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Sorry.. It said deck saved behind the tips-window. Didn't see it..
Could you guys make the tipswindow moveable? It's pretty much in the way sometimes..
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That "must enter a uniqe deck name" is SO anoying... Is it really nessesary? Or couldn't it just help out so I wont have so much time finding a free name?
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Very, very nice game! Beautiful with one word! Also much fun and good play! Cannot wait to see more! Keep up the good work! :thumbsup:
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ScionofLight: Cain did extra damage because his innate triggered before the attack. You probably hit Cain with a speedier attack on the same turn lowering Cain's health below 21. Therefore his attacks do 50% extra damage. E.g. Rush of Bats is then 13x5=65.
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cane solomons attack rush of bats is glitchy. I was onimaru adn ym dark defence wasnt lowered or anything and he did 65 damage on me... No critical.
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Cain Solomon "Rush of bats" attack is heavily overpowered. 9x5 damage [dark] for only 35 energy (though has a 10% chance to miss).
In my opinion energy cost should be much higher.
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This game is really fun. Although sometimes it feels as if it's impossible to win without telepathy. The only problem is when an opponent is idling, turns will take forever, and I'm going to have to wait a long time.
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The chance to get a card after 50 wins is only about 2/3 though.
Great game, anyway. Haven't found any serious bugs, yet.
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RichieRich, the you now have a 3% chance to earn cards, from what Emily Greer, co-founder of Kongregate has said. I just pretend it doesn't exist. At the rate I get cards, that approach seems accurate. ;)
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Why their isn't any "Normal attack" a attack that takes no mana,just normal one..like 10 or 5 damage
And nice game! Hard work!
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@dunkelnebel
if anything Rumiko is underpowered now, and eviscreate costs 65 power and does a mere 20 damage, hardly a good attack. Eviscreate should be changed to only costing 55 power, not made weaker.
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lol, people still think power lash is broken. Phoebe was the worst character by a long way pre-hamstring, she's definitely a lot better now but it's still way too early to be talking about nerfs.
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I 100% disagree with riddlem3this.
My second contribution a question...does anyone actually use the quickmatch options? I think more lobbies and lobby features would improve the game as I suggested in my post on the suggestion thread in the forum. ^^
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perloothebolt: Phoebe's power lash is not so easy to get: when u switch to far, you won't have enough energy to do it. Plus, you can switch out, too - or get near next round.
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The timer is fine, shortening it is not the solution to stop people from drawing out the turn. If you pick your move in under 10 seconds, you are not thinking it through.
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I dunno about Pheobe...That attack also has a chance to stun, has speed six, AND only costs 55 energy for 58 damage. Maybe tone the damage down to like, 50.
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it should be a rule that says that if the opponent gets to red in the turn time 2 times in a row you could declare victory, ther are still thousands and thousands of persons doing that to force forfeit when the're r gonna loose
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riddlem3this, the change cost is fine. any less would make every game last significantly - and needlessly - longer, with more "get close/get far" turns than you can shake an ashi or andromeda at.