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deleteduser

Jul. 05, 2008

Under rating threshold (show) my gem of souls didn't give me tafari's innate after i killed him. bug?

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deleteduser

Jul. 05, 2008

Under rating threshold (show) higashis dashing strike should be "hit a fleeing oerson" insted of high chance for critical hit. also if u get intercepted you should not be able to switch out for that turn... annndddd... when you switch out a dead person the switch cooldown timer should activate then aswell like wen u switch a charecter normally

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deleteduser

Jul. 05, 2008

Under rating threshold (show) Suggestion one. if an opp. clocks out more then twice the match should be forfieted. reason. if someone cuts out one the first or second card you are waiting a long long time

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deleteduser

Jul. 05, 2008

Under rating threshold (show) ashi vs ashi in range combat lol

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curtis_killer1

Jul. 05, 2008

Under rating threshold (show) i won a ppooo

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bewnt

Jul. 05, 2008

Under rating threshold (show) NG: I think the win/loss rate, or the rank points, is motivating enough for you to keep trying to beat the highscore board. RonMiguel: 1) you yourself repeated lucika's comment, you have no right to accuse others of copying you. 2) don't just suggest a change, state your reason. Almost no one cares if you don't have a compelling argument.

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deleteduser

Jul. 05, 2008

Under rating threshold (show) i want the intercept have cooldown

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deleteduser

Jul. 05, 2008

Under rating threshold (show) i was over exaggerating when i said it wasn't fun, i meant that it could be more fun. being able to earn more cards addicts a player to want to see how much they can get.

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deleteduser

Jul. 05, 2008

Under rating threshold (show) DragonLord08 always copying my comments

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bewnt

Jul. 05, 2008

Under rating threshold (show) Those complaining about the 2%: don't forget, this is KONGai, so by right the main factor comes from Kongregate's games, hence the most reliable source of winning cards. You're already lucky that you can win cards; this function was only implemented some time ago. For those who want more than 46 cards: 1) it's only a beta. Give it time. 2) With 46 cards, it's already hard to achieve a balance. With more cards, people will only play top tier cards, making lower cards useless. This essentially reduces the number of playable cards. Then you guys will come back and whine about how the cards are badly balanced.

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ChadMiller

Jul. 05, 2008

Under rating threshold (show) "Maybe if the game was fun…" If you don't like the game, that's the real problem (and, don't get me wrong, one potentially worth fixing depending on what would make it fun for you). I just don't understand why playing the game to collect cards would be fun if you don't like the game. "Hooray! Another card for that game I don't like!"

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deleteduser

Jul. 05, 2008

Under rating threshold (show) when is this game going 2 b ready???weve been testing for months!!!

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deleteduser

Jul. 05, 2008

Under rating threshold (show) you guys are trying to turn a unique game into magic the gathering or another form of the card games already out there...

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deleteduser

Jul. 05, 2008

Under rating threshold (show) yeah,like lucika said (instead of 2% of card after each win, we may have 50 cards to choose from – and one will mean a card. It is more human than thah 2% thingy.)

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deleteduser

Jul. 05, 2008

Under rating threshold (show) Maybe if the game was fun... but right now people need more reason to play this game. it wouldnt change the balance at all, the more u play, the more chance u have to get a rare. the same concepts still apply.

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ChadMiller

Jul. 05, 2008

Under rating threshold (show) NinjaGuerra, I don't understand how destroying the competitive balance of the game by introducing rarities will make you more eager to play the game. Here's a radical idea: The game being fun can be your reason to play the game!

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deleteduser

Jul. 05, 2008

Under rating threshold (show) i like the idea but ide prefer 3 card booster packs or something, each with a certain percentage to get a rare, and they have costs accordingly

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Sloth139

Jul. 05, 2008

Under rating threshold (show) Has anyone ever heard of a ccg with a total of only 46 cards when its released? I think it needs more TOTAL cards in the game, the 2% chance to win one is fine. Stop with the reprints and start making new cards.

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deleteduser

Jul. 05, 2008

Under rating threshold (show) instead of 2% of card after each win, we may have 50 cards to choose from - and one will mean a card. It is more human than thah 2% thingy.

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deleteduser

Jul. 05, 2008

Under rating threshold (show) Thanks. i enjoy the game, but i wish there was more of a reason to even want to earn cards in the first place. Hopefully something will change during or after the beta.

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deleteduser

Jul. 05, 2008

Under rating threshold (show) 2 percent chance per win to win a card. Thats enough.

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lightekk

Jul. 05, 2008

Under rating threshold (show) NinjaGuerra: very good point, I agree

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deleteduser

Jul. 05, 2008

Under rating threshold (show) this is cool... sometimes players are so upset!!! but im gonna tell u all something... bwahahahahahaha......

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deleteduser

Jul. 05, 2008

Under rating threshold (show) there should be a reason people would want to play this game. there is no point. You need to add money and card packs. or 5 kong points a win or something. they need to implement something that will make people want to play the game. or for all the points u have on kong u also get a seperate amount called kongai points that can be spent on stuff for kongai. give us a reason to play please!!!!!!!

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ChadMiller

Jul. 05, 2008

Under rating threshold (show) lol jman, you do realize Lightning Arrow has a 1 turn cooldown right? And that power toss and power lash are physical, and do more damage and are faster than Trueshot? Against what character is LA an autowin? I guess Higashi, if you always Chi Blast right away, if that's the case I feel just as sorry for you as someone who walks Touch of Doom into a Shield Bash.

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gaston

Jul. 05, 2008

Under rating threshold (show) i hate laggers!!! they make the game very boring, please make the turns shorter.

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deleteduser

Jul. 05, 2008

Under rating threshold (show) Popo's poison is like a mini Touch of Doom if it proc's. 40dmg 50% of the time is way too much for a spammable move... Imo base damage should increase and dot should be reduced even tho i use Popo myself.

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deleteduser

Jul. 05, 2008

Under rating threshold (show) and I think that unactive player (2 or 3 times his time is up) should lose tha match because otherwise it is so booooooring when you just hit the player's statues (not characters)

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deleteduser

Jul. 05, 2008

Under rating threshold (show) Agreed.

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deleteduser

Jul. 05, 2008

Under rating threshold (show) Well, the time is so long and the percentage of finding card should be bigger... well maybe start cards should be changeable until some lvl ... 10 I think

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deleteduser

Jul. 05, 2008

Under rating threshold (show) POPO IS CHHHEEEAAAPPPP!!!

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deleteduser

Jul. 05, 2008

Under rating threshold (show) also it should show how high the % of a criticel is wen it says "high chance for a critical" because it doesnt seems to critical that often

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deleteduser

Jul. 05, 2008

Under rating threshold (show) it should b 2 cards realesed a week. and lighting arrow takes 18 and stops any light attack. most range attacks r light attacks.

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deleteduser

Jul. 05, 2008

Under rating threshold (show) You need the ability to repick starters once every week, and card rate needs to be 5-8%

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deleteduser

Jul. 05, 2008

Under rating threshold (show) actually, seiferseed's explanation, while full of good intentions, is subpar. level = something you achieve by # of wins, regardless of against who, and regardless of # of losses. so someone can have, say, 250 wins and 1000 losses and he'll still be level ten, same as if he had 250 wins and 100 losses. it also doesn't matter whether one was only playing against n00bs or against the top-ranked players. and for the last time (oh, how I wish): "luck" plays a very, very minor part. these people who think it boils down to "luck" are basically playing blind-folded, and as such they are, indeed, very "lucky" when they actually win - since a half-decent player will beat them most of the time. of course, a match between two players who fail to recognize any semblance of strategy and pattern-reading in kongai will always be decided by "luck", or, more accurately, random chance, since we're talking about two BAD players who understand next-to-nothing about the game.

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SeiferSeeD

Jul. 05, 2008

Under rating threshold (show) Only one thing Guys... Level doesn't mean nothing, an hi level hasn't any bonus, then a level 2 can easily beat a level 30 if he is luckyer...

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deleteduser

Jul. 05, 2008

Under rating threshold (show) there need to be something that u can look other guys batteling

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deleteduser

Jul. 05, 2008

Under rating threshold (show) grats which one?

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mistermonkey

Jul. 04, 2008

Under rating threshold (show) @Jacen You're not the only one who does that

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deleteduser

Jul. 04, 2008

Under rating threshold (show) h3. got a card

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deleteduser

Jul. 04, 2008

Under rating threshold (show) Sure you must be defeated if your time is up twice. Very stupid people just leave.

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Wizard78

Jul. 04, 2008

Under rating threshold (show) needs more cards

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deleteduser

Jul. 04, 2008

Under rating threshold (show) Looks fun, can't wait for it to come out

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lightsun

Jul. 04, 2008

Under rating threshold (show) konspirator01: maybe you touched the save button twice.

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deleteduser

Jul. 04, 2008

Under rating threshold (show) Thumbs up to Plix's yugi-oh stolen idea!!! Really cool ^^

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deleteduser

Jul. 04, 2008

Under rating threshold (show) I would like an option to have the close/far buttons in text, as I ocasionally hit the wrong two dots

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icyfiery12

Jul. 04, 2008

Under rating threshold (show) not a bad game i like alot

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deleteduser

Jul. 04, 2008

Under rating threshold (show) Having problems saving a new deck. The error I receive is: "Deck name taken. Must enter a unique deck name." This comes up regardless of the name I choose.

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ChadMiller

Jul. 04, 2008

Under rating threshold (show) "lighting arrow take wayyy 2 much" What does this even mean? Surely you can't mean the 0 energy cost is oppressive. I hope you're not asserting it's broken either as Andromeda is still very below average and no character is completely shut down by it.

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deleteduser

Jul. 04, 2008

Under rating threshold (show) Percentages and chances for special attacks should be clearer. It would also be nice if we could choose to turn off/on an "Are you sure?" button (stolen from the below comment)

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