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MrHero17

Jul. 09, 2008

Under rating threshold (show) I'd like it if the cooldown on switching was raised to 2 turns, some people constantly switch rather then trying to position the card there using. Would also like it if the wait time on a turn was shorter because once you've got your card abilitys memorized it shouldn't take more then 20 seconds to move. Movement cost could stand to be a little cheaper, maybe 40. More ways to get cards would be nice, such as playing a fixed amount of games or getting money to spend in a shop from playing.

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chincer

Jul. 09, 2008

Under rating threshold (show) Excellent game that even has its faults the screen is very high and becoming increasingly difficult to see the specifications of the letters to my fighters equipped assets, letters overlap in a way unfavourable, even so I think this will be one of the most entertaining game of kongragate

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deleteduser

Jul. 09, 2008

Under rating threshold (show) need to cap how many times you can switch characters in and out, its annoying when they switch then switch and switch and switch, I know there is the intercept, but it is annoying when all they do is switch out, make it so if they switch they have to wait 2 turns to switch out again (unless killed) but that is a given.

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deleteduser

Jul. 09, 2008

Under rating threshold (show) provide another way to obtain new cards, like a shop and it will be Ace #1 perfect!

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deleteduser

Jul. 09, 2008

Under rating threshold (show) they should just have you be able to get a card at set amount of games played instead of random

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Aristizle

Jul. 09, 2008

Under rating threshold (show) Zina's stun should be 30% - 25% and bleed at 50%. it would still hurt but be less unstoppable

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deleteduser

Jul. 09, 2008

Under rating threshold (show) i think all chracters need nerfs by removing their innates and making their health equal

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deleteduser

Jul. 09, 2008

Under rating threshold (show) this game is full of haxors i never win, my 100% hit move missed!!!!!!!!!!!!!!!

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PureChance

Jul. 09, 2008

Under rating threshold (show) zina's command should be changed to 25% stun and 50% bleed. It is currently a game breaker (in my opinion).

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deleteduser

Jul. 09, 2008

Under rating threshold (show) There should be a higher chance to get cards.

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jasey

Jul. 09, 2008

Under rating threshold (show) its 3 % now, which is fine, and zina doesn't need a nerf. her beast feast has been unbugged.

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deleteduser

Jul. 09, 2008

Under rating threshold (show) Oh and will we actually be able to repick our starter cards? I heard a rumour saying that.

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Aristizle

Jul. 09, 2008

Under rating threshold (show) 2% is fine

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deleteduser

Jul. 09, 2008

Under rating threshold (show) I still think zina needs a nerf on her stun proc percentage. The host vs non-host bug also needs to be taken care of before we go live.

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PureChance

Jul. 09, 2008

Under rating threshold (show) great game here 10 out of 10

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GhostLupo

Jul. 09, 2008

Under rating threshold (show) Maybe add a cancel button if you click Host your own game (You only see 3deck or 5deck game).

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deleteduser

Jul. 09, 2008

Under rating threshold (show) it is

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deleteduser

Jul. 09, 2008

Under rating threshold (show) There were posted yesterday in this thread; http://www.sirlin.net/forums/showthread.php?t=447

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deleteduser

Jul. 09, 2008

Under rating threshold (show) *"So, Emily Greer said this will probably be released Thursday (!)"*

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deleteduser

Jul. 09, 2008

Under rating threshold (show) *"emily_greer just said in chat Kongai might go live this week; looks like I need to shift focus to what I actually think should happen!"*

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deleteduser

Jul. 09, 2008

Under rating threshold (show) After looking through sirlin.net forums, i found a guy that made some claims thet Emily_Greer said kongai will go live this week.

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deleteduser

Jul. 09, 2008

Under rating threshold (show) Weaker Popo. Sto making me lol.

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9948067

Jul. 09, 2008

Under rating threshold (show) and a weaker popo :/

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deleteduser

Jul. 09, 2008

Under rating threshold (show) this game is very luck based. missing 95% chances can really crew you up... and the enemy suceeding with less than 50% chances two times in a row can also be very fatal. mixing in criticals and even more cards an abalities that are luck based means luck can outweigh skill by far... And cards: I think it sucks too just have 3 cards. i think players who cant even equip all their characters are at a serious disadvantage. I know, one should get cards through achievements, but I think i would make it more fair if players with less then 3 cards can choose more than 3 cards, so hey at least have 6 carrds and something to queip for every character. and maybe add a function for gaining new cards that depends upon how many cards you already have... And no, this wouldnt benefit me, as i already got 28 cards before choosing the 3 free cards...

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deleteduser

Jul. 09, 2008

Under rating threshold (show) N00bs, please stop making stupid comments. The game is ok.

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deleteduser

Jul. 09, 2008

Under rating threshold (show) isay 10% keep it pretty low but it shud be better than 2% also.... greg is right

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9948067

Jul. 09, 2008

Under rating threshold (show) definitely needs numbered switch-outs

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deleteduser

Jul. 09, 2008

Under rating threshold (show) this game is amazing but could do witha lot more cards.

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deleteduser

Jul. 09, 2008

Under rating threshold (show) great game! card shop would be good but other than that everything looks good

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deleteduser

Jul. 09, 2008

Under rating threshold (show) enough of the single character poison, bleed, etc. debuff stacks.

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deleteduser

Jul. 09, 2008

Under rating threshold (show) It's 3% and it's too high, maybe.

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popy39

Jul. 09, 2008

Under rating threshold (show) I love the game but I agree 2% is WAY TO LOW!

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deleteduser

Jul. 09, 2008

Under rating threshold (show) I like it. There are enough factors in the gameplay that its enjoyable to try and keep guessing your opponents moves, but few enough it stays fast paced and possible to keep track of.

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deleteduser

Jul. 09, 2008

Under rating threshold (show) It isn't a F*****n easy game. It's a mind reading game.

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deleteduser

Jul. 09, 2008

Under rating threshold (show) 2% is yet a good chance. Would you like 0,01%? And the cards are the cards. You can't change, trade, sell or buy them.

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Zeus12888

Jul. 09, 2008

Under rating threshold (show) i like the idea of a card shop, that could be really good, as it would encourage play over over Kongregate, not just on Kongai, so as to get badges and earn points.

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Bobalukey

Jul. 09, 2008

Under rating threshold (show) Whenever I have death totem on, which says it lets me still use my move, i stay revived, with 1hp, but I dont use the move.

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deleteduser

Jul. 09, 2008

Under rating threshold (show) should be more than a 2% chance to get a card i think that it should be brought up to 15%. also I think it would be great if there was a way to trade cards with other players. And lastly I think if there was a card "shop" where you could trade in points for cards.

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deleteduser

Jul. 09, 2008

Under rating threshold (show) The rank points should also change if the match ends in a tie.

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deleteduser

Jul. 09, 2008

Under rating threshold (show) ah nevermind

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deleteduser

Jul. 09, 2008

Under rating threshold (show) Why can't your deck have the same name as someone elses?

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deleteduser

Jul. 09, 2008

Under rating threshold (show) luvin it ....want more cards

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Jordan74

Jul. 09, 2008

Under rating threshold (show) Great game, i love it, 5/5 when i can rate

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Mostertman

Jul. 09, 2008

Under rating threshold (show) stacking of things like poison darts is pretty lame.

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deleteduser

Jul. 09, 2008

Under rating threshold (show) err...Spyder228 there is...it's under options...

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deleteduser

Jul. 09, 2008

Under rating threshold (show) Imho: My understanding of having such a low card gain % is to give the game a longer shelf life. If the developers put in a >25% of gaining a card on win, people would have all 46 cards in a short time. Then people would be begging for new cards, which would then lead to imbalances and people begging for balancing... Plus in most games I've seen, once players acquire all items in a game, it dies... So the dev's are trying to keep the replay high, while also keeping traffic at their site. Most games have a life span, they are just trying to make this one last longer and be worth the time they spent developing it

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deleteduser

Jul. 09, 2008

Under rating threshold (show) Would be great to watch other people's games. Would also be great if the 5-card games had a 3% chance of winning you a card, given how much longer they take.

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deleteduser

Jul. 09, 2008

Under rating threshold (show) i think you should be able to wager cards on people, but both users have to see and accept what they will get/lose when they win/lose :D

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Zeus12888

Jul. 09, 2008

Under rating threshold (show) Definitely a higher chance needed to obtain cards, and additionally, what about a further increased chance for beating someone over your level? maybe also an increased chance by beating someone without losing a man.

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xirmi

Jul. 09, 2008

Under rating threshold (show) Ok i guess. Characters could have a bit of animation though. And DrujNasu is right... the tip boxes do obsure a bit.

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