. It's annoying to have an opponent go AFK and then have to manually wait for every timer to expire while you murder them.
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Good game, I like it. Definitely a good way to get people more involved with the games on this site.
Switching out characters all the time seems to be a pretty strong tactic. Not sure if this is intentional, or even if there are any penalties for switching out. Who knows. Anyway, I'm having fun with it.
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Ik vind het een goed spel wel een beetje verwarrend want soms gaan ze tegelijk andere x niet dan is die weer sterk en dan niet en een hoop tekst met hoop koppen zonder uitleg.. maar ik vind het idee super goed bedankt voor da ik het mag teste mzzl smoke ze ;)
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There should be a preloader of some sort. It's hard staring at a black screen thinking "Is it almost done? Is it even loading at all?!"
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pretty sweet game. kongregate should use the points thingymajig to put a store in the game. then, you can redeem your points for cards. :)
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On card "Cornelius Constantine" written wrong information:
"Group: Dark Magic..."
And must be:
"Group: Vampires
Strength: Dark Magic..."
P.S. Sorry for my bad English, I'm Russian